(#2) PDT 10.15.2026(Thu) 07:40 – Descendant Rebalance/Improvements > (1) Freyna/Ultimate Freyna - The Max Damage Increase for the Transcendent Module 'Venom Injection' has been revised.
(#) PDT 10.15.2026(Thu) 00:50 – The details on improvements to how Boost drop rates are applied have been removed from Content Improvements as they were listed in error, and the "Rotational Boost System" has been added to the Update Details.
Greetings, Descendants!
Here are the details of The First Descendant Update 1.4.5.
■ Platforms
- Steam, XBOX, PS5
■ Update Details
Onslaught
- "Onslaught" Stage 5 has been added.
ㄴ You can enter via the Albion "Tactical Transport Control" or the World Map content menu.
ㄴ "Onslaught" Stage 5 is unlocked upon completing "Onslaught" Stage 4 once.
ㄴ It consists of 6 waves, and a Colossus appears upon completion of the final wave.
ㄴ "Public Operations" can be started once the required Arche Activity reaches 93,300.
ㄴ "Private Operations" can still be started even if your Arche Activity is below the required level.
ㄴ The Tyrant also moves toward the Energy Concentration Point.
ㆍ You must prevent the Tyrant from entering the Energy Concentration Point.
ㆍ If the Tyrant enters the Energy Concentration Point, Energy is reduced by 10%.
ㆍ You can block the Tyrant's movement using barricades.
ㄴ When the Tyrant dies, Normal and Elite Vulgus within a certain radius are affected and die along with it.
ㄴ Monsters that appear in "Onslaught" Stage 5 do not have a Weak Point Damage Adjustment Value.
ㄴ The Tyrant, Commander, and Colossus that appear in "Onslaught" Stage 5 have added Weak Point Damage Resistance.
ㆍ Weak Point Damage Resistance: The higher the Weak Point Damage Resistance, the less the damage is taken from Weak Points.
- Rewards
ㄴ Transcendent Weapon Loot
ㆍ Transcendent Weapons with a Quality of 301-400 can be acquired from "Transcendent Weapon Loot" obtained in "Onslaught" Stage 5.
ㄴ Mission completion rewards
| Category | Stage 5 |
| 2x Vulgus Bio Data Chip | 29.4% |
| Superconductive Cooling Unit | 367 |
| Gold | ~5.17M |
| Kuiper Shard | ~248k |
| Descendant EXP/Weapon Proficiency | ~3.44M |
| Ironheart Particle | 1,930 |
| Unique Arche Factor EXP | 23,500 |
| 2x Ancestors Module Loot | 45.5% |
| 2x Rare Alignment Device | 26% |
| 2x Ultimate Alignment Device | 8% |
| Transcendent Weapon Loot | 10.7% |
ㄴ Monster Kill Rewards
ㆍ Defeating Normal Monsters/Elite Monsters/Commanders has a low chance of dropping "Transcendent Weapon Loot."
ㄴ Weekly Content Rewards
ㆍ "Onslaught" Stage 5 has been added to the weekly content "Onslaught."
ㆍ The rewards obtainable from the "Onslaught" weekly content remain the same as before.
ㆍ Rewards per run: 1x Ancestors Module Loot III with guaranteed Option Tier, 130x Superconductive Cooling Unit, and 1x Vulgus Bio Data Chip
ㆍ Guaranteed Ancestors Module Option Tier
ㆍ "Onslaught" Stage 5: You can obtain an Ancestors Module with at least one guaranteed Transcendent Tier Option.
Trials

- A second dungeon for "Trials" has been added.
ㄴ With the number of dungeons increasing to two, they are now named as follows:
ㆍ Existing dungeon: Trials: Protocol 001
ㆍ New dungeon: Trials: Protocol 002
ㄴ Each dungeon features a different legion.
ㆍ Trials: Protocol 001 - Order of Truth
ㆍ Trials: Protocol 002 - Legion of Immortality
ㄴ The available "Trials" dungeon changes daily at 00:00 PDT.
ㆍ You can check the time remaining until the next change and information on the appearing Legion on the mission entry screen.
ㄴ Best records for each Descendant Group are tallied separately for each dungeon.
ㄴ The entry method, entry requirements, Arche Activity requirements, and rewards are identical for both dungeons.
Transcendent Weapon

- A new Transcendent Weapon "Monster Hunter" has been added.
ㄴ Added "Monster Hunter" to the "Transcendent Weapon Loot" acquired as rewards for defeating monsters and completing missions in existing content where Transcendent Weapons can be obtained.
| Types | Description |
| Assault Rifle / General Rounds | Hunter's Sense - While holding a weapon, attacking a Colossus increases Additional Weapon ATK. - When a certain number of shots are fired, a chain explosion occurs at the point of impact, dealing damage to nearby targets and spreading to the surrounding area. ㄴ If the effect stacks on the same target, the explosion damage decreases. ㄴ Dealing Critical Hits accumulates more number of shots fired. - Landing a Critical Hit on a Normal Monsters/Elite Monsters/Tyrants grants Hunter's Sense to self. ㄴ When Hunter's Sense reaches maximum stacks, the stacks are reset to 1, and ricochet damage is dealt to the target and nearby enemies. - Landing a Critical Hit on a Tyrant/Commander/Colossus inflicts Monster Hunter on the target. ㄴ Dealing critical damage to a target inflicted with Monster Hunter deals additional damage. |
(#) Rotational Boost System
- A +15% Transcendent Weapon Acquisition Chance Boost is applied to select Zones and content every day.
ㄴ The Transcendent Weapon Acquisition Chance Boost is calculated as follows.
ㄴ Base Drop Rate × (1 + External Component Option Rate + Battle Pass Boost + Transcendent Weapon Acquisition Chance Boost) × (1 + Rotational Boost) = Final Drop Rate
- 2 types of Boost Content are designated every day, and Boost Target content is marked with the
icon under "Content with ongoing events" in the bottom-left corner of the map.
ㄴ Boost Target Content: Onslaught, Sigma Sector, Cradle of Evolution, Axion Plains Battlefield Missions, Trials, Infiltration Operation (400%), Void Vessel, Karel's Mothership, Axion Plains Infiltration Operation
Trigger Modules
- Added 1 new Trigger Module.
| Trigger Modules | Description |
| Prepping in the Dark | - Using a Ground DoT type skill to deal damage to an enemy grants Gap to self. - While Gap is active, using a Concealment type skill grants Ambush Setup. ㄴ Decreases the Cooldown of Skill 4. ㄴ Increases Toxic Skill Power for the duration. |
- Added 1 new Trigger Module to "Trigger Module Loot L" acquired upon completing "Cradle of Evolution" and "Karel's Mothership" missions.
ㄴ Increased the acquisition chance of "Trigger Module Loot L" acquired upon completing "Cradle of Evolution" and "Karel's Mothership" missions.
| Content | Before (contains 3 types) | After (contains 4 types) |
| Cradle of Evolution | 8.6% | 11.5% |
| Karel's Mothership (Normal) | 36.4% | 48.5% |
| Karel's Mothership (Hard) | 48.5% | 64.7% |
- A new Trigger Module has been added to Trigger Module-related rewards for defeating "Axion Plains - Wall Crasher."
| Category | Previous | Changed |
| Guaranteed Rewards | Acquire 5 of 41 Trigger Module types | Acquire 5 of 42 Trigger Module types |
| Small chance to acquire Trigger Module rewards | Acquire 1 each of all 41 Trigger Module types (41 total) | Acquire 1 each of all 42 Trigger Module types (42 total) |
- Changed the content reward from which a "Trigger Module Selection Box" can be obtained to "Trigger Module Selection Box J."
| Rewards | Description |
| Trigger Module Selection Box J | - This selection box contains the 41 existing Trigger Module Selection Box components plus 1 new Trigger Module. - Can be acquired as a reward from the following content. ㄴ "Axion Plains," "Wall Crasher," "Void Vessel: Medium-Sized Facility Zone," "Supermassive Receptor," "Forbidden Sanctuary," "Exposed Underwater Base," "Legion Laboratory," "Bastion of Immortality," "Bounty Operations," "Karel's Mothership," and "Cradle of Evolution" |
Descendant Rebalance/Improvements
(1) Freyna/Ultimate Freyna
- Synchronization Value is adjusted from 1.752 → 1.602.
- Basic Skills and Common Changes
ㄴ Common
ㆍ A damage increase based on Max MP is applied to all damage.
: Damage Increase: Max MP x 30.8%
- Max Damage Increase: 200%
ㄴ Contagion Links
ㆍ Continuous Damage of Toxic Puddle: Skill Power x 240.6% → 385.0%
ㆍ Continuous Damage of Room 0 Trauma: Skill Power x 225.8% → 361.3%
ㆍ Continuous Damage of Toxic Reaction: Skill Power x 160.2% → 256.3%
ㆍ Duration of Toxic Reaction: 4s → 8s
ㄴ Venom Trauma
ㆍ Projectile Damage: Skill Power x 862.3% → 1,379.7%
ㆍ Continuous Damage of Toxic Puddle: Skill Power x 192.4% → 307.8%
ㆍ Continuous Damage of Room 0 Trauma: Skill Power x 225.8% → 361.3%
ㆍ Continuous Damage of Panic: Skill Power x 209.5% → 335.2%
ㆍ Duration of Panic: 4s → 8s
ㄴ Toxic Trigger
ㆍ Defense Mechanism is changed to Toxic Trigger.
ㆍ Using Toxic Trigger grants Active Camouflage and Catalyst Zone.
ㆍ Active Camouflage: Hides from enemy's sight.
: Duration: 15s
: Movement Speed +20%
ㆍ Catalyst Zone: Deals damage proportional to the remaining duration of Continuous Damage dealt to enemies within range. The enemies then become immune to the Continuous Damage for a certain period of time.
: Damage Conversion Rate: 60%
: Immunity Duration: 2s
: DEF Increase Amount: 80%
ㄴ Putrid Venom
ㆍ Continuous Damage of Toxic Swamp: Skill Power x 242.9% → 388.5%
ㆍ Continuous Damage of Room 0 Trauma: Skill Power x 225.8% → 361.3%
ㆍ Continuous Damage of Decay: Skill Power x 209.5% → 335.2%
ㆍ Duration of Decay: 4s → 8s
ㄴ Venom Baptism
ㆍ Duration is removed.
ㆍ Equipping a Unique Weapon reduces Grappling Hook Charge Time.
ㆍ Grappling Hook Charge Time Increase: -46.0%
ㆍ Continuous Damage of Room 0 Trauma: Skill Power x 225.8% → 361.3%
ㆍ Continuous Damage of Nightmare: Skill Power x 209.5% → 335.2%
ㆍ Duration of Nightmare: 4s → 8s
- Transcendent Module "Toxic Stimulation"
ㄴ Toxic Stimulation
ㆍ Using Toxic Stimulation grants Active Camouflage and Catalyst Zone. Catalyst Zone is also granted to all allies.
ㆍ Active Camouflage: Hides from enemy's sight.
: Duration: 15s
: Movement Speed +20%
ㆍ Catalyst Zone: Deals damage proportional to the remaining duration of Continuous Damage dealt to enemies within range. The enemies then become immune to the Continuous Damage for a certain period of time.
: Damage Conversion Rate: 80%
: Immunity Duration: 2s
: DEF Increase Amount: 80%
ㆍ Allies' Catalyst Zone: Deals damage proportional to the remaining duration of the Continuous Damage dealt to enemies within range. The enemies then become immune to the Continuous Damage for a certain period of time.
: Damage Conversion Rate: 80%
: Immunity Duration: 2s
: DEF Increase Amount: 80%
- Transcendent Module "Venom Synthesis"
ㄴ Common
ㆍ A damage increase based on Max MP is applied to all damage.
: Damage Increase: Max MP x 30.8%
- Max Damage Increase: 200%
ㄴ Defense Mechanism
ㆍ Continuous Damage of Room 0 Trauma: Skill Power x 225.8% → 361.3%
ㆍ Continuous Damage of Despair: Skill Power x 209.5% → 335.2%
ㆍ Duration of Despair: 4s → 8s
ㄴ Venom Synthesis
ㆍ Continuous Damage of Room 0 Trauma: Skill Power x 225.8% → 361.3%
ㆍ Continuous Damage of Decay: Skill Power x 209.5% → 335.2%
ㆍ Duration of Decay: 4s → 8s
- Transcendent Module "Neurotoxin Synthesis"
ㄴ Common
ㆍ A damage increase based on Max MP is applied to all damage.
: Damage Increase: Max MP x 30.8%
- Max Damage Increase: 200%
ㄴ Venom Veil
ㆍ Venom Trauma is changed to Venom Veil.
ㆍ Using the skill sprays poison to push back nearby enemies in front and creates Toxic Haze.
ㆍ Toxin Spray Damage: Skill Power x 731.2%
ㆍ Toxic Haze: Grants Active Camouflage within the range.
: Active Camouflage: Hides from enemy's sight.
: Movement Speed +20%
ㆍ Continuous Damage of Room 0 Trauma: Skill Power x 225.8% → 361.3%
ㆍ Added Continuous Damage of Panic: Skill Power x 335.2%
ㄴ Toxic Offensive
ㆍ Basic Toxic Trigger is changed to Toxic Offensive.
ㆍ Using Toxic Trigger grants Catalyst Zone.
ㆍ Catalyst Zone: Deals damage proportional to the remaining duration of Continuous Damage dealt to enemies within range. The enemies then become immune to the Continuous Damage for a certain period of time.
: Damage Conversion Rate: 90%
: Immunity Duration: 2s
: DEF Increase Amount: 80%
ㄴ Putrid Venom
ㆍ Continuous Damage of Toxic Swamp: Skill Power x 242.8% → 388.5%
ㆍ Putrid Venom inflicts Deterioration instead of Room 0 Trauma on the enemy.
ㆍ Deterioration
: Additional Skill Damage when attacking a Deterioration target with a Unique Weapon: Skill Power x 419.0%
: Round Consumption Prevention Duration on Deterioration target kill: 3s
: Deterioration target Movement Speed Reduction: -25%
ㆍ Hypersensitivity
ㆍ The Deterioration target and nearby enemies may display Hypersensitivity.
: Targets - Normal soldiers, Elites
: Cooldown: 0.54s
: Max Targets: 6
ㄴ Venom Baptism
ㆍ Defeating an enemy inflicted with Hypersensitivity using a Unique Weapon causes Decay Fragments to scatter randomly, creating Toxic Puddles that inflict Room 0 Trauma and Deterioration.
: Number of Decay Fragments fired: 3-5
ㆍ Attacking enemies with a Unique Weapon no longer inflicts Room 0 Trauma.
ㆍ Duration is removed.
ㆍ Equipping a Unique Weapon reduces Grappling Hook Charge Time.
: Grappling Hook Charge Time Increase: -46.0%
ㆍ Continuous Damage of Room 0 Trauma: Skill Power x 225.8% → 361.3%
ㆍ Added Continuous Damage of Nightmare: Skill Power x 1,564.8%
- Transcendent Module "Venom Injection"
ㄴ Common
ㆍ A damage increase based on Max Shield is applied to all damage.
: Damage Increase: Max Shield x 0.33%
: (#2) Max Damage Increase: 200% 165%
ㄴ Contagion Links
ㆍ Continuous Damage of Toxic Puddle: Skill Power x 240.6% → 385.0%
ㆍ Continuous Damage of Room 0 Trauma: Skill Power x 225.8% → 361.3%
ㆍ Continuous Damage of Toxic Reaction: Skill Power x 160.2% → 256.3%
ㆍ Duration of Toxic Reaction: 4s → 8s
ㄴ Venom Trauma
ㆍ Projectile Damage: Skill Power x 862.3% → 1,379.7%
ㆍ Continuous Damage of Toxic Puddle: Skill Power x 192.4% → 307.8%
ㆍ Continuous Damage of Room 0 Trauma: Skill Power x 225.8% → 361.3%
ㆍ Continuous Damage of Panic: Skill Power x 209.5% → 335.2%
ㆍ Duration of Panic: 4s → 8s
ㄴ Putrid Venom
ㆍ Continuous Damage of Toxic Swamp: Skill Power x 242.9% → 388.5%
ㆍ Continuous Damage of Room 0 Trauma: Skill Power x 225.8% → 361.3%
ㆍ Continuous Damage of Decay: Skill Power x 209.5% → 335.2%
ㆍ Duration of Decay: 4s → 8s
ㄴ Venom Baptism
ㆍ Duration is removed.
ㆍ Equipping a Unique Weapon reduces Grappling Hook Charge Time.
: Grappling Hook Charge Time Increase: -46.0%
ㆍ Continuous Damage of Room 0 Trauma: Skill Power x 225.8% → 361.3%
ㆍ Continuous Damage of Nightmare: Skill Power x 209.5% → 335.2%
ㆍ Duration of Nightmare: 4s → 8s
- Transcendent Module "Toxic Mixture"
ㄴ Contagion Links
ㆍ Added a Skill Critical Hit Rate Increase.
: Skill Critical Hit Rate Increase: 15%
ㆍ Necrosis Max Stack Count: 100 → 50
ㆍ "Firearm ATK Increase per Stack" is changed to "Skill Power per Stack."
: Skill Power per Stack: 1.5%
ㆍ "At Max Stacks of Necrosis" is removed.
ㄴ Toxic Needle Surge
ㆍ Venom Trauma is changed to Toxic Needle Surge.
ㆍ Toxic Needle Surge launches multiple Toxic Needles at once, removing Necrosis stacks from the target and dealing damage proportional to the number of stacks removed.
: Projectile Count: 5
: Projectile Damage: Skill Power x 388.5%
: Max Necrosis Stacks Removed: 10
: Necrosis Removal Damage: Skill Power x 1,251.0%
ㄴ Toxic Trigger
ㆍ Unlike the basic Toxic Trigger, this skill deals damage by removing Necrosis stacks from enemies within range.
ㆍ Using Toxic Trigger grants Active Camouflage and Catalyst Zone.
: Active Camouflage: Hides from enemy's sight.
: Duration: 15s
: Movement Speed +20%
ㆍ Catalyst Zone: Removes Necrosis stacks from enemies within range and deals damage proportional to the number of stacks removed.
: Max Necrosis Stacks Removed: 1
: Necrosis Removal Interval: 1s
: Necrosis Removal Damage: Skill Power x 1,251.0%
: DEF Increase Amount: 80%
ㄴ Putrid Venom
ㆍ Continuous Damage of Toxic Swamp: Skill Power x 242.8% → 388.5%
ㆍ Necrosis Max Stack Count: 100 → 50
ㆍ "Firearm ATK Increase per Stack" is changed to "Skill Power per Stack."
: Skill Power per Stack: 1.5%
ㆍ "At Max Stacks of Necrosis" is removed.
ㄴ Venom Baptism
ㆍ Duration is removed.
ㆍ Equipping a Unique Weapon reduces Grappling Hook Charge Time.
: Grappling Hook Charge Time Increase: -46.0%
ㆍ Necrosis Max Stack Count: 100 → 50
ㆍ "Firearm ATK Increase per Stack" is changed to "Skill Power per Stack."
: Skill Power per Stack: 1.5%
ㆍ "At Max Stacks of Necrosis" is removed.
(2) Gley/Ultimate Gley
- Basic Skills and Common Changes
ㄴ Increased Sensory
ㆍ Maximize Lethality
: Firearm Critical Hit Rate: 10% → 15%
ㄴ Thirst
ㆍ Picking up Life Spheres increases HP Recovery.
: Max HP × 4.0% → 12.0%
ㆍ The same applies when equipped with Transcendent Modules "Blood and Iron" or "Explosive Life."
- Transcendent Module "Blood and Iron"
ㄴ Blood and Iron
ㆍ Equipping a melee weapon increases the passive effect trigger rate from 50% to 80%.
ㆍ Power of Life Acquired: 10 → 25
ㄴ Increased Sensory
ㆍ Changed the Arche type of Maximize Lethality from Singular to Dimension.
ㆍ Additional Damage on Melee Weapon Attack: 2,161.0% → 4,402.5%
ㄴ Rampage
ㆍ Damage: 3,264.8% → 4,244.2%
ㆍ Added a feature that acquires Power of Life upon defeating enemies.
: Acquires 4x Power of Life per enemy defeated
- Transcendent Module "Explosive Life"
ㄴ Frenzied
ㆍ HP Cost per Use: Max HP × 5.0% → 3.0%
ㆍ HP Cost to Sustain: Max HP × 2.0% → 1.0%
ㆍ Removed the following effects.
: Firearm ATK Increase: 30%
: Firearm Explosive ATK Increase: 80%
ㆍ Added the following effects.
: Skill Power Increase: 30%
: Skill Critical Hit Rate Increase: 25%
ㄴ Explosive Life
ㆍ Skill Power Modifier
: Default 2,534.5% → 4,578.3%
: Frenzied 4,607.2% → 8,292.9%
ㄴ Increased Sensory
ㆍ Maximize Lethality
ㆍ Duration: 8s → 15s
ㆍ Removed the following effects.
: Firearm Critical Hit Rate Increase: 10%
: Firearm Critical Hit Damage Increase: 10%
: Weak Point Damage Increase: 15%
: Additional Damage, Damage Multiplier, and Max Damage Multiplier
ㆍ Added the following effects.
: Skill Critical Hit Damage Increase: 15%
: Skill Power Increase: 20%
ㄴ Massacre
ㆍ Unique Weapon damage will now be based on Skill Power.
: Same as equipped firearm → Skill Power × 553.5%
ㆍ Removed the following effects.
: Firearm Attack Additional Damage and Damage Multiplier
: Firearm ATK Increase: 300%
: Firearm Critical Hit Rate Increase: 80%
: Fire Rate Increase: 20%
ㆍ The Base Fire Rate of Unique Weapons is fixed at 1,200 r/min.
ㆍ Duration: 10s → 15s
- Transcendent Module "Demonic Modification"
ㄴ Demonic Modification
ㆍ Focus Additional Damage: Skill Power × 15.8% → 44.2% per 0.1s
ㆍ Explosion Damage: Skill Power × 5,109.7% → 8,942.0%
- Transcendent Module "Super Senses"
ㄴ Super Senses
ㆍ Maximize Lethality
: Firearm Critical Hit Rate: 10% → 15%
(3) Enzo
- Basic Skills and Common Changes
ㄴ Firing Specialist
ㆍ Reduced the amount of Rounds consumed per type required to activate Firing Specialist.
: General Rounds: 56 → 28
: Special Rounds: 56 → 28
: Impact Rounds: 14 → 7
: High-Power Rounds: 14 → 6
ㆍ Firearm (Explosive) ATK Increase: 75% → 105%
ㆍ Adjusted the Additional Damage Multiplier on Firearm Attack.
ㆍ Damage Multiplier: Max Shield × 0.69% → 0.40%
ㆍ Max Damage Multiplier: 171.0% → 280.0%
- Transcendent Module "Compressed Bullet"
ㄴ Compressed Bullet
ㆍ Reduced the amount of Rounds consumed per type required to activate Firing Specialist.
: General Rounds: 56 → 28
: Special Rounds: 56 → 28
: Impact Rounds: 14 → 7
: High-Power Rounds: 14 → 6
ㆍ Firearm (Explosive) ATK Increase: 125% → 155%
ㆍ Adjusted the Additional Damage Multiplier on Firearm Attack.
ㆍ Damage Multiplier: Max Shield × 1.03% → 0.56%
ㆍ Max Damage Multiplier 256.5% → 390.0%
- Transcendent Module "Reinforce Front Line"
ㄴ Reinforce Front Line
ㆍ The Front Line Reinforcement Device is changed to a drone attached to Enzo.
ㆍ Effect Range: 9.0m → 12.0m
- Transcendent Module "Focus Fire"
ㄴ Firing Specialist
ㆍ Reduced the amount of Rounds consumed per type required to activate Firing Specialist.
: General Rounds: 56 → 28
: Special Rounds: 56 → 28
: Impact Rounds: 14 → 7
: High-Power Rounds: 14 → 6
ㆍ Prep Effects required to activate Firing Specialist: 2 → 1
ㄴ Explosive Drone
ㆍ Added a Non-Attribute Skill Power Increase buff.
: Non-Attribute Skill Power Increase: 30%
- Duration: 8s
ㆍ Skill Damage Modifier: Skill Power × 3,241.0% → 8,102.5%
ㄴ Enhance Combat Suit
ㆍ Additional Skill Damage Modifier on Firearm Attack: Skill Power × 398.6% → 1,195.8%
ㆍ Cooldown: 0.5s → 0.2s
ㄴ Focus Fire
ㆍ Combat Drone Damage: Skill Power × 574.6% → 1,494.0%
ㆍ Small Missile Damage: Skill Power × 2,221.9% → 5,776.9%
| # Designer's Comments We would like to provide further details about the effect that increases Enzo's Firearm ATK when he uses Explosive Drone, which was previously mentioned in the Dev Notes. This effect was designed to allow Enzo to actively enhance his firepower by combining skill usage with firearm attacks. However, during testing, situations arose where Explosive Drone had to be used repeatedly just to maintain a buff with a short duration, and we determined that this increased control fatigue rather than making combat more fun. Therefore, we have incorporated the Firearm ATK increase effect into the passive skill Firing Specialist, allowing players to receive the buff naturally as they sustain gunfire during combat. This adjustment focused on alleviating the burden of having to use a skill repeatedly to keep the buff, while maintaining the direction of enhancing Enzo's firearm damage. |
HQ Special Orders
- Added a new Quest schedule for HQ Special Orders.
ㄴ Period: 10.21.2026 (Wed) 00:00 PDT - 11.22.2026 (Sun) 22:59 PST
ㄴ The existing schedule will remain in effect from the update on 10.15.2026 (Thu) to 10.20.2026 (Tue) 23:59 PDT.
- Weapon Core rewards have been combined, allowing you to choose and obtain one of 7 Core types.
- Number of available attempts per reward type
ㄴ Descendant/Weapon/Fellow Rewards: 4 times per cycle
ㄴ Anais's Research Material Box I: 3 times per cycle
ㄴ Anais's Research Material Box II: 1 time per cycle
ㄴ Core Acquisition Quest: 4 times per cycle
| Quest Schedule | Quest Objective | Reward Items (Choose 1 per Quest) |
| 10.21.2026 (Wed) 00:00 - 10.23.2026 (Fri) 23:59 PDT | Complete Infiltration Operations on any difficulty 4 times | Ultimate Freyna Code |
| Ultimate Freyna Enhanced Cells | ||
| Ultimate Freyna Stabilizer | ||
| Ultimate Freyna Spiral Catalyst | ||
| Complete Void Vessel on any difficulty 2 times | Nazeistra's Devotion Blueprint | |
| Nazeistra's Devotion Polymer Syncytium | ||
| Nazeistra's Devotion Synthetic Fiber | ||
| Nazeistra's Devotion Nano Tube | ||
| Complete Sigma Sectors on any difficulty 4 times | Fallen Hope Blueprint | |
| Fallen Hope Polymer Syncytium | ||
| Fallen Hope Synthetic Fiber | ||
| Fallen Hope Nano Tube | ||
| Complete Axion Plains Operational Areas 3 times | Crime and Punishment Blueprint | |
| Crime and Punishment Polymer Syncytium | ||
| Crime and Punishment Synthetic Fiber | ||
| Crime and Punishment Nano Tube | ||
| Complete Void Intercept Battles on Extreme Difficulty 5 times | 4x Firepower Augmentation Core X | |
| 4x Attribute Augmentation Core X | ||
| 4x Hit Augmentation Core X | ||
| 4x Hit Augmentation Core (Variant AB) X | ||
| 4x Precision Augmentation Core X | ||
| 4x Special Augmentation Core X | ||
| 4x Tactical Augmentation Core X | ||
| Complete Missions of any type 5 times | Anais's Research Material Box I | |
| Complete Missions of any type 5 times | Anais's Research Material Box II | |
| 10.24.2026 (Sat) 00:00 - 10.26.2026 (Mon) 23:59 PDT | Complete Intercept Battles on any difficulty 5 times | Vespers Hunting Dog Code |
| Vespers Hunting Dog Enhanced Cells | ||
| Vespers Hunting Dog Stabilizer | ||
| Vespers Hunting Dog Spiral Catalyst | ||
| 2x Special Synthetic Calcium | ||
| Complete 400% Infiltration Operations 4 times | Blue Beetle Blueprint | |
| Blue Beetle Polymer Syncytium | ||
| Blue Beetle Synthetic Fiber | ||
| Blue Beetle Nano Tube | ||
| Complete Mobile Energy Monitoring 4 times | ERASER Blueprint | |
| ERASER Polymer Syncytium | ||
| ERASER Synthetic Fiber | ||
| ERASER Nano Tube | ||
| Complete Void Vessel Missions on Hard Difficulty 2 times | Shadow Blueprint | |
| Shadow Polymer Syncytium | ||
| Shadow Synthetic Fiber | ||
| Shadow Nano Tube | ||
| Defeat the Wall Crasher 1 time | 4x Firepower Augmentation Core X | |
| 4x Attribute Augmentation Core X | ||
| 4x Hit Augmentation Core X | ||
| 4x Hit Augmentation Core (Variant AB) X | ||
| 4x Precision Augmentation Core X | ||
| 4x Special Augmentation Core X | ||
| 4x Tactical Augmentation Core X | ||
| Complete Missions of any type 5 times | Anais's Research Material Box I | |
| Complete Missions of any type 5 times | Anais's Research Material Box II | |
| 10.27.2026 (Tue) 00:00 - 10.29.2026 (Thu) 23:59 PDT | Complete Void Vessel on any difficulty 2 times | Vespers Hunting Dog Code |
| Vespers Hunting Dog Enhanced Cells | ||
| Vespers Hunting Dog Stabilizer | ||
| Vespers Hunting Dog Spiral Catalyst | ||
| 2x Special Synthetic Calcium | ||
| Complete Axion Plains Field Missions 3 times | Shackles of Mortality Blueprint | |
| Shackles of Mortality Polymer Syncytium | ||
| Shackles of Mortality Synthetic Fiber | ||
| Shackles of Mortality Nano Tube | ||
| Complete Sigma Sectors on any difficulty 4 times | Piercing Light Blueprint | |
| Piercing Light Polymer Syncytium | ||
| Piercing Light Synthetic Fiber | ||
| Piercing Light Nano Tube | ||
| Complete Infiltration Operations on any difficulty 4 times | Deus Ex Manus Blueprint | |
| Deus Ex Manus Polymer Syncytium | ||
| Deus Ex Manus Synthetic Fiber | ||
| Deus Ex Manus Nano Tube | ||
| Complete Void Intercept Battles on Extreme Difficulty 5 times | 4x Firepower Augmentation Core X | |
| 4x Attribute Augmentation Core X | ||
| 4x Hit Augmentation Core X | ||
| 4x Hit Augmentation Core (Variant AB) X | ||
| 4x Precision Augmentation Core X | ||
| 4x Special Augmentation Core X | ||
| 4x Tactical Augmentation Core X | ||
| Complete Missions of any type 5 times | Anais's Research Material Box I | |
| Complete Missions of any type 5 times | Anais's Research Material Box II | |
| 10.30.2026 (Fri) 00:00 PDT - 11.01.2026 (Sun) 22:59 PST | Complete Mobile Energy Monitoring 4 times | Ultimate Gley Code |
| Ultimate Gley Enhanced Cells | ||
| Ultimate Gley Stabilizer | ||
| Ultimate Gley Spiral Catalyst | ||
| Complete Void Erosion Purges on Normal Difficulty for any Stage 4 times | Nazeistra's Devotion Blueprint | |
| Nazeistra's Devotion Polymer Syncytium | ||
| Nazeistra's Devotion Synthetic Fiber | ||
| Nazeistra's Devotion Nano Tube | ||
| Complete 400% Infiltration Operations 4 times | Secret Garden Blueprint | |
| Secret Garden Polymer Syncytium | ||
| Secret Garden Synthetic Fiber | ||
| Secret Garden Nano Tube | ||
| Complete Intercept Battles on any difficulty 5 times | Hammer and Anvil Blueprint | |
| Hammer and Anvil Polymer Syncytium | ||
| Hammer and Anvil Synthetic Fiber | ||
| Hammer and Anvil Nano Tube | ||
| Defeat the Wall Crasher 1 time | 4x Firepower Augmentation Core X | |
| 4x Attribute Augmentation Core X | ||
| 4x Hit Augmentation Core X | ||
| 4x Hit Augmentation Core (Variant AB) X | ||
| 4x Precision Augmentation Core X | ||
| 4x Special Augmentation Core X | ||
| 4x Tactical Augmentation Core X | ||
| Complete Missions of any type 5 times | Anais's Research Material Box I | |
| Complete Missions of any type 5 times | Anais's Research Material Box II | |
| 11.01.2026 (Sun) 23:00 - 11.04.2026 (Wed) 22:59 PST | Complete Special Operations on any difficulty 2 times | Snowy Sled Dog Code |
| Snowy Sled Dog Enhanced Cells | ||
| Snowy Sled Dog Stabilizer | ||
| Snowy Sled Dog Spiral Catalyst | ||
| 2x Special Synthetic Calcium | ||
| Complete Infiltration Operations on any difficulty 4 times | Fallen Hope Blueprint | |
| Fallen Hope Polymer Syncytium | ||
| Fallen Hope Synthetic Fiber | ||
| Fallen Hope Nano Tube | ||
| Complete Breach Tracking 3 times | Blue Beetle Blueprint | |
| Blue Beetle Polymer Syncytium | ||
| Blue Beetle Synthetic Fiber | ||
| Blue Beetle Nano Tube | ||
| Complete Void Vessel Missions on Hard Difficulty 2 times | Crime and Punishment Blueprint | |
| Crime and Punishment Polymer Syncytium | ||
| Crime and Punishment Synthetic Fiber | ||
| Crime and Punishment Nano Tube | ||
| Complete Void Intercept Battles on Extreme Difficulty 5 times | 4x Firepower Augmentation Core X | |
| 4x Attribute Augmentation Core X | ||
| 4x Hit Augmentation Core X | ||
| 4x Hit Augmentation Core (Variant AB) X | ||
| 4x Precision Augmentation Core X | ||
| 4x Special Augmentation Core X | ||
| 4x Tactical Augmentation Core X | ||
| Complete Missions of any type 5 times | Anais's Research Material Box I | |
| Complete Missions of any type 5 times | Anais's Research Material Box II | |
| 11.04.2026 (Wed) 23:00 - 11.07.2026 (Sat) 22:59 PST | Complete Mobile Energy Monitoring 4 times | Snowy Sled Dog Code |
| Snowy Sled Dog Enhanced Cells | ||
| Snowy Sled Dog Stabilizer | ||
| Snowy Sled Dog Spiral Catalyst | ||
| 2x Special Synthetic Calcium | ||
| Complete Intercept Battles on any difficulty 5 times | ERASER Blueprint | |
| ERASER Polymer Syncytium | ||
| ERASER Synthetic Fiber | ||
| ERASER Nano Tube | ||
| Complete Void Erosion Purges on Normal Difficulty for any Stage 4 times | Shackles of Mortality Blueprint | |
| Shackles of Mortality Polymer Syncytium | ||
| Shackles of Mortality Synthetic Fiber | ||
| Shackles of Mortality Nano Tube | ||
| Complete 400% Infiltration Operations 4 times | Shadow Blueprint | |
| Shadow Polymer Syncytium | ||
| Shadow Synthetic Fiber | ||
| Shadow Nano Tube | ||
| Complete Sigma Sectors on any difficulty 4 times | 4x Firepower Augmentation Core X | |
| 4x Attribute Augmentation Core X | ||
| 4x Hit Augmentation Core X | ||
| 4x Hit Augmentation Core (Variant AB) X | ||
| 4x Precision Augmentation Core X | ||
| 4x Special Augmentation Core X | ||
| 4x Tactical Augmentation Core X | ||
| Complete Missions of any type 5 times | Anais's Research Material Box I | |
| Complete Missions of any type 5 times | Anais's Research Material Box II | |
| 11.07.2026 (Sat) 23:00 - 11.10.2026 (Tue) 22:59 PST | Complete Infiltration Operations on any difficulty 4 times | Enzo Code |
| Enzo Enhanced Cells | ||
| Enzo Stabilizer | ||
| Enzo Spiral Catalyst | ||
| Complete Special Operation: Hard Difficulty 2 times | Piercing Light Blueprint | |
| Piercing Light Polymer Syncytium | ||
| Piercing Light Synthetic Fiber | ||
| Piercing Light Nano Tube | ||
| Complete Axion Plains Operational Areas 3 times | Secret Garden Blueprint | |
| Secret Garden Polymer Syncytium | ||
| Secret Garden Synthetic Fiber | ||
| Secret Garden Nano Tube | ||
| Complete 400% Infiltration Operations 4 times | Deus Ex Manus Blueprint | |
| Deus Ex Manus Polymer Syncytium | ||
| Deus Ex Manus Synthetic Fiber | ||
| Deus Ex Manus Nano Tube | ||
| Complete Void Intercept Battles on Extreme Difficulty 5 times | 4x Firepower Augmentation Core X | |
| 4x Attribute Augmentation Core X | ||
| 4x Hit Augmentation Core X | ||
| 4x Hit Augmentation Core (Variant AB) X | ||
| 4x Precision Augmentation Core X | ||
| 4x Special Augmentation Core X | ||
| 4x Tactical Augmentation Core X | ||
| Complete Missions of any type 5 times | Anais's Research Material Box I | |
| Complete Missions of any type 5 times | Anais's Research Material Box II | |
| 11.10.2026 (Tue) 23:00 - 11.13.2026 (Fri) 22:59 PST | Complete Intercept Battles on any difficulty 5 times | Vespers Hunting Dog Code |
| Vespers Hunting Dog Enhanced Cells | ||
| Vespers Hunting Dog Stabilizer | ||
| Vespers Hunting Dog Spiral Catalyst | ||
| 2x Special Synthetic Calcium | ||
| Complete Special Operations on any difficulty 2 times | Fallen Hope Blueprint | |
| Fallen Hope Polymer Syncytium | ||
| Fallen Hope Synthetic Fiber | ||
| Fallen Hope Nano Tube | ||
| Complete 400% Infiltration Operations 4 times | Nazeistra's Devotion Blueprint | |
| Nazeistra's Devotion Polymer Syncytium | ||
| Nazeistra's Devotion Synthetic Fiber | ||
| Nazeistra's Devotion Nano Tube | ||
| Complete Void Vessel Missions on Hard Difficulty 2 times | Hammer and Anvil Blueprint | |
| Hammer and Anvil Polymer Syncytium | ||
| Hammer and Anvil Synthetic Fiber | ||
| Hammer and Anvil Nano Tube | ||
| Complete Sigma Sectors on any difficulty 4 times | 4x Firepower Augmentation Core X | |
| 4x Attribute Augmentation Core X | ||
| 4x Hit Augmentation Core X | ||
| 4x Hit Augmentation Core (Variant AB) X | ||
| 4x Precision Augmentation Core X | ||
| 4x Special Augmentation Core X | ||
| 4x Tactical Augmentation Core X | ||
| Complete Missions of any type 5 times | Anais's Research Material Box I | |
| Complete Missions of any type 5 times | Anais's Research Material Box II | |
| 11.13.2026 (Fri) 23:00 - 11.16.2026 (Mon) 22:59 PST | Complete Mobile Energy Monitoring 4 times | Vespers Hunting Dog Code |
| Vespers Hunting Dog Enhanced Cells | ||
| Vespers Hunting Dog Stabilizer | ||
| Vespers Hunting Dog Spiral Catalyst | ||
| 2x Special Synthetic Calcium | ||
| Complete Infiltration Operations on any difficulty 4 times | ERASER Blueprint | |
| ERASER Polymer Syncytium | ||
| ERASER Synthetic Fiber | ||
| ERASER Nano Tube | ||
| Complete Supermassive Receptors 3 times | Blue Beetle Blueprint | |
| Blue Beetle Polymer Syncytium | ||
| Blue Beetle Synthetic Fiber | ||
| Blue Beetle Nano Tube | ||
| Complete Axion Plains Field Missions 3 times | Crime and Punishment Blueprint | |
| Crime and Punishment Polymer Syncytium | ||
| Crime and Punishment Synthetic Fiber | ||
| Crime and Punishment Nano Tube | ||
| Complete Void Intercept Battles on Extreme Difficulty 5 times | 4x Firepower Augmentation Core X | |
| 4x Attribute Augmentation Core X | ||
| 4x Hit Augmentation Core X | ||
| 4x Hit Augmentation Core (Variant AB) X | ||
| 4x Precision Augmentation Core X | ||
| 4x Special Augmentation Core X | ||
| 4x Tactical Augmentation Core X | ||
| Complete Missions of any type 5 times | Anais's Research Material Box I | |
| Complete Missions of any type 5 times | Anais's Research Material Box II | |
| 11.16.2026 (Mon) 23:00 - 11.19.2026 (Thu) 22:59 PST | Complete Intercept Battles on any difficulty 5 times | Snowy Sled Dog Code |
| Snowy Sled Dog Enhanced Cells | ||
| Snowy Sled Dog Stabilizer | ||
| Snowy Sled Dog Spiral Catalyst | ||
| 2x Special Synthetic Calcium | ||
| Complete Sigma Sectors on any difficulty 4 times | Piercing Light Blueprint | |
| Piercing Light Polymer Syncytium | ||
| Piercing Light Synthetic Fiber | ||
| Piercing Light Nano Tube | ||
| Complete 400% Infiltration Operations 4 times | Shackles of Mortality Blueprint | |
| Shackles of Mortality Polymer Syncytium | ||
| Shackles of Mortality Synthetic Fiber | ||
| Shackles of Mortality Nano Tube | ||
| Complete Void Vessel Missions on Hard Difficulty 2 times | Shadow Blueprint | |
| Shadow Polymer Syncytium | ||
| Shadow Synthetic Fiber | ||
| Shadow Nano Tube | ||
| Complete Special Operation: Hard Difficulty 2 times | 4x Firepower Augmentation Core X | |
| 4x Attribute Augmentation Core X | ||
| 4x Hit Augmentation Core X | ||
| 4x Hit Augmentation Core (Variant AB) X | ||
| 4x Precision Augmentation Core X | ||
| 4x Special Augmentation Core X | ||
| 4x Tactical Augmentation Core X | ||
| Complete Missions of any type 5 times | Anais's Research Material Box I | |
| Complete Missions of any type 5 times | Anais's Research Material Box II | |
| 11.19.2026 (Thu) 23:00 - 11.22.2026 (Sun) 22:59 PST | Complete Infiltration Operations on any difficulty 4 times | Snowy Sled Dog Code |
| Snowy Sled Dog Enhanced Cells | ||
| Snowy Sled Dog Stabilizer | ||
| Snowy Sled Dog Spiral Catalyst | ||
| 2x Special Synthetic Calcium | ||
| Complete Mobile Energy Monitoring 4 times | Secret Garden Blueprint | |
| Secret Garden Polymer Syncytium | ||
| Secret Garden Synthetic Fiber | ||
| Secret Garden Nano Tube | ||
| Complete Sigma Sectors on any difficulty 4 times | Hammer and Anvil Blueprint | |
| Hammer and Anvil Polymer Syncytium | ||
| Hammer and Anvil Synthetic Fiber | ||
| Hammer and Anvil Nano Tube | ||
| Complete Axion Plains Field Missions 3 times | Deus Ex Manus Blueprint | |
| Deus Ex Manus Polymer Syncytium | ||
| Deus Ex Manus Synthetic Fiber | ||
| Deus Ex Manus Nano Tube | ||
| Complete Void Intercept Battles on Extreme Difficulty 5 times | 4x Firepower Augmentation Core X | |
| 4x Attribute Augmentation Core X | ||
| 4x Hit Augmentation Core X | ||
| 4x Hit Augmentation Core (Variant AB) X | ||
| 4x Precision Augmentation Core X | ||
| 4x Special Augmentation Core X | ||
| 4x Tactical Augmentation Core X | ||
| Complete Missions of any type 5 times | Anais's Research Material Box I | |
| Complete Missions of any type 5 times | Anais's Research Material Box II |
Battle Pass
(1) Battle Pass
- Quests that require defeating enemies with skills have been improved to count kills made with passive skills as well, and the descriptions of the following achievements have been updated.
| Category | Quest Name | Quest Condition | Quest Description |
| Season | Defeat enemies with Chill skills | Defeat enemies with Chill skills | Defeat enemies with Chill Descendant skills! You can check the attributes of skills in the Descendants menu or Skill Info in Module Settings. (Removed) Note that kills with passive skills are not counted. |
| Defeat enemies with Fire skills | Defeat enemies with Fire skills | Defeat enemies with Fire Descendant skills! You can check the attributes of skills in the Descendants menu or Skill Info in Module Settings. (Removed) Note that kills with passive skills are not counted. | |
| Defeat enemies with Electric skills | Defeat enemies with Electric skills | Defeat enemies with Electric Descendant skills! You can check the attributes of skills in the Descendants menu or Skill Info in Module Settings. (Removed) Note that kills with passive skills are not counted. | |
| Defeat enemies with Toxic skills | Defeat enemies with Toxic skills | Defeat enemies with Toxic Descendant skills! You can check the attributes of skills in the Descendants menu or Skill Info in Module Settings. (Removed) Note that kills with passive skills are not counted. | |
| Defeat enemies with Non-Attribute skills | Defeat enemies with Non-Attribute skills | Defeat enemies with Non-Attribute Descendant skills! You can check the attributes of skills in the Descendants menu or Skill Info in Module Settings. (Removed) Note that kills with passive skills are not counted. | |
| Week 5 | Development | Defeat enemies with Tech Active Skills (Updated) Defeat enemies with Tech Arche Skills | Defeat enemies with Tech Descendant skills! You can check the attributes of skills in the Descendants menu or Skill Info in Module Settings. (Removed) Note that kills with passive skills are not counted. |
- The Assignment description for You're Not Alone II in Week 1 of the Battle Pass Weekly Challenge has been updated with more specific details.
| Quest Name | Quest Condition | Quest Description |
| "You're Not Alone II" | Join a Party | (Previous) Take on content challenges with other Descendants! Find Recommended Parties in the Party menu at the top. (Updated) Recruit or join a Party by sending or accepting Party Invitations, or through the Party menu. Conduct Operations with other Descendants! |
(2) Halloween Pass
- A new Event Pass, the Halloween Pass, has been added.
ㄴ Available from after the 10.15.2026 (Thu) update PDT to 11.16.2026 (Mon) 22:59 PST
- The Halloween Pass is displayed in the "Event Pass" menu in the bottom-right corner of the Battle Pass screen.
- Halloween Pass can be purchased with [Premium Upgrade] and [Premium Upgrade + Level Included] by spending Caliber.
ㄴ You can complete missions and earn Halloween Pass EXP even without purchasing the Halloween Pass.
ㄴ Even without purchasing the Halloween Pass, you can still acquire free rewards for select levels.
- The max level of the Halloween Pass is 30 and it can be purchased with Caliber.
- New "Halloween Pass" achievements have been added.
ㄴ Halloween Pass achievements can be found in the "Halloween Pass Challenge" tab on the Battle Pass Challenge screen.
ㄴ Achievements consist of One-time Challenges and Progressive Challenges.
ㄴ All missions provide the same amount of EXP as a reward.
ㄴ All missions are unlocked from the start. They do not refresh or update daily or weekly.
ㄴ You can reach the max level without completing all missions.
- Four Halloween Pass Missions have been displayed in [Game Menu] - [Challenge Objective] by default.
ㄴ Halloween Pass Missions are marked with a pink "E."
ㄴ Halloween Pass Missions can also be registered as high priority.
- Halloween Pass rewards include the Little Red Riding Hood Costume, Big Bad Wolf Mask, and more.
ㄴ Depending on service availability and regulations in some countries, certain products may appear as different items.
Shop
- Added new products.
ㄴ The following products are available for purchase starting 10.15.2026 (Thu) 00:00 PDT.
| Main Category | Sub Category | Product Name |
| Special Bundle | Limited Bundle | "Ultimate Freyna Descendant Bundle I" |
| Special Bundle | Limited Bundle | "Ultimate Freyna Descendant Bundle II" |
Event
(1) Login Events
- A new Login Event, "[Login Event] Tactician Medical Support", has been added.
ㄴ This 33-day event allows you to use Attendance Memento, which can be exchanged for past attendance rewards.
ㄴ You can acquire a variety of items, including Nell's Medical Support Box.
ㄴ Period: After the 10.15.2026 (Thu) update PDT – 11.23.2026 (Mon) 22:59 PST
(2) Event Challenges
- Added a new Event Challenge, "Descendant Overhaul Mission."
ㄴ Please complete the Challenge alongside the rebalanced Freyna, Gley, and Enzo.
ㄴ Period: After the 10.15.2026 (Thu) update PDT – 11.16.2026 (Mon) 22:59 PST
- Added a new Event Challenge, "[Growth Support] Descendant Overhaul Deployment Mission."
ㄴ This Event Challenge is available for Players with Mastery Rank 20 or below.
ㄴ Upgrade quickly through Mission Completion Rewards and discover the abilities of different Descendants.
ㄴ Period: After the 10.15.2026 (Thu) update PDT – 11.16.2026 (Mon) 22:59 PST
(3) Boost Event
- Added a new Boost Event, "Battlefield Monster Hunter."
ㄴ A +15% Transcendent Weapon Acquisition Chance Boost applies to specific zones and content daily.
ㄴ You can check which content the Boost currently applies to via the Ongoing Events pop-up on the World Map.
ㄴ Period: After the 10.15.2026 (Thu) update PDT – 11.16.2026 (Mon) 22:59 PST
- Added a Boost Event, "Descendant's Weekend."
ㄴ Boosts will be applied to the following content:
ㆍ Karel's Mothership, Infiltration Operations, & Sigma Sector
ㆍ Descendant EXP, Weapon Proficiency, Unique Arche Factor EXP +20%
ㆍ Special Operations
ㆍ Gold +20%
ㆍ Breach Tracking
ㆍ Gold, Kuiper Shard +20% (When defeating an enemy)
ㄴ Period: 10.16.2026 (Fri) 00:00 PDT – 11.15.2026 (Sun) 22:59 PST
ㆍ Applied every Friday, Saturday, and Sunday
(4) Accelerate Research Event
- Added the Accelerate Research events "[Weekday] Accelerate Research Week" and "[Weekend] Accelerate Research Week."
ㄴ The Weekend event bonus is double that of the Weekday event.
ㄴ Complete Accelerate Research content to shorten the research time.
ㄴ "Onslaught: Stage 5" has been added.
ㆍ Accordingly, the Accelerate Research Values for existing Stages 1-4 have been readjusted based on player clear time data.
ㄴ Period: After the 10.15.2026 (Thu) update PDT – 11.16.2026 (Mon) 22:59 PST
Content Improvements
(1) Content
- Core rewards have been adjusted in some content.
ㄴ The content affected is as follows.
ㆍ Infiltration Operation: Hard (400% multiplier)
ㆍ Sigma Sector Dropoff Operation (Normal Difficulty)
ㆍ Sigma Sector Dropoff Operation (High-risk Difficulty)
ㆍ Axion Plains
ㄴ The reward adjustments are as follows.
ㆍ If a Core is included in the Mission Completion Reward, that Core reward has been moved to the drop rewards.
ㆍ The tier of Cores dropped when defeating monsters has been upgraded, and the number of drops decreased.
- A recommended Arche Activity value has been added to Field Missions.
ㄴ Ingris Field (Hard Difficulty)
ㄴ Axion Plains
ㄴ The recommended Arche Activity for Field Missions is displayed in place of the monster level.
- The acquisition chance for Transcendent Weapons at the "Ship Boarding Point" has been increased.
ㄴ Normal Difficulty
ㆍ The acquisition chance for Transcendent Weapons when defeating Normal, Elite, and Commanders will increase slightly.
ㆍ The acquisition chance for Transcendent Weapons upon Mission Completion will increase from 14.5% to 15.2%.
ㄴ Hard Difficulty
ㆍ The acquisition chance for Transcendent Weapons when defeating Normal, Elite, and Commanders will increase slightly.
ㆍ The acquisition chance for Transcendent Weapons upon Mission Completion will increase from 14.5% to 16.9%.
- Rewards for "Void Erosion Purge: Normal" has been improved.
ㄴ When defeating Normal and Elite monsters
ㆍ The tier of dropped Weapon Cores has been upgraded, and the number of drops decreased.
ㄴ When defeating Commanders
ㆍ You can additionally acquire External Component Cores.
ㆍ You can additionally acquire Kuiper Shards.
ㆍ At a low chance, you can additionally obtain 1 of 42 Trigger Modules.
ㄴ Upon mission completion
ㆍ You can additionally acquire External Component Cores.
- Improved the Completion Reward for Void Erosion Purge: Challenge
ㄴ Upon mission completion
ㆍ You can additionally acquire External Component Cores.
- Changed the zone reward distribution method for Onslaught and Trials.
ㄴ When a mission ends, all rewards from completed zones are tallied and distributed together.
ㄴ The reward quantities per zone have been partially adjusted to reflect the new distribution method.
ㆍ Trials: A small amount of the rewards below is granted for each Commander Combat Zone completed.
ㆍ Gold - 4,000
ㆍ Kuiper Shard - 400
ㆍ Descendant EXP, Weapon Proficiency - 9,600
ㆍ The total amount of zone (wave) rewards acquired in Onslaught remains the same as before.
- Monster level information does no longer appear on the entry screen for the following content.
ㄴ Void Erosion Purge
ㄴ Intercept Battle
- Increased the max carry amount for rounds and the carry amount upon entering content as follows.
| Category | General Rounds | Special Rounds | Impact Rounds | High-Power Rounds |
| Max Carry Amount | 400 → 600 | 270 → 400 | 90 → 150 | 75 → 100 |
| Carry Amount Upon Entering Content | 300 → 600 | 220 → 400 | 60 → 150 | 15 → 100 |
- The amount of rounds acquired has been changed as follows.
| Category | General Rounds | Special Rounds | Impact Rounds | High-Power Rounds |
| Base Acquisition Amount | 300 | 200 | 75 | 50 |
| Intercept Battle Acquisition Amount | Acquire up to the max carry amount | |||
- Decreased the drop chance for Rounds in most content, excluding Intercept Battle.
- When selecting a Variable Code in Trials, Descendant information can now be checked via the shortcut to the info screen.
- Icons added to the Variable Code selection in Trials to indicate effects related to the currently equipped Reactor, Weapon in use, and Skills possessed.
ㄴ Current Reactor: Displayed when the Attribute or Arche type of the equipped Reactor matches the Target of the Variable Code's effect.
ㄴ Current Weapon: Displayed when the Type or Rounds type of the Weapon in use matches the Target of the Variable Code's effect.
ㄴ Skills Possessed: Displayed when the characteristics of Skills owned, such as Towed or Skill Weapons, match the Target of the Variable Code's effect.
ㄴ Icons are not displayed for effects that apply universally to all Skills or to both Firearms and Melee Weapons.
- (#) Improved how drop rates are applied for Event Boosts among Boost Items.
ㄴ (Previous) All boost values obtained from Boost Items, event effects, etc. were added together and applied to the base drop rate.
Base Drop Rate × (1 + External Component Option Rate + Battle Pass Boost + Transcendent Weapon Boost + Event Boost) = Final Drop Rate
ㄴ (Changed) Boost values other than Event Boosts are added together and applied, while Event Boosts are applied as a separate multiplier.
Base Drop Rate × (1 + External Component Option Rate + Battle Pass Boost + Transcendent Weapon Boost) × (1 + Event Boost) = Final Drop Rate
(2) Equipment & Modules
- Improved the Sub Ability of Transcendent Weapons to be reflected on Descendant Unique Weapons.
- Changed the default mode of the Ultimate Weapon "Hammer and Anvil" to "Rifled Barrel: Anvil" mode.
- Improved the Normal Attack motion of the Melee Weapons "Shadow," "Deus Ex Manus," "Hypernova," and "Crime and Punishment."
- Adjusted the base Attack Speed values of the Melee Weapons "Shadow," "Deus Ex Manus," "Hypernova," and "Crime and Punishment."
| Category | Before | After Improvement |
| Shadow | 1.769/s | 2.785/s |
| Deus Ex Manus | 1.47/s | 2.314/s |
| Hypernova | 2.832/s | 4.464/s |
| Crime and Punishment | 2.178/s | 3.424/s |
- The max applicable value for the Attack Speed Modifier has been set to 30%.
- Adjusted the Attack Speed Modifier values of some Melee Weapon Modules.
| Module Class | Module Name | Before | After Improvement |
| Balanced Melee Weapon | Faster Attack Speed | Attack Speed Modifier +100%[+] | Attack Speed Modifier +30%[+] |
| Slow Art | Melee Weapon ATK +54.2%[x] Attack Speed Modifier -30%[+] | Melee Weapon ATK +54.2%[x] Attack Speed Modifier -10%[+] | |
| Toxic Edge Electric Edge Superheated Edge Refrigerated Edge | Melee Weapon Toxic/Electric/Fire/Chill ATK +69%[x] Attack Speed Modifier -30%[+] | Melee Weapon Toxic/Electric/Fire/Chill ATK +69%[x] Attack Speed Modifier -10%[+] | |
| Targeted Vulnerability | Melee Weapon Piercing Rate Modifier +45%[+] Attack Speed Modifier -30%[+] | Melee Weapon Piercing Rate Modifier +45%[+] Attack Speed Modifier -10%[+] | |
| Power Melee Weapon | Faster Attack Speed | Attack Speed Modifier +100%[+] | Attack Speed Modifier +30%[+] |
| Slow Art | Melee Weapon ATK +42.4%[x] Attack Speed Modifier -30%[+] | Melee Weapon ATK +42.4%[x] Attack Speed Modifier -10%[+] | |
| Toxic Edge Electric Edge Superheated Edge Refrigerated Edge | Melee Weapon Toxic/Electric/Fire/Chill ATK +55%[x] Attack Speed Modifier -30%[+] | Melee Weapon Toxic/Electric/Fire/Chill ATK +55%[x] Attack Speed Modifier -10%[+] | |
| Targeted Vulnerability | Melee Weapon Piercing Rate Modifier +45%[+] Attack Speed Modifier -30%[+] | Melee Weapon Piercing Rate Modifier +45%[+] Attack Speed Modifier -10%[+] |
- The Cooldown of the "Tactical Acceleration" Trigger Module has been reduced from 18s to 12s, and the restriction that prevented the effect from being received again for a certain period of time has been removed.
(3) Missions
- Fixed an issue in Trials where the time limit for the next zone would immediately decrease.
ㄴ The time limit will now only decrease once you move on to the next zone.
(4) Monsters
- Fixed an issue in Trials where the sphere destruction stage would repeat continuously during Battle with Commanders "Antithese" and "Vorax."
- The following Champion effects have been fixed so they no longer affect Tyrants and Commanders.
ㄴ Legion Recovery
ㄴ Multi-Phase Shield Drone
- The DEF and Attribute Resistance Increase Values granted by Tyrant Resonance Wings to itself and surrounding Vulgus have been decreased.
- An animation has been added to the HP display area when a monster receives the Invincibility effect.
- Fixed an issue where the Commander "Corrupted Goroth" appearing in Onslaught Stage 4 did not use the Cold Snap Skill.
(5) Collectibles
- The contents of the Common Collectibles Box and Premium Collectibles Box has been updated.
ㄴ Common Collectibles Box
| Deleted Collectibles | Tier | Added Collectibles | Tier |
| Keelan (S) - Skill 1 | Common | Nell (S) - Classic 1 | Common |
| Keelan (S) - Skill 1 | Rare | Nell (S) - Classic 1 | Rare |
| Keelan (S) - Skill 1 | Ultimate | Nell (S) - Classic 1 | Ultimate |
| Ines (S) - Skill 1 | Common | Mass Soldier: Legion of Darkness (S) - Classic 1 | Common |
| Ines (S) - Skill 1 | Rare | Mass Soldier: Legion of Darkness (S) - Classic 1 | Rare |
| Ines (S) - Skill 1 | Ultimate | Mass Soldier: Legion of Darkness (S) - Classic 1 | Ultimate |
| Serena (S) - Skill 1 | Common | Hailey (S) - Classic 1 | Common |
| Evolved Abyss Scarab (M) - Classic 1 | Common | Hagios Sheepdog (S) - Classic 1 | Common |
| Bare Mask Display Stand | Common | Tactical Prosthetic Arm Mk. 2 | Common |
| Plain Mask Display Stand | Rare | Tactical Prosthetic Arm Mk. 7 | Rare |
| Lavish Mask Display Stand | Ultimate | Tactical Prosthetic Arm Mk. 10 | Ultimate |
| Bare Eyewear Display Stand | Common | Shabby Evil Repelling Lamp | Common |
ㄴ Premium Collectibles Box
| Deleted Collectibles | Tier | Added Collectibles | Tier |
| Keelan (S) - Skill 1 | Common | Nell (S) - Classic 1 | Common |
| Keelan (S) - Skill 1 | Rare | Nell (S) - Classic 1 | Rare |
| Keelan (S) - Skill 1 | Ultimate | Nell (S) - Classic 1 | Ultimate |
| Ines (S) - Skill 1 | Common | Mass Soldier: Legion of Darkness (S) - Classic 1 | Common |
| Ines (S) - Skill 1 | Rare | Mass Soldier: Legion of Darkness (S) - Classic 1 | Rare |
| Ines (S) - Skill 1 | Ultimate | Mass Soldier: Legion of Darkness (S) - Classic 1 | Ultimate |
| Serena (S) - Skill 1 | Common | Hailey (S) - Classic 1 | Common |
| Serena (S) - Skill 1 | Rare | Hailey (S) - Classic 1 | Rare |
| Serena (S) - Skill 1 | Ultimate | Hailey (S) - Classic 1 | Ultimate |
| Evolved Abyss Scarab (M) - Classic 1 | Common | Hagios Sheepdog (S) - Classic 1 | Common |
| Evolved Abyss Scarab (M) - Classic 1 | Rare | Hagios Sheepdog (S) - Classic 1 | Rare |
| Evolved Abyss Scarab (M) - Classic 1 | Ultimate | Hagios Sheepdog (S) - Classic 1 | Ultimate |
| Bare Mask Display Stand | Common | Tactical Prosthetic Arm Mk. 2 | Common |
| Plain Mask Display Stand | Rare | Tactical Prosthetic Arm Mk. 7 | Rare |
| Lavish Mask Display Stand | Ultimate | Tactical Prosthetic Arm Mk. 10 | Ultimate |
| Bare Eyewear Display Stand | Common | Shabby Evil Repelling Lamp | Common |
| Plain Eyewear Display Stand | Rare | Plain Evil Repelling Lamp | Rare |
| Lavish Eyewear Display Stand | Ultimate | True Evil Repelling Lamp | Ultimate |
(6) Party
- Added 1 Social Tag.
ㄴ Onslaught: Stage 5
- Removed 1 Social Tag.
ㄴ Karel's Mothership: Conquest
(7) UI & UX
- Adjusted keyword tags in the Research Institute and Inventory.
ㄴ Descendant: Ultimate Freyna, Ultimate Gley
ㄴ Weapon: Monster Hunter
- Improved the item acquisition animation.
ㄴ Adjusted the position of the acquisition animation based on the importance of the item.
ㆍ Top - Transcendent Weapons with higher than Base Quality or at Max Quality, and Lucky items
ㆍ Center - Transcendent Weapons below Base Quality, Target Items & Target Rewards, and Core Materials
ㆍ Bottom - Consumables, Research Materials, Miscellaneous currency, etc.
- The acquisition path for items obtainable via the Battle Pass is now visible in Customization Item tooltips.
- When the Lounge social screen is displayed, registering Lounge information on the Web Marketplace will now immediately refresh the trade list on the Lounge social screen.
- In the Research UI, items obtainable as HQ Orders Quest Rewards will now be sorted with higher priority.
- The Research category name in the Library UI has been changed to Core Content, and some items that cannot be acquired through Research, such as Transcendent Weapons, will now also be viewable in the Library.
(8) Miscellaneous
- In Lounge Photo Mode, the camera now slides smoothly when it collides with a wall.
- Loadout has been added to the Keyboard & Mouse and Controller categories in Options.
ㄴ The Options from the device used to log in for the first time after the update have been saved to Loadout 1.
ㄴ All Option entries in a category, as well as sub-entries of specific entries, have been saved to the Loadout.
ㄴ 5 Option Loadouts have been provided per category.
- The Web Marketplace on the official website will be updated.
ㄴ The detailed options and values of Transcendent Weapon Sub Abilities will now be displayed. However, descriptive text will not be displayed.
- The age rating in Brazil has been changed from 12+ to 18+.
Bug Fixes
(1) Descendants
- Fixed an issue where monster Weak Points are not displayed correctly when using Ecive.
- When replacing a Descendant's Transcendent Module, status effects applied and targets created by the changed Skill will now be properly removed.
(2) Equipment & Modules
- Fixed an issue where the Firearm Additional Damage of Transcendent Weapons for Skill-based Descendants was applied to Raven's "Law of the Back Alley" and Luna's "Battlefield Artist."
- Fixed an issue where the Transcendent Weapon animation is displayed abnormally depending on graphics options.
- Fixed an issue where the visual effects of Transcendent Weapons were rendered through the Descendant.
- Fixed an issue where the Transcendent Weapon animation of Unleashed Instinct and the passive animation overlap when using Enzo.
- Modules
ㄴ Fixed an issue where stat values displayed in some Module tooltips were not shown correctly.
(3) Content
- Adjusted the recommended Arche Activity values for some content.
ㄴ Infiltration Operation: Hard (100% multiplier)
ㄴ Void Vessel-072: Assumed Bridge Zone (Hard Difficulty)
ㄴ Sigma Sector Dropoff Operation (Normal Difficulty)
ㄴ Sigma Sector Dropoff Operation (Hard Difficulty)
ㄴ Void Vessel-072: Medium-Sized Facility Zone (Normal Difficulty)
ㄴ Void Erosion Purge: Normal
- Fixed an issue where the Invincibility effect granted after an Intercept Battle ends, is removed when Raven's Veil of Night effect expires.
- Fixed an issue where players spawn facing the outer edge of the map at certain Embark points when entering the Cradle of Evolution dungeon.
- Fixed an issue where characters get stuck in certain terrain in the Infiltration Operation Quarantine Zone.
(4) Monsters
- Fixed an issue where the Clone intermittently fails to Dash when the Commander Arche Slayer in Karel's Mothership uses the Dash Skill.
- Fixed an issue where both the Attribute Enhanced DEF effect and the Weaken effect can be applied simultaneously to monsters affected by the elite effects Electric Vulnerability, Toxin Vulnerability, Fire Vulnerability, and Chill Vulnerability.
- Fixed an issue where the Commander Separated Tarvos in Cradle of Evolution is unable to use Attack Skills in Phase 2.
- Fixed an issue where the passive skill of Tyrant Resonance Wings was not being applied.
(5) UI & UX
- Fixed an issue where the currently equipped skin slot is displayed when painting an unequipped Default Skin.
- Fixed an issue where the blinking icon and red dot were not displayed on the Mailbox when Lost and Found items were generated due to session transfer.
- Fixed an issue where Onslaught was displayed as the old name "Onslaught Mode" in the tips on the Onslaught loading screen.
- Fixed an issue where the Quest accept button was momentarily deactivated when completing an HQ Orders Quest with 2 attempts remaining.
(6) Miscellaneous
- Fixed an issue where some Quests and Challenges in Albion were not refreshed after the daily reset time.
- Fixed an issue where two NPCs appear overlapping in certain situations.
- Fixed an issue where players were unable to enter the Laboratory during Matchmaking.
- Fixed an issue where players who already owned Sharen's Head Skin Shadow Gaze were unable to acquire the reward from the Battle Supply Shop.
ㄴ The reward has been changed to the Shadow Gaze Selection Box, allowing players to choose and acquire either Shadow Gaze or 800,000x Kuiper Shard.
- Fixed an issue where, after changing the chat channel, messages would be sent to the changed channel when opening the HUD chat.
Thank you.

