Greetings, Descendants!

 

Here are the details on The First Descendant Update 1.2.10.

You can also check out the update details on Season 2: Beyond the Void page! [Link]

 

■ Platforms

- Steam, Xbox Series X│S, Xbox One, PS4, PS5

 

■ Update 1.2.10

Main Quest: Sigma Sector

- Added the <Sigma Sector> main quest, which takes place after the Descendant Corps destroyed the first Ironheart.

ㄴ The <Sigma Sector> main quest is available after completing the <Fortress> zone main quest.

ㄴ During the <Sigma Sector main quest>, completing the <Basics Training for Descendants> allows you to check the <List of Major Battlefields during the Apocalypse> in a record.

ㄴ If you investigate all traces of the Early Descendants listed in this record, you will receive a special Chest Attachment.

 

New Content: Sigma Sector Dropoff Operation

- Sigma Sector has been restricted for a century due to the strong Void Erosion phenomena there. In a land where nothing was thought to survive, now traces of the enemy have been found. 

Penetrate the powerful Void Storm and find out what's going on in Sigma Sector.

- Sigma Sector Dropoff Operation becomes available after completing the main quest 'Responsibility, Regret, and Atonement.'

- The features of Sigma Sector Dropoff Operation are as follows:

ㄴ A new field, Sigma Sector, is added.

ㄴ Sigma Sector features a new type of monsters from the Legion of Immortality, the Defects.

ㄴ Sigma Sector consists of two zones, Broken Boundary and Isolated Desert, with two difficulty levels, Normal and High-risk, based on the Storm Level.

ㄴ One of the four missions for each zone and difficulty level is randomly selected and carried out.

ㄴ Reaching Mastery Rank 15 and completing an Isolated Desert mission unlocks Broken Boundary on High-risk Difficulty.

ㄴ Completing a Broken Boundary mission on High-risk Difficulty unlocks Isolated Desert on High-risk Difficulty.

ㄴ Defeating certain monsters in Sigma Sector will drop Sigma Sector exclusive unique weapons, Ground Custodian.

ㄴ When you acquire a Ground Sweeper, you can deal more damage to enemies or destroy the enemy's giant transport ships more effectively.

- During the Sigma Sector main quest, you can earn the following rewards that will help your Descendant:

ㄴ Upon completing ‘Operation Unbelievable’: 1 Energy Activator, Nimble Fingers +5, Skill Expansion +5, HP Amplification +5

ㄴ Upon completing ‘Ultimate Troublemaker’: Electric Condense +5, Focus on Electric +5, Focus on Singular +5

ㄴ Upon completing ‘Fix What We Broke’: Contagion +5, Focus on Toxic +5, Focus on Tech +5

 

High-Value Relic Exchange

- You can visit Reina in Albion to exchange High-Value Relics obtained from Sigma Sector Dropoff Operations for various items.

ㄴ Unlocked when you reach Mastery Rank 15 and complete an ‘Isolated Desert’ mission.

How to obtain High-Value Relics

- Today's Bonus is available once a day per zone in the Sigma Sector on High-risk Difficulty.

- You can obtain 1 High-Value Relic for today's bonus, with a maximum of 2 per day.

- Today's Bonus rewards become available when you unlock the Arche Tuning System.

Exchangeable Items

- Unique Arche Factor EXP Boost 15% (1-Hour)

- Unique Arche Factor EXP Boost 15% (5-Hours)

- Unique Arche Factor EXP Boost 15% (3-Days)

- Equipment Slots +1 (Purchase limit of 100)

- Storage Slots +1 (Purchase limit of 100)

 

New Descendant: Serena

- Added a new Descendant, Serena Antonietta.

ㄴ You can acquire Serena's blueprints, codes and materials from Sigma Sector Dropoff Operations.

Serena's Skills

- Passive: Divinity

ㄴ Serena receives bonus stats when in midair.

- Active 1: Sacred Flame

ㄴ Fires flames in the direction of the crosshair, dealing damage and inflicting Repentance on enemies and granting Blessing to allies.

ㄴ Penetrates terrain when used on the ground and explodes on contact with the ground when used in midair.

ㄴ Repentance deals continuous damage and reduces the enemy's Fire Resistance, and firearm attacks against enemies inflicted with Repentance have a chance to recover Rounds for the firearm in use.

ㄴ Blessing heals Serena for a percentage of her Max HP every second.

- Active 2: Ascension

ㄴ A toggle skill that drastically reduces gravity when used and grants various effects depending on the Rounds when attacking with a firearm in midair.

ㄴ However, using it adjusts the Grappling Hook cooldown and Jump.

ㄴ General Rounds: Increases Multi-Hit Chance and Multi-Hit Damage.

ㄴ Special Rounds: Deals AoE firearm damage to nearby targets based on the firearm damage dealt.

ㄴ Impact Rounds: Recovers MP on a critical hit.

ㄴ High-Power Rounds: Has a chance to deal additional Fire skill damage.

- Active 3: Soar

ㄴ When used on the ground, Serena soars high into the air. When used in midair, she moves quickly in the input direction.

ㄴ When used in midair, holding down the skill key makes her move for a certain period of time.

ㄴ Additionally, using the skill reloads the currently equipped weapon and resets the number of her Jumps.

- Active 4: Redemption

ㄴ When used on the ground, grants Prayer of Redemption to Serena and nearby allies.

ㄴ When used in midair, grants Redemption's Judgment to Serena.

ㄴ Prayer of Redemption significantly reduces incoming damage for a certain number of hits, and recovers HP and MP when the effect is removed.

ㄴ Redemption's Judgment deals powerful additional AoE damage to the surrounding area based on Serena's HP when she attacks with a firearm.

Skill Modules

- Skill Module 1: Divine Surge (Active 4)

ㄴ Quickly flies forward and inflicts Knockdown on collision, and deals large amounts of damage on landing.

ㄴ Creates Purifying Blaze along the path and inflicts Repentance on targets hit.

ㄴ Repentance deals continuous damage and reduces the enemy's Fire Resistance, and firearm attacks against enemies inflicted with Repentance have a chance to recover Rounds for the firearm in use.

ㄴ When used in midair, the angle of movement is adjusted in the direction of the crosshair.

- Skill Module 2: Hymn (Active 3)

ㄴ When used on the ground, Serena soars high into the air and leaves a Hymn of Exaltation on the ground, which increases the Jump of all allies within range.

ㄴ When used in midair, Serena moves and grants Hymn of Vitality to nearby allies, increasing their Movement Speed.

ㄴ Additionally, using the skill reloads the currently equipped weapon and resets the number of her Jumps.

 

External Components

- Added new External Components.

- New External Components can be obtained from Sigma Sector

Name

Set

Effect Description

Ascending Armory

2-piece Set

Skill Cost -6.5%

4-piece Set

When reloading in mid-air, provides Supply Bullets (Cooldown 10s) 

Field Supplies +10%

Intercept Battle Supplies +10%

Sprinting

2-piece Set

Grappling Hook Charge Time -10%

4-piece Set

When using skill, grants 1 stack of Agile (Up to 1 stack, duration 30s)

Agile: Movement Speed +10%

Crusader Knights

2-piece Set

Chill Resistance +6%

4-piece Set

Grants max stacks of Heavy Armor and each received hit removes 1 stack (Up to 5 stacks, cooldown 15s, effect cooldown after equipping/unequipping 5s)

Heavy Armor: Incoming Damage Modifier -21%

When hit, has a 10% chance to grant Purification to self (Cooldown 10s)

Unpredictable

2-piece Set

No Effect

4-piece Set

Grants Unpredictable (Cooldown 60s, effect cooldown after equipping/unequipping 10s)

Unpredictable: Randomly grants Resilience, Latent Strength, or Fierce Attack

 

Resilience (Duration 10s)
HP Recovery proportional to Max HP, and at full HP, Shield Recovery proportional to Max Shield
Continuous Health Recovery +4.8%
Continuous Shield Recovery +3.3%

 

Latent Strength (Duration 20s)
Skill Power +21%
Skill Cost -12%

 

Fierce Attack (Duration 30s)
Firearm ATK +25%
Reload Time Modifier +8%

 

Module Settings Implant System

- Added the Module Settings Implant System, which allows the transfer of Module Settings applied to the Normal Descendant to the Ultimate Descendant.

- Transferring to the Ultimate Descendant requires the Photonic Implanter.

- The Max Capacity UP and assigned Module Socket Types of the Normal Descendant can be transferred to the Ultimate Descendant as is.

ㄴ This means that both Energy Activator and Crystallization Catalyst applications are transferable.

ㄴ However, the assigned Socket Type is implanted into the same slot position, and the initial Module type of a standard Descendant is not implanted.

- After the implant, the Normal Descendant loses the Max Capacity UP and assigned Module Socket Types.

ㄴ However, any duplicate Max Capacity UP and assigned Module Socket Types applied to both Normal and Ultimate are returned as Consumables.

 

Arche Tuning System

- Added the Arche Tuning System that enhances your Descendant's abilities.

- The system unlocks when you complete the main quest 'Into the Storm.'

ㄴ A sub quest is available to help you understand the Arche Tuning features.

- Using the system requires Arche Tuning, which is acquired when your Unique Arche Factor level increases.

- You can increase your Unique Arche Factor level by obtaining and accumulating.

- Unique Arche Factor EXP can be obtained from various content.

Where to Obtain Unique Arche Factor EXP

ㄴ Normal Sigma Sector

ㄴ High-risk Sigma Sector

ㄴ Mission of the Day: High-risk Sigma Sector

ㄴ Void Erosion

ㄴ Void Vessel: Hard

ㄴ 400% Infiltration Operation

- You can access the Arche Tuning System via the menu in the Inventory or at the Prime Hands.

- The Arche Tuning status is shared per Descendant Group, and the effects are also applied equally.

ㄴ Only the same Descendants (Normal, Ultimate) are treated as a single Descendant Group.

ㄴ For a Descendant Group with only the Normal Descendant, both the Normal and Ultimate will be treated as a single Descendant Group when the Ultimate is added later.

- Arche Tuning consists of multiple Nodes.

ㄴ Each Node has a Tier, and the value of a Node's applied effect is dependent on its Tier.

ㄴ Nodes require Arche Tuning to activate, and cannot be activated without it.

- You can start activating Nodes that are closest to the Tuning Starting Point.

ㄴ The Nodes that can be activated are applied with a separate effect, allowing you to discern which Nodes can be activated.

ㄴ You can only activate Nodes that are adjacent to an activated Node.

- Activated Nodes can be reset.

ㄴ You can reset each individual Node, or all Nodes at once through Full Reset.

ㄴ Resetting returns the Arche Tuning used for activation.

- Loadouts and Presets are available.

ㄴ A total of three loadout slots are provided.

ㄴ Added a dedicated slot for Arche Tuning within Presets.

ㄴ Saved as a loadout activated at the time Preset was saved.

 

Special Operation Hard Difficulty Map Changes

- The map for Special Operation Hard Difficulty has been updated. 

ㄴ Resource Defense: Echo Swamp → Fortress 

ㄴ Mine Blockade: The Sterile Land → White-night Gulch 

- The EXP granted in each middle section of Special Operations on Hard Difficulty has been removed or reduced, and the same amount has been added to the EXP rewards for defeating monsters in each wave. 

- The chances of earning rewards for defeating monsters have been adjusted due to the change in the number of monsters. 

ㄴ The total EXP earned remains the same or is slightly higher than before.

 

Content Leaderboards

- Added a leaderboard to Void Intercept Battle (Abyss).

ㄴ You can check it on the Intercept Start screen and the Results screen of Void Intercept Battle (Abyss).

ㄴ The Void Intercept Battle (Abyss) Leaderboard ranks players by clear time.

ㄴ The Void Intercept Battle (Abyss) Leaderboard will be reset as follows:

ㆍ Reset start time: UTC+0 2025.03.13 (Thu) 07:30 ~ 2025.04.17 (Thu) 07:30

ㆍ Reset cycle: 10 weeks (70 days)

ㄴ The reset cycle for the Void Erosion Purge Leaderboard will change as follows:

ㆍ Reset start time: UTC+0 2025.03.13 (Thu) 07:30 ~ 2025.04.17 (Thu) 07:30

ㆍ Reset cycle: 5 weeks (35 days)

 

Four New Ultimate Weapons

 

(1) Malevolent (Hand Cannon)

- Acquirable from Battle Pass.

- Unique Ability: Malicious Pain

ㄴ Hitting an enemy creates a Bladed Cog.

ㄴ The Bladed Cog bounces between multiple enemies, dealing damage.

ㄴ Hitting a Weak Point creates additional Bladed Cogs.

(2) Truly Deadly Arson (Beam Rifle)

- Blueprints, codes, and materials can be obtained in Sigma Sector (Normal)

- Unique Ability: Double Tap, Double Check

ㄴ Hitting an enemy inflicts Void Fire.

ㄴ When a Burn-related effect is inflicted, Void Fire explodes, dealing damage and transforming Burn to a more powerful effect, Inferno.

ㄴ Inferno nullifies Void Fire.

ㄴ Only Fire ATK applies to this weapon.

ㄴ Other Attribute ATKs are converted to Fire ATK at a certain ratio.

(3) Ancient Knight (Assault Rifle)

- Blueprints, codes, and materials can be obtained in Sigma Sector on High-risk Difficulty.

- Unique Ability: Descending Judgment

ㄴ Reloading in midair grants Float.

ㄴㄴ Increases ATK Drop-off Starting Distance and ATK Drop-off Ending Distance.

ㄴㄴ Hitting an enemy procs HP recovery.

ㄴ When multi-hit triggers in midair, grants Atonement.

ㄴㄴ Multi-Hit Damage increases for each stack of Atonement.

ㄴ Float and Atonement are removed when you touch the ground.

(4) A-TAMS (Sniper Rifle)

- Blueprints, codes, and materials can be obtained in Sigma Sector on High-risk Difficulty.

- Unique Ability: Electronic Arche Infusion

ㄴ When aiming, continuously consumes MP to fill the gauge.

ㄴ When firing, deals increased additional damage based on the filled gauge.

 

Weapon

- Capped the Fire Rate of weapons at 2000.

- Added a new stat, Multi-Hit Damage.

ㄴ Each firearm has its own value, which may vary.

 

Void Intercept Battle

- You can now check Battle Info in the Intercept Battle Entrance UI.

ㄴ The Battle Info page provides information about the stats and battle tactics of the Colossus.

Void Intercept Battles (Abyss): Tormentor

- The Colossus in the Void Intercept Battle (Abyss) has been changed to Tormentor.

- To intercept Tormentor, you must reach Mastery Rank 18 and clear the 'The Most Powerful Colossus' quest.

- Tormentor

ㄴ The Tormentor is an Electric-attributed Colossus.

ㄴ The Tormentor spawns Plasma Cubes.

ㄴ Plasma Cubes are difficult to destroy with normal attacks.

ㄴ Plasma Cubes are vulnerable to continuous damage.

ㄴ When the Tormentor enters the Void Reflux mode, it creates a thunderstorm to press the field.

ㄴ Take advantage of the Tormentor's vulnerability by actively utilizing Toxic attacks.

 

Photo Mode

- Added Photo Mode.

- Photo Mode is accessible through the ESC menu and can also be entered via the shortcut feature on the ring menu.

ㄴ There are no restrictions on the use of the Photo Mode feature, but it will be forcibly terminated in situations such as DBNO / death / teleport / map movement.

- You can select a pre-designated preset when entering Photo Mode.

ㄴ Presets are pre-selected shooting options for the Photo Mode, and even if you don't select a specific preset, you can set the Photo Mode options to achieve the same effects as the preset.

Preset Configuration

ㄴ Default: The default settings for Photo Mode

ㄴ Portrait: Ideal for taking portraits, applying depth of field and blurring the background.

ㄴ Background: Ideal for taking background photos, allowing you to capture a sharp shot of the entire screen.

ㄴ Load Previous Settings: You can apply the last settings you used as it. They are saved when you exit Photo Mode.

- Photo Mode Options Info

Category

Option Name

Feature Details

Camera

Camera Movement Method

Select how you want the camera to move.

You can choose between Free Move and Track Move.

Field of View

You can specify the camera's field of view.

Lowering the value zooms in, and raising the value zooms out.

Screen Tilt

You can tilt the camera.

Apply Depth of Field

Select whether to apply the depth of field.

Applied Intensity

Select the degree to which the depth of field is applied.

The higher the value, the stronger the background blur effect.

Aperture

Select the aperture opening level of the camera.

The higher the value, the wider the area in focus, and the lower the value, the narrower the area in focus.

Focal Length

The focus will be at a specified distance from the camera. 

The lower the value, the closer the focus is, and the higher the value, the farther away the focus is.

When the value is 0, the background blur effect is not applied. 

Subject

Show Fellow

Select whether to show your Fellow.

You can choose among View All / View My Fellow Only / Hide All.

Change Descendant Pose

Change your Descendant's pose.

You can choose one of the Solo type emotes that you have available.

Rotate Descendant

Your Descendant rotates on a fixed position. 

Rotates only on the Z axis.

Post-Processing

Brightness

You can change the screen brightness.

Contrast

You can change the screen contrast.

Sharpness

You can change the screen sharpness.

Vignetting Strength

Change the visibility of the outer periphery of the screen.

The higher the value, the narrower the visible area.

Film Grain Size

You can change the size of film grain.

If the film grain intensity is low, it may not be visible regardless of the film grain size.

Film Grain Intensity

You can change the intensity of film grain.

If the film grain size is small, it may not be visible regardless of the film grain intensity..

Color Fringing

You can set it as if you are looking through a prism.

The higher the value, the stronger the effect.

- The Photo Mode does not support separate filming functions. Please use the filming function provided by your platform.

 

Customization Loadout System

- Added a customization loadout system.

ㄴ You can set different customizations for each loadout slot.

- Three customization loadout slots are provided by default, and up to two slots can be purchased additionally.

- You can change the customization loadout slots in the Customize menu and the Inventory.

ㄴ However, the customization loadout slots can only be purchased in the Customize menu.

 

Eyebrows and Beard Dye Feature

- Added a feature that enables dyeing your Descendant's eyebrows and beard.

ㄴ You can dye eyebrows and beard using hair dye items.

ㄴ A color that has been used is saved to that Descendant, and is available to dye eyebrows and beard slots freely afterward.

ㄴ Only the Descendants with beards can dye their beards.

 

Fellow

 

- Added a new Fellow, Vespers Hunting Dog.

- You can acquire blueprints, codes, and materials for the Vespers Hunting Dog from the Void Vessel Hard Difficulty.

Hagios Sheepdog research material can be obtained in Void Vessel (Normal).

- If Hagios Sheepdog was set as a Target Reward in Void Vessel (Hard) before the update, progress will no longer increase. Please reset your Target Reward accordingly.

Interact

- You can interact with the new Fellow. Enjoy the diverse aspects of the Fellow.

Growth

- Fellow can acquire EXP through Enhancement Items and “Level Up” with it.

- Enhancement Items can be acquired with research blueprint and materials from Void Vessel.

Owned Abilities

- Grant Module Drop Chance Increase Modifier.

ㄴ The stats increases gradually per the growth.

- Item Auto Pickup: Automatically pickup items in the Consumable and Inventory within a certain range.

ㄴ The “item recognition range” increases gradually per the growth.

- Auto-Dismantle Items: Periodically dismantle items that the Descendant acquired. Dismantling is performed when Inventory is full of items.

ㄴ Items for Dismantling are selected per the “Exclude from Junk” setting.

- Auto Refill Rounds: Automatically refills the Rounds for using weapon at regular intervals.

ㄴ As the Fellow grows, the “Auto Refill Rounds Cycle” gradually improves.

- Changed the abilities of the existing Fellow, Hagios Sheepdog.

Previous

Changed

- Grant Module Drop Chance Increase Modifier.

ㄴ The stats increases gradually per the growth.

- Item Auto Pickup: Automatically pickup items in the Consumable and Inventory within a certain range.

ㄴ The “item recognition range” increases gradually per the growth.

- Auto-Dismantle Items: Periodically dismantle items that the Descendant acquired. Dismantling is performed when Inventory is full of items.

ㄴ Items for Dismantling are selected per the “Exclude from Junk” setting.

- Grant Module Drop Chance Increase Modifier.

ㄴ The stats increases gradually per the growth.

- Item Auto Pickup: Automatically pickup items in the Consumable and Inventory within a certain range.

ㄴ The “item recognition range” increases gradually per the growth.

- Auto-Dismantle Items: Periodically dismantle items that the Descendant acquired. Dismantling is performed when Inventory is full of items.

ㄴ Items for Dismantling are selected per the “Exclude from Junk” setting.

- Auto HP Recovery: The Fellow automatically heals the Descendant every 30 seconds.

ㄴ As the Fellow grows, the Auto HP Recovery amount gradually increases.

- The chances of obtaining blueprints and codes for the Fellow in the Void Vessel have been changed to be the same regardless of whether you have the Fellow equipped.

ㄴ Equipping the Fellow increases the chances of obtaining blueprints and codes for Keelan and Ines as before.

 

Inversion Reinforcement

- Some of the more useful Inversion effects have been retained, while the effects of some others have been changed.

- Aggressive items have been added along with the existing defensive items and achievement conditions were eased so that you can select items to situations.

Category

Category

Previous (Season 2)

Changes and Adjustments (Season 2 Episode 2)

Hunt

1

Biodensity Augmentation
When defeating an enemy, grants Biodensity Augmentation
Biodensity Augmentation: Max HP +11.7% for 30s (up to 5 stacks)

Neural Focus Augmentation
When defeating an enemy, grants Neural Focus Augmentation
Neural Focus Augmentation: Max MP +0.8% for 30s (up to 5 stacks)

2

Shield Particle Augmentation
When defeating an enemy, grants Shield Particle Augmentation
Shield Particle Augmentation: Max Shield +8.1% for 30s (up to 5 stacks)

Strike Point Amplification
On landing multi-hit with a firearm, grants Strike Point Amplification
Strike Point Amplification: Weak Point DMG +9% for 30s (up to 3 stacks)

3

Neural Focus Augmentation
When defeating an enemy, grants Neural Focus Augmentation
Neural Focus Augmentation: Max MP +0.4%, MP Recovery Modifier +1.5% for 30s (up to 5 stacks)

Ammo System
When landing a Firearm Critical Hit, grants Ammo System
Ammo System: Reload Time Modifier +5% for 30s (up to 5 stacks)

4

Inversion Particle Augmentation
When defeating an enemy, grants Inversion Particle Augmentation
Inversion Particle Augmentation: DEF +8.6% for 30s (up to 5 stacks)

Arche Circulation Tactic
On hitting an enemy with a Skill, grants Arche Circulation Tactic
Arche Circulation Tactic: Skill Cooldown -24% for 10s
(Cooldown 30s)

5

Enhanced Pain Suppression
When an Augmentation effect is active, grants Enhanced Pain Suppression
Enhanced Pain Suppression: Incoming Damage Modifier -4.1%

Area Burst Inducer
On hitting an enemy with a skill or a firearm, inflicts Area Burst Inducer on the target and all enemies within 7m
Area Burst Inducer: Incoming Damage Modifier +13% for 10s
(Cooldown 30s)

Recovery

2

Selective Neurostimulation
Grants one of the following 3 effects every 45s
Mental Stimulation = 60% chance to recover MP by 12.4% of Max MP
Highly Focused = 30% chance to recover MP by 21.7% of Max MP
Release Unconsciousness = 10% chance to recover MP by 27.9% of Max MP and HP by 7.2% of Max HP

Rolling Defense
When Rolling, has a 70% chance to recover 4% of Max Shield

3

Recovery Maneuver
When using Grappling Hook grants Recovery Maneuver
Recovery Maneuver recovers Shield by 3% of Max Shield every 0.1s while using Grappling Hook (max 30% recovery)
(Cooldown 25s)

Selective Neurostimulation
Grants one of the following 3 effects every 45s
Mental Stimulation = 60% chance to recover MP by 12.4% of Max MP
Highly Focused = 30% chance to recover MP by 21.7% of Max MP
Release Unconsciousness = 10% chance to recover MP by 27.9% of Max MP and HP by 7.2% of Max HP

4

Heightened Sensory Cells 
When an enemy is nearby, grants Arche Harmony every 0.5s
Arche Harmony lasts for 10s. When Max Stack is reached, recover HP by 20% of Max HP and MP by 8.5% of Max MP (up to 4 stacks)
(Cooldown 25s)

Probabilistic Recovery System
When obtaining HP and MP Recovery Orbs, has a 50% chance to recover 11% of Max HP and 5% of Max MP

Survival

3

Vitality Burst
When defeating an enemy, inflict Vitality Burst
Vitality Burst: HP Recovery Modifier +3.1% and Shield Recovery Modifier +2.1% for 30s (up to 1 stack)

Shield Particle Augmentation
When defeating an enemy, grants Shield Particle Augmentation
Shield Particle Augmentation: Max Shield +8.1% for 30s (up to 5 stacks)

4

Abyss Enhancement
When defeating an enemy, inflict Abyss Enhancement Effect
Abyss Enhancement: Incoming DMG Modifier -0.5% and Grappling Hook Charge Time -6% for 30s (up to 5 stacks).

Biodensity Augmentation
When defeating an enemy, grants Biodensity Augmentation
Biodensity Augmentation: Max HP +11.7% for 30s (up to 5 stacks)

5

Enhanced Arche Potential
When obtaining HP and MP Recovery Orbs, grants Enhanced Arche Potential
Enhanced Arche Potential: All Attribute Resistance +123 (up to 10 stacks)

Crisis Response System
When obtaining HP and MP Recovery Orbs, grants Crisis Response System
Crisis Response System: DEF +8.6% (Up to 5 stacks)

Season

2

Photon Stacking
Grant Photon Stacking on hitting 3 or more enemies with Voltia Weapon
Photon Stacking: Firearm ATK +12.8% and Beam Rifle Charging Speed +16% for 10s
Changing weapons removes Photon Stacking (Cooldown 20s)

Evolutionary Cutting Mechanism
When using Malevolent, grants Evolutionary Cutting Mechanism
Evolutionary Cutting Mechanism: Number of Bladed Cogs created on hit +2
When changing weapons removes Evolutionary Cutting Mechanism

3

Explosive Forging
When changing Hammer and Anvil to Anvil mode, grants Explosive Forging
Explosive Forging: Shell Capacity +13%, Skill Cost -6% for 10s
Changing weapons removes Explosive Forging (Cooldown 20s)

Risk Mitigation Protocol
During Void Erosion Purge, grants Risk Mitigation Protocol
Risk Mitigation Protocol: Incoming Damage Modifier -5%

4

Arche Boost
Grant Arche Boost on hitting 5 or more enemies with the skill
Arche Boost: Skill Cooldown -15.5%, Skill Speed & Range Increase Modifier +11% for 7s (Cooldown 25s)

Aerial Maneuvering Raider
When airborne for at least 2s, grants Aerial Maneuvering Raider
Aerial Maneuvering Raider: Multi-Hit Chance +18%
When not airborne, Aerial Maneuvering Raider is removed

 

Module

- Added new groups of Rare Firearms, "Multi-Hit Damage" and "Multi-Hit Chance."

- Combine modules in the "Multi-Hit Damage" group and "Multi-Hit Chance" group to implement additional Firearm Damage according to the Multi-Hit Chance when attacking with firearms. Firearm DMG implemented by Multi-Hit Chance is determined by Multi-Hit Damage.

- Added Modules related to Multi-Hit in Ultimate tier Firearm Modules to expand the range of options you can choose from to add synergistic effects with Multi-Hit settings.

- Added Modules can be obtained through Sigma Sector, Void Intercept Battle (Hard), Void Intercept Battle (Abyss) and Combine Modules.

Category

Tier

Category

Module Group

Name

Description

Firearm

Rare

General Rounds

Multi-Hit Chance

Multi-Percussion Sight

Multi-Hit Chance +30%, Firearm Critical Hit DMG -120%

Firearm

Rare

General Rounds

Multi-Hit Chance

Multi-Trigger Rifling

Multi-Hit Chance +40%, Fire Rate -30%

Firearm

Rare

General Rounds

Multi-Hit Damage

Multi-Piercing Sights

Multi-Hit Damage +70%, Firearm Critical Hit DMG -120%

Firearm

Rare

General Rounds

Multi-Hit Damage

Multi-Piercing Trigger

Multi-Hit Damage +30%, Multi-Hit Chance +10%

Firearm

Ultimate

General Rounds

Special Mod

Multi-Hit Induction

On hitting Weak Points, Multi-Hit Chance +5.7% for 5s (up to 10 stacks, -2 stacks per failed Weak Point Attack)

Firearm

Ultimate

General Rounds

Battle Proficiency

Multi-Bullet

On landing multi-hit, Multi-Hit Damage +5% for 3s (up to 3 stacks) and inflicts Deep Wounds on the target hit.
Deep Wounds inflict 3% of Firearm DMG at regular intervals for 3s (up to 3 stacks)

Firearm

Ultimate

General Rounds

Battle Proficiency

Multi-Sights

When using Singular skill, Firearm ATK +4% for 15s with a 100% chance, and using Fusion skill Multi-Hit Damage +14% for 15s with a 100% chance

(up to 3 stacks, these effects are stackable)

Firearm

Ultimate

General Rounds

Battle Proficiency

Multi-Processor

When using Dimension skill, Weak Point DMG +3% for 15s with a 100% chance, and using Tech skill Firearm Critical Hit DMG +8% for 15s with a 100% chance

(up to 3 stacks, these effects are stackable)

Firearm

Ultimate

General Rounds - For Assault Rifle

Battle Proficiency

Multi-Amplification

When inflicting a debuff, Multi-Hit Chance +4% for 15s (up to 3 stacks)

Firearm

Ultimate

General Rounds - For Assault Rifle

Battle Proficiency

Multi-Circulation

When granting a buff or using a Recovery Skill on allies, Multi-Hit Damage +16.8% for 15s (up to 5 stacks)

Firearm

Rare

Special Rounds

Multi-Hit Chance

Multi-Percussion Sight

Multi-Hit Chance +40%, Firearm Critical Hit DMG -90%

Firearm

Rare

Special Rounds

Multi-Hit Chance

Multi-Trigger Rifling

Multi-Hit Chance +60%, Fire Rate -15%

Firearm

Rare

Special Rounds

Multi-Hit Damage

Multi-Piercing Sights

Multi-Hit Damage +85%, Firearm Critical Hit DMG -90%

Firearm

Rare

Special Rounds

Multi-Hit Damage

Multi-Piercing Trigger

Multi-Hit Damage +35%, Multi-Hit Chance +15%

Firearm

Ultimate

Special Rounds

Special Mod

Multi-Hit Induction

On hitting Weak Points, Multi-Hit Chance +5.7% for 5s (up to 10 stacks, -2 stacks per failed Weak Point Attack)

Firearm

Ultimate

Special Rounds

Battle Proficiency

Multi-Bullet

On landing multi-hit, Multi-Hit Damage +4% for 3s (up to 3 stacks) and inflicts Deep Wounds on the target hit.
Deep Wounds inflict 3% of Firearm DMG at regular intervals for 3s (up to 3 stacks)

Firearm

Ultimate

Special Rounds

Battle Proficiency

Multi-Sights

When using Singular skill, Firearm ATK +4% for 15s with a 100% chance, and using Fusion skill Multi-Hit Damage +12% for 15s with a 100% chance

(up to 3 stacks, these effects are stackable)

Firearm

Ultimate

Special Rounds

Battle Proficiency

Multi-Processor

When using Dimension skill, Weak Point DMG +3% for 15s with a 100% chance, and using Tech skill Firearm Critical Hit DMG +5% for 15s with a 100% chance

(up to 3 stacks, these effects are stackable)

Firearm

Ultimate

Special Rounds

Special Mod

Compressed Thermal Round

Hitting an enemy 3 times in a row with a firearm attack from a distance of 20m or more deals 78% of Fire ATK as additional damage

Firearm

Ultimate

Special Rounds

Special Mod

Compressed High Voltage Round

Hitting an enemy 3 times in a row with a firearm attack from a distance of 20m or more deals 78% of Electric ATK as additional damage

Firearm

Ultimate

Special Rounds

Special Mod

Compressed Venom Round

Hitting an enemy 3 times in a row with a firearm attack from a distance of 20m or more deals 78% of Toxic ATK as additional damage

Firearm

Rare

Impact Rounds

Multi-Hit Chance

Multi-Percussion Sight

Multi-Hit Chance +25%, Firearm Critical Hit DMG -60%

Firearm

Rare

Impact Rounds

Multi-Hit Chance

Multi-Trigger Rifling

Multi-Hit Chance +65%, Fire Rate -15%

Firearm

Rare

Impact Rounds

Multi-Hit Damage

Multi-Piercing Sights

Multi-Hit Damage +65%, Firearm Critical Hit DMG -60%

Firearm

Rare

Impact Rounds

Multi-Hit Damage

Multi-Piercing Trigger

Multi-Hit Damage +20%, Multi-Hit Chance +15%

Firearm

Ultimate

Impact Rounds

Special Mod

Multi-Hit Induction

On hitting Weak Points, Multi-Hit Chance +5.7% for 5s (up to 10 stacks, -2 stacks per failed Weak Point Attack)

Firearm

Ultimate

Impact Rounds

Battle Proficiency

Multi-Bullet

On landing multi-hit, Multi-Hit Damage +6% for 3s (up to 3 stacks) and inflicts Deep Wounds on the target hit.
Deep Wounds inflict 3% of Firearm DMG at regular intervals for 3s (up to 3 stacks)

Firearm

Ultimate

Impact Rounds

Battle Proficiency

Multi-Sights

When using Singular skill, Firearm ATK +4% for 15s with a 100% chance, and using Fusion skill Multi-Hit Damage +16% for 15s with a 100% chance

(up to 3 stacks, these effects are stackable)

Firearm

Ultimate

Impact Rounds

Battle Proficiency

Multi-Processor

When using Dimension skill, Weak Point DMG +3% for 15s with a 100% chance, and using Tech skill Firearm Critical Hit DMG +5% for 15s with a 100% chance

(up to 3 stacks, these effects are stackable)

Firearm

Rare

High-Power Round - For Shotgun

Multi-Hit Chance

Multi-Percussion Sight

Multi-Hit Chance +50%, Firearm Critical Hit DMG -50%

Firearm

Rare

High-Power Round - For Shotgun

Multi-Hit Chance

Multi-Trigger Rifling

Multi-Hit Chance +55%, Fire Rate -15%

Firearm

Rare

High-Power Round - For Shotgun

Multi-Hit Damage

Multi-Piercing Sights

Multi-Hit Damage +120%, Firearm Critical Hit DMG -50%

Firearm

Rare

High-Power Round - For Shotgun

Multi-Hit Damage

Multi-Piercing Trigger

Multi-Hit Damage +25%, Multi-Hit Chance +15%

Firearm

Rare

High-Power Round - For Sniper Rifle

Multi-Hit Chance

Multi-Percussion Sight

Multi-Hit Chance +30%, Firearm Critical Hit DMG -50%

Firearm

Rare

High-Power Round - For Sniper Rifle

Multi-Hit Chance

Multi-Trigger Rifling

Multi-Hit Chance +55%, Fire Rate -15%

Firearm

Rare

High-Power Round - For Sniper Rifle

Multi-Hit Damage

Multi-Piercing Sights

Multi-Hit Damage +50%, Firearm Critical Hit DMG -50%

Firearm

Rare

High-Power Round - For Sniper Rifle

Multi-Hit Damage

Multi-Piercing Trigger

Multi-Hit Damage +15%, Multi-Hit Chance +10%

Firearm

Rare

High-Power Round - For Launcher

Multi-Hit Chance

Multi-Percussion Sight

Multi-Hit Chance +40%, Firearm Critical Hit DMG -50%

Firearm

Rare

High-Power Round - For Launcher

Multi-Hit Chance

Multi-Trigger Rifling

Multi-Hit Chance +60%, Fire Rate -15%

Firearm

Rare

High-Power Round - For Launcher

Multi-Hit Damage

Multi-Piercing Sights

Multi-Hit Damage +100%, Firearm Critical Hit DMG -50%

Firearm

Rare

High-Power Round - For Launcher

Multi-Hit Damage

Multi-Piercing Trigger

Multi-Hit Damage +15%, Multi-Hit Chance +10%

Firearm

Ultimate

High-Power Rounds

Battle Proficiency

Multi-Bullet

On landing multi-hit, Multi-Hit Damage +5% for 3s (up to 3 stacks) and inflicts Deep Wounds on the target hit.
Deep Wounds inflict 3% of Firearm DMG at regular intervals for 3s (up to 3 stacks)

Firearm

Ultimate

High-Power Rounds

Battle Proficiency

Multi-Sights

When using Singular skill, Firearm ATK +4% for 15s with a 100% chance, and using Fusion skill Multi-Hit Damage +13% for 15s with a 100% chance

(up to 3 stacks, these effects are stackable)

Firearm

Ultimate

High-Power Rounds

Battle Proficiency

Multi-Processor

When using Dimension skill, Weak Point DMG +3% for 15s with a 100% chance, and using Tech skill Firearm Critical Hit DMG +4% for 15s with a 100% chance

(up to 3 stacks, these effects are stackable)

Firearm

Ultimate

High-Power Round - For Sniper Rifle

Battle Proficiency

Multi-Reload

After reload, first shot's Multi-Hit Damage +328% (Cooldown 5s)

 

Battle Pass

- A new Battle Pass has arrived.

- Battle Pass Season 2 Episode 2 - "Beyond the Void" has been added.

ㄴ New Battle Pass and Rewards in the Battle Supply Shop have been applied.

ㄴ New items are in the Bonus Shop.

- Added new Battle Pass Challenges.

ㄴ Decreased the number of Weekly Battle Pass Challenges from 8 to 6.

ㄴ Increased Battle Pass EXP that can be earned from each Weekly Challenge.

ㄴ Slightly increased the total number of Supply Coins that can be obtained from Weekly Challenges.

 

Event

- The new Login Event "Beyond Sigma Sector" has begun. [Link]

ㄴ Added 14-Day Login Event.

ㄴ Complete the login event to get your Reward. You can choose either Ultimate Bunny Purchase Ticket or Hailey's Skin Box!

ㄴ Period: After the 03.13.2025 (Thu) maintenance - 06.11.2025 (Wed) 23:59 PDT

- The new Event Challenge "Assist with Serena's Covert Operations" has begun.

ㄴ Added Daily Challenge Tasks.

ㄴ Challenge Tasks will be reset every 2 weeks.

ㄴ Don't miss out on the 1st Challenge Tasks where you can obtain Crystallization Catalysts every day!

ㄴ Period: (1st) After the 03.13.2025 (Thu) maintenance - 03.26.2025 (Wed) 23:59 PDT / (2nd) 03.27.2025 (Thu) 00:00 - 04.16.2025 (Wed) 23:59 PDT

 

Shop

(1) New UI design has been applied to Shop.

- Applied special designs to key Shop categories (Featured/Popular).

- Improved the product banner ratios and designs.

- Added new components and changed existing components for new features.

ㄴ Descendant Filter button and pop-up screen

ㄴ UI to tick the View Only Available Items box

ㄴ New layout for Featured category

ㄴ Edited the layout of Popular category

ㄴ Layout changes for page displays: Added page control UI

(2) Added & changed Shop categories.

- Some categories in Shop were added and changed so that relevant products can be displayed together.

Shop Category

Description

Popular

Introduce popular items

Featured

Introduce featured items

Descendant

Introduce Ultimate Descendant and Normal Descendant products

Fellow

Introduce Fellow products

Concept Skins

Introduce Special/Seasonal/Themed Skin products

Premium Skins

Introduce Ultimate Descendant Skin/Premium Skin/Evolving Skin products

Weapon Skin

Introduce Weapon Skin products

Common Cosmetic Items/Attachments

Introduce Back Attachment/Chest Attachment/Spawn/Ecive/Grappling Hook/HUD Skin products

Make Up

Introduce various Make Up products

Paint

Introduce Paint products

Support Items

Introduce Support products

Caliber

Introduce products for Caliber purchases

(3) Changed the product display method.

- To accommodate the increasing number of products, the scroll-type display has been changed to page-type display.

(4) Added Shop Convenience features.

- Descendant Filter: View products relevant to the Descendant you selected.

- View Only Available Items: You can choose the option to not display products you have already purchased or cannot purchase anymore.

- View Related Products: You can check the information on item(s) available for purchase for the currently hovered product.

(3) Added Featured function in Shop.

- Based on the purchase and play history, you will be presented with 3 featured themes.

- Description of each featured theme's context will be provided in tooltip.

(6) Added new products.

Main Category

Sub Category

Product

Descendant

Normal Descendant

Serena

Descendant

Normal Descendant Bundle

Serena Growth Package

Fellow

Fellow

Vespers Hunting Dog

Fellow

Fellow Bundle

Communications Support Bundle

Fellow

Fellow Bundle

Flight Adaptation Training Bundle

Fellow

Fellow Bundle

Specialized Excavation Bundle

Fellow

Fellow Skin

Communications Support Bodyarmor

Fellow

Fellow Skin

Network Detection Sensor

Fellow

Fellow Skin

Flight Adaptation Training Suit

Fellow

Fellow Skin

Flight Adaptation Training Helmet

Fellow

Fellow Skin

Specialized Excavation Harness

Fellow

Fellow Skin

Specialized Excavation Helmet

Fellow

Fellow Decorations

Backup Communicator

Fellow

Fellow Decorations

Emergency Jetpack

Fellow

Fellow Decorations

Relic Detection Sensor

Fellow

Fellow Decorations

Splish Splash

Fellow

Fellow Decorations

Bath Time

Fellow

Fellow Decorations

Guess Where?

Support Items

Boost

Unique Arche Factor EXP 3-Day Boost (30%)

Support Items

Boost

Unique Arche Factor EXP 7-Day Boost (30%)

Support Items

Boost

Unique Arche Factor EXP 14-Day Boost (30%)

Support Items

Boost

Unique Arche Factor EXP 30-Day Boost (30%)

Support Items

Growth/Support Packages

Monthly Weapon Upgrade Package

Paint

Paint Packages

New Hair Dye Bundle

Paint

Paint Packages

New Hair Dye Bundle (Red)

Paint

Paint Packages

New Hair Dye Bundle (Blue)

Paint

Paint Packages

New Hair Dye Bundle (Green)

Premium Skins

Evolving Skin

Sharen's Bizarre Watcher Set

Premium Skins

Premium Skins

Serena's Exorcister

Premium Skins

Premium Skins

Gley's Professor Elias

Premium Skins

Premium Skins

Hailey's Silent Kill

Premium Skins

Premium Skin Bundles

Serena's Exorcister Bundle

Premium Skins

Head Skin

Serena's Arche Halo

Premium Skins

Head Skin

Serena's Dark Brown Wave

Premium Skins

Head Skin

Serena's Long Ash Beige Hair

Make Up

Make Up

Serena's Snowflake

Make Up

Make Up

Serena's Peony

Make Up

Make Up

Serena's Wisteria

- Added Sharen Evolving Skin.

ㄴ Unlock Evolution Stages with the number of Sharen or Ultimate Sharen type assignment counts.

ㄴ Stage 2: Use the Crystallization Catalyst to assign a Module Socket Type to Sharen or Ultimate Sharen 3 times

ㄴ Stage 3: Use the Crystallization Catalyst to assign a Module Socket Type to Sharen or Ultimate Sharen 6 times

ㄴ When Sharen or Ultimate Sharen has already had type assignment, the type assignment count will be applied instantly upon purchasing the Evolving Skin.

ㄴ The higher type assignment count of either Sharen or Ultimate Sharen will be applied to the condition.

ㄴ When type has been assigned for more than 6 times, Stage 2 Evolving Skin must be equipped at least once to equip Stage 3 Evolving Skin.

- Some head and body skins that were previously sold in the shop have been removed from the shop and can now be purchased directly from the customization screen.

 

Hotfix 1.2.10

 

Content Improvements

(1) Content Improvements

Reactor Implant System

- You can now transplant optimization conditions of reactors to other reactors' first optimization condition.

ETA-0

- Added "EXCAVA" blueprint to the items list available at ETA-0.

Void Intercept Battle

- Changed the commencement time of Intercept Battles and Colossus appearance cutscene starting time so that you can enjoy faster-paced battles.

-Adjusted the transition time to solo matching upon the start of Public Intercept

The timing was modified based on simulations to ensure smoother multiplayer matching while minimizing the impact on queue wait times.

Invasion

- Expanded the expanse from where Pickup Weapons can be acquired. (Previously within the range of 1.5m, now 3m)

Difficulty Level Rewards

- Changed some of the types of reactors that can be obtained and the area where External Components are dropped.

Normal Difficulty Kingston/The Sterile Land Field Mission

- Shortened the Occupation/Explosion/Seizure/Kuiper Destruction Mission progress time.

- Adjusted monster spawn locations.

Dungeons

- Added Doors to the Heart of the Fortress Normal/Hard Dungeon.

- Changed the monster spawn location in Echo Swamp - The Chapel 4005 Dungeon that disturbed the gameplay flow.

- Changes were made so that you cannot proceed to the next zone without finishing the battle.

Void Vessel Normal Difficulty

- Deleted the corridor traps that hinder players' movements.

- Adjusted monster spawn locations for Destruction and Power Shutdown missions.

Altitude Restriction Feature Added

- If a player character ascends beyond a certain altitude, the character will respawn on the ground.

Monsters

- The power of Commander Celdir's Charging Shot skill has been reduced.

ㄴ Affected Enemies: Celdir the Blind Assassin, Enhanced Prosthesis Celdir and Phase Enhanced Celdir

- Adjusted the frequency of skills used by monster "Vanguard" that knock you down.

Replay Quests

- The following service quests can now be reviewed through the Descendant Instructor. More sub-quests will be added in the future.

ㄴ Bunny Research Complete
ㄴ Mastery Rank Training Complete

Miscellaneous

- When you die in a Field Mission, a Support Request message will be displayed.

ㄴ Displayed for the initial death only. You can instantly request support without any confirmation process.

 

(2) Weapons & Modules

- Changes were made to add Fire Rate option to Tactical Rifles (Secret Garden, Greg's Reversed Fate) with Tactical Augmentation Cores.

 

(3) UI & UX

- Changed the UI design to page-switching selection type in accordance with the increased number of Amorphous Materials that can be shaped in Intercept Battles.

- Changes were made to remove the requirement to farm relevant materials or complete Research Sub Quests when purchasing Descendants such as Bunny, Freyna, and others.

- Improved the icons of some modules.

- Changed the timing of removing the Assassination Target information displayed in the tracker UI on the left side during missions from the elimination of the assassination target to the completion of the Task.

- Enhanced the cutscene of Transcendent tier modules and Weapon Core tier X drops. (Enhanced map indicator, item acquisition cutscene, and drop sound)

- You can see the number of Equipment owned in the main screen of the Inventory.

- Improvements were made to allow purchase multiple items from Event Shop.

- Improved the event shop to display the owned quantity of each item.

- Increased the number of spots that can be dyed for the following Skin items.

ㄴ Skins with (*) marks have improvements implemented for "Body Skin" only.

ㄴ Parts that have already been dyed may appear differently than before after the patch.

ㄴ Paints used on these Skin items will be kept. Please re-assign the color or use different colors to dye.

Type/Descendant

Skin Name

Type/Descendant

Skin Name

Unisex

Albion Fire Brigade

Bunny

Classic Maid Uniform

Unisex

Panda's Adventure (*)

Bunny

Baby Kitten

Unisex

Dinosaur Pajamas

Bunny

Hyperdimensional Sprinter

Unisex

The Defiled

Bunny

New Attempt (*)

Unisex

Cold Weather Operation

Bunny

Golden Afterimage (*)

For male

Pumpkin Hunter

Bunny

Carrying (*)

For male

Gentlemanly (*)

Bunny

Lightspeed (*)

For male

Executioner

Bunny

Emergency Dispatch

For male

Pain Giver

Ultimate Bunny

Apex Predator

For male

Cyber Warrior

Ultimate Bunny

White Lightning

For male

Snowman Camouflage

Ultimate Bunny

White Rabbit

For female

Dead Bride

Freyna

Albion Academy Cadet

For female

Albion Detention Center (*)

Freyna

Classic Maid Uniform

For female

Sweet Whispers

Freyna

Quarantine Clearance

For female

Palace in Spring

Freyna

Vulgus Slayer

For female

Twisted Worship

Freyna

Dark Scale (*)

For female

Lub-dub

Freyna

Trendsetter (*)

For female

Albion Secret Service

Freyna

Echoes (*)

Lepic

Infectious Agent Survivor

Ultimate Freyna

Toxic Plant Disposal Suit

Lepic

Reaper of the Battlefield

Ultimate Freyna

Nightmare Dominator

Ultimate Lepic

Indomitable Knight

Valby/Ultimate Valby

Liberated Ocean (Lv.1 - 3)

Ultimate Lepic

Sun Guardian

Valby

Summer Vacation

Ultimate Lepic

Indomitable Knight (Default)

Valby

Albion Academy Cadet

Ajax/Ultimate Ajax

Mk. Dominator 02 (Lv.1 - 3)

Valby

Classic Maid Uniform

Ajax

Last Bastion

Valby

Winter Fairy

Ajax

Undisclosed Project

Valby

Glowing Frog

Ultimate Ajax

Conviction of Steel

Valby

Midnight Waves

Ultimate Ajax

Ruler of the Subspace

Valby

Baby Bird (*)

Ultimate Ajax

Belief

Valby

Wish (*)

Jayber

Deploy Neural Network

Valby

Liquefaction Acceleration (*)

Jayber

Genius (*)

Valby

Melancholy Day (*)

Jayber

Yellow Beetle (*)

Valby

Firefighting Operation (*)

Blair

Dominator of the Dark Streets

Ultimate Valby

Vermillion Wave

Blair

Incineration Expert

Ultimate Valby

Sea of Emerald

Kyle

Desert Wanderer

Gley

Medical Support

Esiemo

Frenzied Leadership

Gley

Albion Academy Cadet

Enzo

Barn-Owl

Gley

Classic Maid Uniform

Enzo

White Hawk

Gley

Intensive Care Subject

Yujin

Encounter with the Unknown

Gley

Vampire

Yujin

Nightmare on Med Street

Gley

Red Plague (*)

Keelan

Keelan Default Skin

Ultimate Gley

Dusk Stalker

Keelan

Swamp Camouflage (*)

Ultimate Gley

The Thirster

Keelan

Exaltation (*)

Ultimate Gley

The Death Watcher

Keelan

Wild (*)

Sharen

Colon Special Forces

Viessa

Summer Vacation

Sharen

Classic Maid Uniform

Viessa

Albion Academy Cadet

Sharen

Albion Academy Cadet

Viessa

Classic Maid Uniform

Sharen

Shadow Hitman (*)

Viessa

Bloody Rose

Sharen

Snowfield Assassin (*)

Viessa

Assassin (*)

Ultimate Sharen

Julicia

Viessa

Snow Queen (*)

Luna

Albion Academy Cadet

Viessa

Crow (*)

Luna

Classic Maid Uniform

Viessa

Chain (*)

Luna

Pool Party

Viessa

Emergency Call (*)

Luna

Augmented Reality of Madness

Viessa

Oasis Party

Hailey

Classic Maid Uniform

Ultimate Viessa

Frost Hunter

Hailey

Winter Fairy

Ultimate Viessa

Absolute-Zero

Hailey

Color from the Unknown (*)

Ultimate Viessa

Absolute-Zero (Default)

Hailey

Southern Front (*)

Bunny/Ultimate Bunny

Speedy Awakened One (Lv.1 - 3)

Ines

Ines Default Skin

Bunny

Winter Fairy

Ines

Thunderstorm (*)

Bunny

Medical Support

Ines

Red Snare (*)

Bunny

Albion Academy Cadet

Ines

Raley MK 26

- Added more parts that can be dyed for the following Weapon Skin items.

Weapon Skin List

Ruler of the Sea

The Perforated

Roaring Caligo

NCO's Lance

Traceless

Bloodstained Fang

Spec-ops Modifications

Jungle Pier

Seasoned Explorer

Fire-Breathing Hunting Hound

Noble Exclusive

The Other Side of Peace

Golden Knight

Deletion Device

Toxin Injector

Experimental Model

Exterminate

Blue-Finned Shark

Golden Teeth

Ultimate Voltia

Follow the Traffic Rules

Gladiator

Extinction Era

Shock and Awe

Magnus on Fire

A Bold Attempt

Delivery Tracker

Wish

Glory

Cheerful Consciousness

Anti-armor Flash

Eternal Courage

Moon Hunter

Pale Devil

Ceremonial R4

Preserved Glory

Keep Away

Oasis

Next-Gen Cask

Tame Beast

Modified Belief

Thunder Ejector

Evolution Result No.2

C.A.G.E. System

Red Snake

Black Swan

Verification Complete

Deslin's Devotion

Wasteland

Leveler

Shard Welder

Hunter's Instinct

Tastes Changed

Inheritance

Arche Drive 44

Electric Afterglow

 

(4) Encrypted Vault

- You can see the spawned Encrypted Vault in the Local Map.

ㄴ Types of Encrypted Vaults will be displayed by icon.

ㄴ Hover over the icon to see the number of Code Analyzers/Code Breakers you currently own in the tooltip.

ㄴ Way Point is available.

- Eased the spawning intervals so that you can encounter Encrypted Vaults in the field more often.

ㄴ Changed the number of Encrypted Vaults in battlefields from 0 to 2 vaults to 1 to 2 vaults at all times.

- Decreased the number of potential spawn points per Battlefield to Address the issue of locating the exact spawn point from many potential spawn points.

ㄴ There will be maximum 5 potential spawn points in each Battlefield.

 

(5) Miscellaneous

- Added 4 types of "EXCAVA" blueprint in the Trade Limited Weapon products list.

- Added Research to craft "EXCAVA" to NPC Anais.

- The rewards of Void Abyss Intercept Battle exchangeable at ETA-0 Shop have been changed.

ㄴ Exchangeable with Tormentor concept skin (Pain Giver) and Back Attachment.

ㄴ Existing ETA vouchers will be reset.

- You can obtain "Premium ETA Vouchers" when selling the following new Blueprints at ETA-0 Shop.

ㄴ Serena Blueprint 4 types

ㄴ Vespers Hunting Dog Blueprint 4 types

ㄴ Truly Deadly Arson Blueprint 4 types

ㄴ Ancient Knight Blueprint 4 types

ㄴ A-TAMS Blueprint 4 types

- Made improvements to allow Fellows to automatically pick up items while Descendants are airborne.

- Improved to allow Ironheart Particles (Inversion Reinforcement EXP) to be obtained in Sigma Sector (Normal).

- Reduced the amount of Ironheart Particles (Inversion Reinforcement EXP) obtained from Void Vessel (Hard).

- Increased the number of Modules dropped in Void Abyss Intercept Battle from 2 to 3.

 

Bug Fixes

(1) Content

- Fixed an issue where Frost Walker moves when coming out of combat while in Frenzied mode.

- Fixed an issue where Colossus elimination cutscene is not played with failed Intercept Battles.

- Fixed an issue where the Respond to Support Requests award conditions were not being recognized.

 

(2) UI & UX

- Changed to display items, currencies, and EXP acquired related to the current content in each content result screens.

- Fixed an issue where the Weapon Module screen fails to renew each Stat Info when changes were made to Module history when "Weapon Info" is displayed.

- Fixed an issue where first-time completion rewards were not displayed in the Acquisition Information list.

- Fixed an issue where the Emotes item's tooltip description and Shop banner description were mixed up.

- Fixed an issue where Access Info > Weapons screen omits "Sigvore's Proof" acquisition history even though you have already acquired it.

 

(3) Miscellaneous

- Fixed an issue where the Skill Power Increase effect after reloading did not stack properly in the 4-set effect of the Active Volcano external component.

 

Thank you.