(#3) PDT 09.17.2026(Thu) 23:30 – Some details on Content Improvements > (2) Onslaught Desertion Penalty, the description regarding the Party Leader desertion criteria has been revised.
(#2) PDT 09.17.2026(Thu) 04:10 – Some details on Content Improvements > (1) Content > Infiltration Operation: Hard (400% Difficulty) item drops have been revised.
(#) PDT 09.17.2026(Thu) 03:00 – Additional update details for the Cradle of Evolution have been added.


 

 

Greetings, Descendants!

 

Here are the details of The First Descendant Update 1.4.3.

 

■ Platforms

- Steam, XBOX, PS5

 

■ Update Details

Cradle of Evolution

- Added a new content, "Cradle of Evolution."

ㄴ Unlocks after reaching Mastery Rank 18 and can be accessed via the "Tactical Transport Control" NPC in Albion or through the World Map.

ㄴ "Public Operations" can be started once the required Arche Activity reaches 81,580.

ㄴ "Private Operations" can still be started even if your Arche Activity is below the required level.

- Each time you enter the Cradle of Evolution dungeon, you will start from a random location, and your route will change depending on your starting position.

- The Cradle of Evolution is divided into a total of 8 Combat Zones. Completing 4 of these Combat Zones allows you to move to the area where the Commander is located.

- 2 new types of mechanics have been added to the Cradle of Evolution.

ㄴ These mechanics appear in extermination-based battles and can be engaged in the following ways.

Vulgus Bombardment

ㆍ During Vulgus Bombardment, portals are generated throughout the Combat Zone at a certain point during combat, and Vulgus Shells spawn through these portals.

ㆍ Vulgus Shells can be destroyed using Exclusive Weapons, Firearms, or Melee Weapons, but cannot be destroyed by Skill Attacks.

ㆍ Destroying Vulgus Shells increases the Extermination Target count.

ㆍ Vulgus Shells gradually move upward, and when they reach a certain height, they explode and disappear.

Accelerate Extraction

ㆍ During Accelerate Extraction, the Energy Condensers placed in the Combat Zone activate at a certain point during combat.

ㆍ Striking an Energy Condenser after it has been activated allows you to change the direction of the laser fired from it.

ㆍ When all Energy Condensers' lasers are aimed at the central Essence Extractor, all spawned monsters are defeated.

- The Commander "Separated Tarvos" appears.

- (Added) DMG dealt with the Exclusive Weapon is increased, no Ammo is consumed, and Custom Resource consumption is reduced by 90%.

- (Added) Defeating a monster with the Exclusive Weapon increases the mission Extermination count by 3 per kill.

- Mission Completion Rewards

ㄴ Transcendent Weapon Loot

ㆍ From Quality 271 to Quality 400 can be acquired. (4.36% chance to acquire)

ㄴ Amorphous Material Pattern: Ultimate Hailey (25.7% chance to acquire)

ㄴ 2 Ultimate Hailey exclusive Transcendent Modules (17.1% chance to acquire)

ㄴ 39x Collectible Coin

ㄴ Ancestors Module Loot (8.6% chance to acquire)

ㄴ 9x Superconductive Cooling Unit

ㄴ Rare Alignment Device (8.6% chance to acquire)

ㄴ Trigger Module Loot L (8.6% chance to acquire)

ㆍ Each Trigger Module Loot L allows you to acquire one of three Trigger Modules.

ㆍ Added a new Trigger Module, "Freezing Breakthrough," to Trigger Module Loot L.

ㄴ 26x Archive Shard

- Rewards for Defeating Monsters

ㄴ When defeating Common and Elites

ㆍ Has a very small chance to acquire "Transcendent Weapon Loot." (Quality 400 Transcendent Weapon can be acquired.)

ㄴ When defeating Commanders

ㆍ There is a small chance to acquire "Transcendent Weapon Loot." (Quality 271 – 400 can be acquired.)

ㆍ There is a small chance to acquire "Trigger Module Selection Box."

ㆍ There is a small chance to acquire "Ancestors Module Loot."

ㆍ There is a small chance to acquire between 40 and 60 Superconductive Cooling Units (Ancestors Module Readjustment Material).

ㆍ There is a chance to acquire between 1 and 3 "Dimensional Stabilization Keys," with a small chance to acquire 15.

ㆍ There is a chance to acquire between 5 and 20 "Archive Shards," with a small chance to acquire between 196 and 255.

ㆍ There is a chance to acquire between 4 and 6 "Phase-Tuned Crystals," with a small chance to acquire between 14 and 16.

- Weekly Completion Rewards

ㄴ Added the "Cradle of Evolution" to Weekly Content.

ㆍ On clear, acquire 100x "Merit Token" and 50,000x "Kuiper Shard."

 

 

New Descendant: Ultimate Hailey

- Equipping Hailey or Ultimate Hailey activates Hailey's Descendant Exclusive Quest.

- Two Transcendent Modules exclusive to Ultimate Hailey have been added.

ㄴ Skill Module 1: Dangerous Distance

ㆍ When Hailey attacks nearby targets, she receives a bonus to Chill Skill Power.

ㆍ Uses Reactive Cryo Round to automatically fire Cryo Rounds at enemies ahead while active, and grants an effect that deals additional AoE DMG on firearm attacks.

ㆍ Deals DMG to enemies within range with Meteor Snare, which can be used both on the ground and in the air.

ㆍ The Exclusive Weapon changes to a Machine Gun, dealing DMG to enemies with a rapid rate of fire.

ㄴ Skill Module 2: Extreme Strike

ㆍ When Hailey attacks distant targets, she receives a bonus to Chill Skill Power.

ㆍ Uses a massive chargeable skill weapon to fire a Freezing Beam for a set duration, dealing continuous DMG to enemies.

ㆍ Summons a single-shot Exclusive Weapon that pierces all targets hit, dealing powerful DMG to enemies in its path.

ㄴ Both Transcendent Modules exclusive to Ultimate Hailey can each be obtained at a 17.1% chance upon completing the "Cradle of Evolution" mission.

- The Research Blueprint required to craft Ultimate Hailey can be obtained through "Amorphous Material Pattern: Ultimate Hailey."

ㄴ "Amorphous Material Pattern: Ultimate Hailey" can be obtained at a 25.7% chance upon completing the "Cradle of Evolution" mission.

- Completing all of Hailey's Exclusive Quests allows you to acquire the following rewards.

ㄴ Chest Attachment "Shattered Scope"

ㄴ Lounge Ornament "Sniper Squad Photo"

ㄴ 1x Crystallization Catalyst

ㄴ 100x Phase-Tuned Crystal (Ultimate Hailey Crafting Material)

 

Lounge Storage Trade

- Lounge Storage Trade is an asynchronous trading feature that allows other players to visit your Lounge and purchase items you have listed.

- Lounge Storage Trade becomes available after completing the Sub Quest <Start of New Trading>.

ㄴ Reach Mastery Rank 15.

ㄴ Complete the Sub Quest <The Only Trade for Individuals> to unlock the One-on-One Trading feature.

ㄴ Complete the Sub Quest <A World of Interactions> to unlock the feature for visiting other Lounges.

ㄴ Complete the Sub Quest <Start of New Trading> to unlock the Lounge Storage Trade feature.

- Using Lounge Storage Trade

ㄴ You can access the Item Sales screen through Guide located in your Lounge.

ㄴ You can visit another player's Lounge and access the Purchase Item screen through Guide.

- Tradeable Items

ㄴ Trigger Modules, Ancestors Modules, Transcendent Weapons

- Listing Items

ㄴ Trade Storage

ㆍ Items can be listed up to the number of available Trade Storage Slots.

ㆍ Trade Storage Slots can be expanded by paying a fee.

ㄴ Listing Count

ㆍ There is a daily limit on the number of items that can be listed.

ㆍ The Listing Count increases as your Mastery Rank increases.

ㆍ The Listing Count resets daily at 00:00 PDT.

ㄴ Listing an Item

ㆍ Items can be listed when there is space in the Trade Storage and the Listing Count has not been reached.

ㄴ Item Listing Restrictions

ㆍ Items in storage or currently equipped cannot be listed.

ㆍ A Transcendent Weapon under Trade Protection can be listed once the Trade Protection period ends.

ㆍ A bound Transcendent Weapon can be listed after being unbound.

ㄴ Canceling Item Listings

ㆍ Canceling a listing will not refund the Listing Count.

ㆍ Canceled items will be moved to your Inventory. If your Inventory is full, you cannot cancel the listing.

- Item Purchase

ㄴ Purchase Limit

ㆍ There is a daily limit on the number of items you can purchase.

ㆍ The Purchase Limit increases as your Mastery Rank increases.

ㆍ The Purchase Limit resets daily at 00:00 PDT.

ㄴ Purchasing Items

ㆍ You can purchase an item by paying the purchase cost to the seller.

ㆍ Purchasing an item consumes 1 use of the Purchase Limit.

ㆍ Purchased items will be moved to your Inventory. If your Inventory is full, you cannot make a purchase.

ㆍ Once an item has been purchased, the purchase cannot be canceled.

- Acquiring Sales Proceeds

ㄴ The purchase cost paid by the buyer is stored in the Trade Storage.

ㄴ Sellers can return to their own Lounge to acquire their Sales Proceeds.

ㄴ A Trade Fee of 10% is applied when acquiring your Sales Proceeds.

ㄴ Listed items continue to occupy a slot even after being sold, until the Sales Proceeds are collected.

 

Transcendent Weapon Trading

- Transcendent Weapons can be traded via Private Trading or Lounge Storage Trade.

- Transcendent Weapons have a minimum trade price based on the Quality of the equipment being traded.

Category

Min Trade Price

Quality 1

100

Quality 2

200

Quality 3

400

Quality 4

600

- The minimum trade price is set per item and is calculated by adding up the minimum prices of all listed items.

ㄴ Example: When trading a "Quality 1 and Quality 2" Transcendent Weapon, a minimum trade price of 300 Caliber applies.

- Through the combined minimum trade price system, the minimum trade price for existing Ancestors and Trigger Modules is set to 10 Caliber per item.

- Newly acquired Transcendent Weapons have a 24-hour Trade Protection period applied.

ㄴ Transcendent Weapons acquired through trade do not have a Trade Protection period applied.

ㄴ Transcendent Weapons can be traded after the Trade Protection period ends.

- Acquiring a Transcendent Weapon through trade does not provide Base Quality EXP.

- Transcendent Weapons acquired through trade will be bound.

ㄴ A bound Transcendent Weapon can be traded after being unbound using a "Trade Permit."

ㄴ You can unbind items in the Trade Item Listing screen.

- In some countries, Transcendent Weapons cannot be listed for sale or trade.

 

Trigger Module

- Added 1 new Trigger Module.

Trigger Modules

Description

Freezing Breakthrough

- When using a Toggle type skill, grants "Chill Condensation" stacks

- When using a Skill Weapon or Exclusive Weapon type skill, consume "Supercooling" stacks to grant "Freezing Breakthrough" equal to the number of stacks consumed

ㄴ For the duration, increases Skill Critical Hit Damage and Chill Skill Power

- Added 1 new Trigger Module to the "Trigger Module Loot L" acquired when completing the "Karel's Mothership" Mission.

- New Trigger Modules have been added to Trigger Module-related rewards for defeating "Axion Plains - Wall Crasher."

Category

Previous

Changed

Guaranteed Rewards

Acquire 5 of 40 Trigger Module types

Acquire 5 of 41 Trigger Module types

Small chance to acquire Trigger Module rewards

Acquire 1 each of all 40 Trigger Module types (40 total)

Acquire 1 each of all 41 Trigger Module types (41 total)

- Changed the content rewards that can be obtained from the "Trigger Module Selection Box" to "Trigger Module Selection Box I."

Rewards

Description

Trigger Module Selection Box I

- This selection box contains the 40 existing Trigger Module Selection Box components plus 1 new Trigger Module.

- Can be acquired as a reward from the following content.

ㄴ "Axion Plains," "Wall Crasher," "Void Vessel: Medium-Sized Facility Zone," "Supermassive Receptor," "Forbidden Sanctuary,"

"Exposed Underwater Base," "Legion Laboratory," "Bastion of Immortality," "Bounty Operations," and "Karel's Mothership"

 

 

Module Purchase Shop

- This is a Shop where you can purchase Normal, Rare, and Ultimate Modules using "Archive Shards."

ㄴ Transcendent Modules, Trigger Modules, and Ancestors Modules cannot be purchased.

- You can access this Shop by visiting Albion's Module Master, "Silion."

ㄴ Available after reaching Mastery Rank 2.

ㄴ A feature that lets you view only the Modules you do not currently own has been added.

- The Archive Shard requirements for each Module tier are as follows.

Module Tier

Required Amount

Purchase Limit

Normal Modules

5x Archive Shard → 15x Archive Shard

Monthly purchase limit: 2

Rare Modules

10x Archive Shard → 20x Archive Shard

Ultimate Modules

15x Archive Shard → 25x Archive Shard

 

 

HQ Special Orders

- Added a new Quest schedule for HQ Special Orders.

ㄴ Period: 09.24.2026 (Thu) 00:00 - 10.20.2026 (Tue) 23:59 PDT

ㄴ Acquisition Count by Reward Type

ㆍ Descendant/Weapon/Fellow Rewards: 4 times per cycle

ㆍ Anais's Research Material Box I: 3 times per cycle

ㆍ Anais's Research Material Box II: 1 time per cycle

ㆍ Core Acquisition Quest: 4 times per cycle

Quest Schedule

Quest Objective

Reward Items (Choose 1 per Quest)

09.24.2026 (Thu) 00:00 - 09.26.2026 (Sat) 23:59 PDT

Complete Infiltration Operations on any difficulty 4 times

Ultimate Luna Code

Ultimate Luna Enhanced Cells

Ultimate Luna Stabilizer

Ultimate Luna Spiral Catalyst

Complete 400% Infiltration Operations 4 times

ERASER Blueprint

ERASER Polymer Syncytium

ERASER Synthetic Fiber

ERASER Nano Tube

Complete Sigma Sectors on any difficulty 4 times

Hammer and Anvil Blueprint

Hammer and Anvil Polymer Syncytium

Hammer and Anvil Synthetic Fiber

Hammer and Anvil Nano Tube

Complete Mobile Energy Monitoring 4 times

Deus Ex Manus Blueprint

Deus Ex Manus Polymer Syncytium

Deus Ex Manus Synthetic Fiber

Deus Ex Manus Nano Tube

Complete Void Intercept Battles on Extreme Difficulty 5 times

4x Precision Augmentation Core X

4x Special Augmentation Core X

4x Tactical Augmentation Core X

Complete Missions of any type 5 times

Anais's Research Material Box I

Complete Missions of any type 5 times

Anais's Research Material Box II

09.27.2026 (Sun) 00:00 - 09.29.2026 (Tue) 23:59 PDT

Complete Intercept Battles on any difficulty 5 times

Snowy Sled Dog Code

Snowy Sled Dog Enhanced Cells

Snowy Sled Dog Stabilizer

Snowy Sled Dog Spiral Catalyst

2x Special Synthetic Calcium

Complete Void Vessel Missions on Hard Difficulty 2 times

E-Buster Blueprint

E-Buster Polymer Syncytium

E-Buster Synthetic Fiber

E-Buster Nano Tube

Complete Axion Plains Field Missions 3 times

Executor Blueprint

Executor Polymer Syncytium

Executor Synthetic Fiber

Executor Nano Tube

Complete Void Vessel on any difficulty 2 times

Piercing Light Blueprint

Piercing Light Polymer Syncytium

Piercing Light Synthetic Fiber

Piercing Light Nano Tube

Complete Void Intercept Battles on Extreme Difficulty 5 times

4x Firepower Augmentation Core X

4x Attribute Augmentation Core X

4x Hit Augmentation Core X

4x Hit Augmentation Core (Variant AB) X

Complete Missions of any type 5 times

Anais's Research Material Box I

Complete Missions of any type 5 times

Anais's Research Material Box II

09.30.2026 (Wed) 00:00 -

10.02.2026 (Fri) 23:59 PDT

Complete Special Operations on any difficulty 2 times

Snowy Sled Dog Code

Snowy Sled Dog Enhanced Cells

Snowy Sled Dog Stabilizer

Snowy Sled Dog Spiral Catalyst

2x Special Synthetic Calcium

Complete Void Erosion Purges on Normal Difficulty for any Stage 4 times

Peace Maker Blueprint

Peace Maker Polymer Syncytium

Peace Maker Synthetic Fiber

Peace Maker Nano Tube

Complete Sigma Sectors on any difficulty 4 times

Secret Garden Blueprint

Secret Garden Polymer Syncytium

Secret Garden Synthetic Fiber

Secret Garden Nano Tube

Complete Axion Plains Operational Areas 3 times

Shadow Blueprint

Shadow Polymer Syncytium

Shadow Synthetic Fiber

Shadow Nano Tube

Complete Void Intercept Battles on Extreme Difficulty 5 times

4x Precision Augmentation Core X

4x Special Augmentation Core X

4x Tactical Augmentation Core X

Complete Missions of any type 5 times

Anais's Research Material Box I

Complete Missions of any type 5 times

Anais's Research Material Box II

10.03.2026 (Sat) 00:00 - 10.05.2026 (Mon) 23:59 PDT

Complete Mobile Energy Monitoring 4 times

Ultimate Lepic Code

Ultimate Lepic Enhanced Cells

Ultimate Lepic Stabilizer

Ultimate Lepic Spiral Catalyst

Complete 400% Infiltration Operations 4 times

Hammer and Anvil Blueprint

Hammer and Anvil Polymer Syncytium

Hammer and Anvil Synthetic Fiber

Hammer and Anvil Nano Tube

Complete Supermassive Receptors 3 times

ERASER Blueprint

ERASER Polymer Syncytium

ERASER Synthetic Fiber

ERASER Nano Tube

Complete Infiltration Operations on any difficulty 4 times

Executor Blueprint

Executor Polymer Syncytium

Executor Synthetic Fiber

Executor Nano Tube

Defeat the Wall Crasher 1 time

4x Firepower Augmentation Core X

4x Attribute Augmentation Core X

4x Hit Augmentation Core X

4x Hit Augmentation Core (Variant AB) X

Complete Missions of any type 5 times

Anais's Research Material Box I

Complete Missions of any type 5 times

Anais's Research Material Box II

10.06.2026 (Tue) 00:00 - 10.08.2026 (Thu) 23:59 PDT

Complete Intercept Battles on any difficulty 5 times

Vespers Hunting Dog Code

Vespers Hunting Dog Enhanced Cells

Vespers Hunting Dog Stabilizer

Vespers Hunting Dog Spiral Catalyst

2x Special Synthetic Calcium

Complete Special Operation: Hard Difficulty 2 times

E-Buster Blueprint

E-Buster Polymer Syncytium

E-Buster Synthetic Fiber

E-Buster Nano Tube

Complete Sigma Sectors on any difficulty 4 times

Piercing Light Blueprint

Piercing Light Polymer Syncytium

Piercing Light Synthetic Fiber

Piercing Light Nano Tube

Complete Breach Tracking 3 times

Crime and Punishment Blueprint

Crime and Punishment Polymer Syncytium

Crime and Punishment Synthetic Fiber

Crime and Punishment Nano Tube

Complete Void Intercept Battles on Extreme Difficulty 5 times

4x Precision Augmentation Core X

4x Special Augmentation Core X

4x Tactical Augmentation Core X

Complete Missions of any type 5 times

Anais's Research Material Box I

Complete Missions of any type 5 times

Anais's Research Material Box II

10.09.2026 (Fri) 00:00 - 10.11.2026 (Sun) 23:59 PDT

Complete Void Vessel on any difficulty 2 times

Vespers Hunting Dog Code

Vespers Hunting Dog Enhanced Cells

Vespers Hunting Dog Stabilizer

Vespers Hunting Dog Spiral Catalyst

2x Special Synthetic Calcium

Complete Infiltration Operations on any difficulty 4 times

Executor Blueprint

Executor Polymer Syncytium

Executor Synthetic Fiber

Executor Nano Tube

Complete 400% Infiltration Operations 4 times

Peace Maker Blueprint

Peace Maker Polymer Syncytium

Peace Maker Synthetic Fiber

Peace Maker Nano Tube

Complete Void Vessel Missions on Hard Difficulty 2 times

Hammer and Anvil Blueprint

Hammer and Anvil Polymer Syncytium

Hammer and Anvil Synthetic Fiber

Hammer and Anvil Nano Tube

Defeat the Wall Crasher 1 time

4x Firepower Augmentation Core X

4x Attribute Augmentation Core X

4x Hit Augmentation Core X

4x Hit Augmentation Core (Variant AB) X

Complete Missions of any type 5 times

Anais's Research Material Box I

Complete Missions of any type 5 times

Anais's Research Material Box II

10.12.2026 (Mon) 00:00 - 10.14.2026 (Wed) 23:59 PDT

Complete Mobile Energy Monitoring 4 times

Ultimate Luna Code

Ultimate Luna Enhanced Cells

Ultimate Luna Stabilizer

Ultimate Luna Spiral Catalyst

Complete Sigma Sectors on any difficulty 4 times

ERASER Blueprint

ERASER Polymer Syncytium

ERASER Synthetic Fiber

ERASER Nano Tube

Complete Axion Plains Field Missions 3 times

Secret Garden Blueprint

Secret Garden Polymer Syncytium

Secret Garden Synthetic Fiber

Secret Garden Nano Tube

Complete Special Operations on any difficulty 2 times

Deus Ex Manus Blueprint

Deus Ex Manus Polymer Syncytium

Deus Ex Manus Synthetic Fiber

Deus Ex Manus Nano Tube

Complete Void Intercept Battles on Extreme Difficulty 5 times

4x Precision Augmentation Core X

4x Special Augmentation Core X

4x Tactical Augmentation Core X

Complete Missions of any type 5 times

Anais's Research Material Box I

Complete Missions of any type 5 times

Anais's Research Material Box II

10.15.2026 (Thu) 00:00 - 10.17.2026 (Sat) 23:59 PDT

Complete Intercept Battles on any difficulty 5 times

Snowy Sled Dog Code

Snowy Sled Dog Enhanced Cells

Snowy Sled Dog Stabilizer

Snowy Sled Dog Spiral Catalyst

2x Special Synthetic Calcium

Complete Void Erosion Purges on Normal Difficulty for any Stage 4 times

Piercing Light Blueprint

Piercing Light Polymer Syncytium

Piercing Light Synthetic Fiber

Piercing Light Nano Tube

Complete 400% Infiltration Operations 4 times

Peace Maker Blueprint

Peace Maker Polymer Syncytium

Peace Maker Synthetic Fiber

Peace Maker Nano Tube

Complete Infiltration Operations on any difficulty 4 times

E-Buster Blueprint

E-Buster Polymer Syncytium

E-Buster Synthetic Fiber

E-Buster Nano Tube

Complete Axion Plains Operational Areas 3 times

4x Firepower Augmentation Core X

4x Attribute Augmentation Core X

4x Hit Augmentation Core X

4x Hit Augmentation Core (Variant AB) X

Complete Missions of any type 5 times

Anais's Research Material Box I

Complete Missions of any type 5 times

Anais's Research Material Box II

10.18.2026 (Sun) 00:00 - 10.20.2026 (Tue) 23:59 PDT

Complete Intercept Battles on any difficulty 5 times

Snowy Sled Dog Code

Snowy Sled Dog Enhanced Cells

Snowy Sled Dog Stabilizer

Snowy Sled Dog Spiral Catalyst

2x Special Synthetic Calcium

Complete Mobile Energy Monitoring 4 times

Hammer and Anvil Blueprint

Hammer and Anvil Polymer Syncytium

Hammer and Anvil Synthetic Fiber

Hammer and Anvil Nano Tube

Complete Axion Plains Field Missions 3 times

Secret Garden Blueprint

Secret Garden Polymer Syncytium

Secret Garden Synthetic Fiber

Secret Garden Nano Tube

Complete Void Vessel Missions on Hard Difficulty 2 times

Shadow Blueprint

Shadow Polymer Syncytium

Shadow Synthetic Fiber

Shadow Nano Tube

Complete Special Operation: Hard Difficulty 2 times

4x Precision Augmentation Core X

4x Special Augmentation Core X

4x Tactical Augmentation Core X

Complete Missions of any type 5 times

Anais's Research Material Box I

Complete Missions of any type 5 times

Anais's Research Material Box II

 

 

Battle Pass

- A red dot will now appear on the "Battle Supply Shop" and "Bonus Shop" when rewards are available to collect.

 

Shop

- Added new products.

ㄴ Depending on service availability and regulations in some countries, certain products may not be displayed in the Shop.

ㄴ The following products will be available starting 09.17.2026 (Thu) 00:00 PDT.

Main Category

Sub Category

Product Name

Remarks

Special Bundle

Limited Bundle

Ultimate Hailey Special Bundle

 

Special Bundle

Limited Bundle

Eastern Descendant Bundle

 

Special Bundle

Limited Bundle

Ultimate Luna Descendant Bundle

 

Special Bundle

Limited Bundle

Ultimate Lepic Descendant Bundle

 

Special Bundle

Limited Bundle

Ultimate Hailey Bundle

 

Special Bundle

Limited Bundle

Bright Moon and Entertainer Bundle

 

Special Bundle

Limited Bundle

Fox and Exorcist Bundle

 

Special Bundle

Limited Bundle

Warrior and Special Messenger Bundle

 

Descendant

Ultimate Descendant

Ultimate Hailey

 

Themed Skin

Limited Skin

Raven's Eastern Entertainer Set

 

Themed Skin

Limited Skin

Dia's Eastern Warrior Set

 

Themed Skin

Limited Skin

Ines' Eastern Exorcist Set

 

Themed Skin

Limited Skin

Hailey's Eastern Bright Moon Set

 

Themed Skin

Limited Skin

Bunny's Eastern Fox Set

 

Themed Skin

Limited Skin

Eastern Special Messenger Set

 

Premium Skin

Ultimate Descendant Skin

Ultimate Hailey's Tactical Aero Suit

 

Premium Skin

Makeup

Soft Pink Snowfield

 

Premium Skin

Makeup

Diamond Dust

 

Cosmetic Item

Weapon Skin

Polar Night Sentinel

 

Cosmetic Item

Chest Attachment

Eastern Door Handle

 

Cosmetic Item

Emote

Beauty of the East

 

Cosmetic Item

Spawn

Art on Ice

 

Cosmetic Item

Ecive

Sniper Squad

 

Cosmetic Item

Ecive

Eastern Tradition

 

Cosmetic Item

UI Theme/Name Card

Eastern Special Messenger

UI Theme

Cosmetic Item

UI Theme/Name Card

Eastern Special Messenger

Name Card

Support Item

Growth Item

Trade Permit

 

 

Events

(1) Karel's Mothership - Conquest Ranking Run Phase 2

- Karel's Mothership Conquest Ranking Run Phase 1 has ended, and Phase 2 is now beginning.

ㄴ For more details, please check the Website Event Announcement.

ㄴ Period: 09.03.2026 (Thu) 00:00 - 10.15.2026 (Thu) before maintenance PDT

ㆍ (Complete) Phase 1: 09.03.2026 (Thu) 00:00 - 09.17.2026 (Thu) before maintenance PDT

ㆍ (Starting) Phase 2: After the 09.17.2026 (Thu) maintenance - 10.15.2026 (Thu) before maintenance PDT

Category

Phase 1: Elite Squad (Complete)

Phase 2: Team & Solo (Starting)

Schedule

- 09.03.2026 (Thu) 00:00 - 09.17.2026 (Thu) before maintenance PDT

- After the 09.17.2026 (Thu) maintenance - 10.15.2026 (Thu) before maintenance PDT

ㄴ First Half (2 weeks): After the 09.17.2026 (Thu) maintenance - 09.30.2026 (Wed) 23:59 PDT

ㄴ Second Half (2 weeks): 10.01.2026 (Thu) 00:00 - 10.15.2026 (Thu) before maintenance PDT

Participation Rules

- 4-player Party only

- Public Matchmaking not available

- Private Party entry only

- Duplicate Descendants within a Descendant Group in a Squad are not allowed

ㄴ Regardless of Normal Descendant/Ultimate Descendant status, the same Descendant is treated as the same group.

ㄴ Example

ㆍ Ultimate Viessa + Normal Viessa (X)

ㆍ Normal Viessa + Normal Viessa (X)

- Phase 2: Team

ㄴ 4-player Party

ㄴ Public Matchmaking available

ㄴ Groups of 1-3 players can use matchmaking to make groups of 4 players via Public Operations

Duplicate Descendants allowed

- Phase 2: Solo

ㄴ Solo only

ㄴ Private Operations entry only

ㄴ Rankings calculated per Descendant

ㆍ Separate Leaderboards for Normal Descendant/Ultimate Descendant

ㆍ Leaderboards and rewards are each applied independently

 

(2) Login Event

- Added a new Login Event, "[Attendance] Eastern Mystic Gley."

ㄴ This 28-day event allows you to use Attendance Memento, which can be exchanged for past attendance rewards.

ㄴ Acquire new Customizations for Gley.

ㄴ Period: After the 09.17.2026 (Thu) update - 10.21.2026 (Wed) 23:59 PDT

- Added a new Login Event, "[Attendance] Karel's Mothership: Phase Conquest Celebration Event."

ㄴ This 7-day event allows you to use Attendance Memento, which can be exchanged for past attendance rewards.

ㄴ We would like to thank all Descendants who took on the Conquest Difficulty Ranking Run. Log in and acquire Transcendent Weapon Boosts!

ㄴ Period: After the 09.17.2026 (Thu) update - 09.30.2026 (Wed) 23:59 PDT

 

(3) Event Challenges

- Added a new Event Challenge, "Marksman's Precision Strike Mission."

ㄴ Complete Challenges designed for new Descendants.

ㄴ Period: After the 09.17.2026 (Thu) update - 10.14.2026 (Wed) 23:59 PDT

- Added a new Event Challenge, "Descendant Rebalance: Luna & Lepic."

ㄴ Experience the power of the rebalanced Descendants.

ㄴ Period: After the 09.17.2026 (Thu) update - 10.14.2026 (Wed) 23:59 PDT

 

(4) Boost Event

- Added a Boost Event, "Descendant's Weekend."

ㄴ A Boost will be applied to the following content:

ㆍ Karel's Mothership, Infiltration Operations, & Sigma Sector

ㆍ Descendant EXP, Weapon Proficiency, Unique Arche Factor EXP +20%

ㆍ Special Operations & Breach Tracking

ㆍ Gold, Kuiper Shard +20%

ㄴ Period: 09.18.2026 (Fri) 00:00 - 10.11.2026 (Sun) 23:59 PDT

ㆍ Applied every Friday, Saturday, and Sunday

 

(5) Accelerate Research Event

- Added the Accelerate Research events "[Weekday] Accelerate Research Week" and "[Weekend] Accelerate Research Week."

ㄴ The Weekend Event bonus is double that of the Weekday Event.

ㄴ Complete the Accelerate Research content to shorten the research time.

ㄴ Period: After the 09.17.2026 (Thu) update - 10.14.2026 (Wed) 23:59 PDT

 

 

Descendant Rebalance/Improvements

(1) Raven

- Updated "Shadow Shot" so that it no longer attacks objects within range.

- Changed the "Additional Damage per Edict" passive effect of "Law of the Back Alley" as follows:

ㄴ Damage Multiplier: Max Shield x 0.13% → Max Shield x 0.20%

ㄴ Max Damage Multiplier: 280% → 420%

ㆍ The max Damage Multiplier can be reached by applying 3 "Edict" to the target and having Raven's Shield at 70,000.

- Updated the raven AoE damage visual effect to only display when using "Raven Feather."

ㄴ It will no longer display using "Raven's Claw" from the Transcendent Module "Nightfall."

 

(2) Valby / Ultimate Valby

- Supplemented the "Bubble" Skill description when the Transcendent Module "Supply Moisture" is equipped on Valby/Ultimate Valby.

 

(3) Lepic / Ultimate Lepic

- The following skill stats have been adjusted.

Base Skill / Common

ㄴ Grenade Throw

ㆍ Explosion DMG: 2884.1% → 7557.0%

ㆍ Additional DMG to targets with Burn: 1770.5% → 2940.0%

ㄴ Overclock

ㆍ Skill Power increase effect added: 13%

ㄴ Traction Grenade

ㆍ Changed to a stackable skill (Max Stacks: 2)

ㆍ Cooldown: 10s → 13s

ㆍ Traction duration: 2s → 2.5s

ㄴ Overkill

ㆍ Exclusive Weapon duration: 8s → 10s

ㆍ Explosion DMG: 3824.4% → 7560%

ㆍ Continuous DMG: 286.2% → 580.0%

ㆍ Continuous DMG duration: 4s → 3s

Transcendent Module "Increased Efficiency"

ㄴ Increased Efficiency

ㆍ Movement speed slightly increased while Exclusive Weapon is equipped.

ㆍ Projectile Explosion DMG: 2538.8% → 6990.0%

ㆍ Explosion Range: 5m → 7m

ㆍ MP Recovery on Critical Hit Cooldown: 0.3s → 0.2s

ㆍ MP Recovery on Critical Hit: 20% → 25%

Transcendent Module "Nerve Infiltration"

ㄴ Grenade Throw

ㆍ Cooldown: 8.0s → 6.0s

ㆍ Additional DMG per Severe Burn stack: Base value per stack 1707.5% → 2506.0%

ㄴ Nerve Infiltration

ㆍ Severe Burn Max Stacks: 5 → 10

Transcendent Module "Explosive Stacks"

ㄴ Explosive Stacks

ㆍ Explosion DMG: 2455.8% → 4380.0%

ㆍ Grenade charge count: 9 → 6

 

(4) Luna / Ultimate Luna

- The following skill stats have been adjusted.

Base Skill / Common

ㄴ Stage Presence

ㆍ DMG: 193.4% → 373.8%

ㆍ (Common) MP decrease on missed shot: 10 → 7

ㆍ Perfect Pitch effect

: Skill Power Modifier increase 2% removed

: Skill Power increase 3% added

: Max Stacks 13 → 5

: When duration expires, all effects are no longer removed; only stacks are decremented.

ㆍ Bullet Recovery: 10 → 20

ㆍ Exclusive Weapon: Max Ammo 30 → 45

ㄴ Exciting Act

ㆍ Exciting Performance / Enhanced Exciting Performance: Duration 14.5s → 18s

ㆍ Exciting Sound: Duration 5s → 9s

ㆍ Skill Power Modifier increase: 20.4% → 20.0%

ㄴ Relaxing Act

ㆍ MP Cost: 15 → 10

ㆍ Relaxing Performance effect

: MP Recovery 0.8% → 5%

: Duration 14.5s → 18s

ㆍ Enhanced Relaxing Performance effect

: MP Recovery 4.3% → 15%

: Duration 14.5s → 18s

ㆍ Relaxing Sound effect

: MP Recovery per second 0.7% removed.

: Shield Recovery per second 5% added

: Duration 5s → 9s

ㆍ Enhanced Relaxing Sound effect

: Instant MP Recovery 13% → 25%

: MP Recovery per second 2.6% removed.

: Shield Recovery per second 10% added

: Resource Cost reduction 56.1% → 50%

: Duration 5s → 9s

ㄴ Cheerful Act

ㆍ Cheerful Performance effect

: Inspiration Gauge increase 1 → 2

: Duration 14.5s → 18s

ㆍ Enhanced Cheerful Performance effect

: Inspiration Gauge increase 2 → 4

: Duration 14.5s → 18s

ㆍ Cheerful Sound effect

: Duration 5s → 9s

ㆍ Enhanced Cheerful Sound effect

: Cooldown reduction 40.9% → 45%

: Duration 3s → 9s

Transcendent Module "Noise Surge"

ㄴ Stage Presence

ㆍ DMG: 193.4% → 373.8%

ㆍ MP decrease on missed shot: 10 → 7

ㆍ Bullet Recovery: 10 → 20

ㆍ Exclusive Weapon: Max Ammo 30 → 45

ㄴ Exciting Surge / Relaxing Surge / Cheerful Surge

ㆍ Enhanced State Common

: DMG 288.0% → 1503.0%

: Enhanced DMG 296.0% → 2419.0%

: DMG Range Radius 6m → 8m

: Max Expandable Range 250% → 300%

: Disturbing Noise effect

ㄴ Duration 10s → 15s

ㄴ DMG 1113.0% → 3965.0%

ㄴ Exciting Surge

ㆍ Largo effect

: Skill Critical Hit Rate 2.0% → 7%

: Duration 14.5s → 10s

: Max Stacks 13 → 5

: When duration expires, all effects are no longer removed; only stacks are decremented.

ㄴ Relaxing Surge

ㆍ Crescendo effect

: Skill Critical Hit DMG increase 2.0% → 8%

: Duration 14.5s → 10s

: Max Stacks 13 → 5

: When duration expires, all effects are no longer removed; only stacks are decremented.

ㄴ Cheerful Surge

ㆍ Forte effect

: Skill Power Modifier increase 2.0% removed

: Skill Effect Range increase 8% added

: Duration 14.5s → 10s

: Max Stacks 13 → 5

: When duration expires, all effects are no longer removed; only stacks are decremented.

Transcendent Module "Nimble Footsteps"

ㄴ Nimble Footsteps

ㆍ Vivace effect

: Max Stacks 20 → 10

: Movement Speed increase per stack 1.0% → 2.5%

: Skill Range increase per stack

ㄴ Required Stacks: 2 → 1

ㄴ Skill Range increase: 10.0% → 12.0%

: Max Stack effect added

ㄴ Non-combat MP Recovery 6+

ㄴ In-combat MP Recovery 6+

Transcendent Module "Singer's Mercy"

ㄴ Exciting Act / Relaxing Act / Cheerful Act

ㆍ Speaker Duration: 7s → 18s

ㆍ Speaker Max Count: 3 → 6

ㆍ Effects/stats granted through the Singer's Mercy module now match those of the base skill.

Transcendent Module "Battlefield Concert"

ㄴ Concert Opening

ㆍ DMG: 374.7% → 508.0%

ㆍ Additional DMG: Firearm DMG x 30.0% → 88.0%

ㄴ Exciting Act / Intense Stage / Fan Service

ㆍ Fever Time!

: DMG 1755.6% → 2915.0%

: DMG Interval 0.2s → 0.25s

: Max Expandable Range 250% → 300%

ㄴ Exciting Act

ㆍ Skill Power Modifier increase per debuff: 30.0% → 80.0%

ㆍ Tooltip display changed: 3 times → Max applied amount: 240%

ㄴ Intense Stage

ㆍ Intense Stage effect

: Range 6m → 7m

: Max Expandable Range 250% → 300%

ㄴ Fan Service

ㆍ Fan Service effect

: Auto-target increase count 3 → 5

: Skill Power reduction 8% → 30%

Transcendent Module "Battlefield Artist"

ㄴ Aggressive Inspiration / Lethal Inspiration / Sharp Inspiration

ㆍ Explosive Inspiration

: Duration: 6s → 10s

: Additional AoE DMG Range on firearm attack: 3m → 5m

: Same target re-trigger time: 0.3s → 0.2s

: Max Expandable Range: 250% → 300%

: DMG multiplier on firearm attack: Max Shield x 0.4% → 0.6%

: Max DMG multiplier: 210% → 270%

ㆍ Aggressive Inspiration

: MP Cost: 15 → 7

: Range: 8m → 10m

: Max Expandable Range: 250% → 300%

: Aggressive Inspiration effect

ㄴ Firearm ATK: Base 45% added, 15% increase per stack

ㆍ Lethal Inspiration

: MP Cost 15 → 7

: Range 8m → 10m

: Max Expandable Range 250% → 300%

: Lethal Inspiration effect

ㄴ Firearm Critical Hit Rate: Base 30% added, per stack 15% → 5%

ㄴ Firearm Critical Hit Multiplier: Base 30% added, per stack 15% → 5%

ㆍ Sharp Inspiration

: MP Cost 15 → 7

: Range 8m → 10m

: Max Expandable Range 250% → 300%

: Sharp Inspiration effect

ㄴ Magazine Size: Base 35%, per stack 25% → 20%

ㆍ Remix

: Cooldown on missed note: 6s → 15s

: Range: 12m → 20m

: Max Expandable Range: 250% → 300%

: Ammo Recovery: 3.0% → 30.0%

: Enhanced state trigger effect

ㄴ Shield Recovery: 10% → 20%

ㄴ DMG: 813.0% → 12934%

: Charm

ㄴ Range: 8m → 10m

ㄴ Max Expandable Range: 250% → 300%

 

(5) Hailey

- The following skill stats have been adjusted.

Base Skill / Common

ㄴ Cryo Round

ㆍ DMG 469% → 703.5%

ㄴ Storm Snare

ㆍ Improved to grant a Protective Barrier to herself when the skill is used.

: Protective Barrier Gain: Max HP x 50%

: Max Protective Barrier Gain 6,500

ㆍ DMG increased

: Freezing Beam Direct DMG 17,704% → 63,755.8

: AoE DMG 8,967.8% → 32,304.1%

ㄴ Extreme

ㆍ Additional DMG 4957.1% → 7435.6%

ㆍ Firearm ATK increase 170% → 250%

ㆍ Base bullet count changed 4 → 8

Transcendent Module "Cryogenic Cluster Shot"

ㄴ Cryogenic Cluster Shot

ㆍ DMG 119.7% → 339.4%

ㆍ Explosion DMG 1288.0% → 5452.0%

Transcendent Module "Supercooled Kuiper Round"

ㄴ Supercooled Kuiper Round

ㆍ Additional DMG 4957.1% → 7535.6%

ㆍ Base bullet count changed 4 → 8

Transcendent Module "Camouflaged Sniping"

ㄴ Arctic Silence

ㆍ Additional DMG 1820.1% → 3276.2%

ㆍ Explosion DMG 3742.8% → 13,574.1%

ㆍ Firearm ATK increase 170% → 250%

ㆍ Base bullet count changed 2 → 4

Transcendent Module "Cold Heart"

ㄴ Ultra Cryogenic Round

ㆍ DMG 358.3% → 537.5%

ㄴ Storm Snare

ㆍ Improved to grant a Protective Barrier to herself when the skill is used.

: Protective Barrier Gain: Max HP x 50%

: Max Protective Barrier Gain 6,500

ㆍ Freezing Beam Direct DMG 11,718% → 20,556.7%

ㆍ Freezing Beam AoE DMG 5,952.7 → 10,446%

ㄴ Arctic Domination

ㆍ Explosion DMG 4835.0% → 7252.5%

 

(6) Exclusive Weapon Skill Overhaul

- Eliminated the Additional Effect per Core for Exclusive Weapon Skills and some effects have been changed or incorporated as default Skill features.

ㄴ Gley/Ultimate Gley

ㆍ Added Additional Damage based on Transcendent Weapon Quality to the Exclusive Weapon Skill.

ㆍ Eliminated the Weak Point Damage Increase amount based on Core.

ㆍ Eliminated the additional Weapon ATK when attacking Colossi based on Core.

ㆍ Increased the Firearm ATK from an 80% to a 250% increase effect based on Core.

ㆍ The Firearm Critical Hit Damage +70% effect granted when equipped has been changed to a Firearm Critical Hit Rate +80% effect.

ㄴ Hailey/Ultimate Hailey

ㆍ Added Additional Damage based on Transcendent Weapon Quality to the Exclusive Weapon Skill.

ㆍ Eliminated the Firearm Critical Hit Damage based on Core.

ㆍ Eliminated the Weak Point Damage based on Core.

ㆍ Changed the Chill ATK Increase value based on Core as follows:

ㆍ Chill ATK: 184% → 112%

ㄴ Valby / Ultimate Valby

ㆍ Eliminated the Skill Power Modifier based on Core.

ㆍ Eliminated the Fire Rate UP amount based on Core.

ㆍ Eliminated the Skill Effect Range based on Core.

ㆍ Added a Non-Attribute Skill Power 30% Increase effect when equipped.

 

 

Content Improvements

(1) Content

- Grouped the shortcut buttons for "Trials" and "Onslaught" on the World Map and are now displayed as sub-buttons.

- Elapsed time will now be visible on the Mission Results screen even when a Mission is abandoned.

- Relaxed the drop count limit for Consumables dropped by monsters (HP and MP Orbs, Rounds), allowing dropped Consumables to remain on the ground for longer.

- While participating in matchmade content, you will no longer be able to apply for entry into other matchmade content simultaneously.

- Descendant Skill information will now be viewable from the Rotational Build detail screen.

- In Intercept Battles, Descendants will be granted Invincibility from the moment a Colossus is defeated, preventing them from dying.

- Area notification messages will be added to certain areas in Albion.

- Adjusted the drop count for items dropped in certain content.

Content

Changes

Infiltration Operation: Hard

(100% Difficulty)

- Decreased the drop count for dropped Weapons.

- Increased the quantity of dropped Weapon Dismantling Materials.

- Decreased the drop count for dropped Modules.

- Increased the quantity of dropped Kuiper.

Infiltration Operation: Hard

(400% Difficulty)

- Decreased the drop count for dropped Weapons.

- Decreased the drop frequency for dropped Weapon Dismantling Materials.

- Increased the quantity of dropped Weapon Dismantling Materials.

- Decreased the drop count for dropped Modules.

- Increased the quantity of dropped Kuiper.

- (Updated #2) Eliminated External Components accessories dropped from the "Magister Lab."

- (Updated #2) Added Energy Control Core Accessory Dismantling Materials to the Completion Rewards for the "Magister Lab."

Sigma Sector Dropoff Operation

(High-risk Difficulty)

- Decreased the drop count for dropped Reactors.

- Increased the number of Reactor Dismantling Materials in the Completion Rewards.

Void Vessel-072: Assumed Bridge Zone

(Hard Difficulty)

- Decreased the drop count for dropped Weapons.

- Decreased the drop frequency for dropped Weapon Dismantling Materials.

- Increased the quantity of dropped Weapon Dismantling Materials.

- Decreased the drop count for dropped Reactors.

- Added Reactor Dismantling Materials to the Completion Rewards.

Axion Plains

- Decreased the drop count for dropped Reactors.

- Added Reactor Dismantling Materials to the Completion Rewards.

Void Vessel-072: Medium-Sized Facility Zone

(Normal, Hard Difficulty)

- Decreased the drop count for dropped Reactors.

- Added Reactor Dismantling Materials to the Completion Rewards.

Axion Infiltration Operations

(Supermassive Receptor, Bastion of Immortality)

- Decreased the drop count for dropped Reactors.

- Added Reactor Dismantling Materials to the Completion Rewards.

Axion Infiltration Operations

(Forbidden Sanctuary, Exposed Underwater Base, Legion Laboratory)

- Decreased the drop count for dropped Weapons.

- Decreased the drop frequency for dropped Weapon Dismantling Materials.

- Increased the quantity of dropped Weapon Dismantling Materials.

- Decreased the drop count for dropped Reactors.

- Added Reactor Dismantling Materials to the Completion Rewards.

- During "Breach Tracking" Missions, a tooltip will now appear when you approach an Amorphous Dimensional Stone, allowing you to check the Rewards.

ㄴ The same applies to the Sync Loot in "Bounty Operations."

- The following rewards will be added when completing a "Breach Tracking" Mission.

ㄴ Descendant/Weapon EXP: 268,800

ㄴ Arche Tuning EXP: 1,890

ㄴ Ironheart Particles: 420

ㄴ 40x Collectible Coin

- Added the following Amorphous Dimensional Stone rewards to "Breach Tracking" Missions.

ㄴ Added a "Twisted Amorphous Dimensional Stone" that has a chance to appear when defeating a mid-mission Commander.

ㆍ Opening a Twisted Amorphous Dimensional Stone requires 60 Dimensional Stabilization Keys.

ㆍ Opening a Twisted Amorphous Dimensional Stone allows you to acquire 1 reward that can accelerate Research time.

ㄴ Added a "Resonating/Faint/Shining High-density Dimensional Stone" that has a chance to appear when defeating the final Commander of a Mission.

ㆍ Opening a Resonating/Faint/Shining High-density Dimensional Stone requires 200 Dimensional Stabilization Keys.

ㆍ Opening a Resonating/Faint/Shining High-density Dimensional Stone allows you to acquire 10 times the quantity of the same reward types obtainable from the existing Resonating, Faint, and Radiant Dimensional Stones.

Dimensional Stones

Reward Details

Resonating High-density Amorphous Dimensional Stone

- 400x Superconductive Cooling Unit - 67.5%

- 800x Superconductive Cooling Unit - 22.5%

- 1,000x Superconductive Cooling Unit - 7.5%

- 5,000x Superconductive Cooling Unit - 2.5%

Faint High-density Amorphous Dimensional Stone

- 10x Frozen Gas Crystal Box - 24%

- 10x Kuiper Bio Adhesive Box - 24%

- 10x Dimensional Spectral Prism Box - 24%

- 10x Xeno Fluid Box - 24%

- 10x Crystallization Catalyst - 4%

Shining High-density Amorphous Dimensional Stone

- 6,000,000x Gold - 67.5%

- 15,000,000x Gold - 22.5%

- 35,000,000x Gold - 7.5%

- 100,000,000x Gold - 2.5%

Twisted Amorphous Dimensional Stone

- Research Time Acceleration 15 min - 35%

- Research Time Acceleration 30 min - 30%

- Research Time Acceleration 1 hr - 20%

- Research Time Acceleration 2 hr - 10%

- Research Time Acceleration 4 hr - 5%

- Added Transcendent Weapon rewards when completing a "Breach Tracking" Mission.

Content that Drops Transcendent Weapons

Acquirable Quality Range

Mission Completion Rewards Acquisition Chance

Breach Tracking

251 → 400

5.00%

- If you move to another map without picking up a dropped Transcendent Weapon, it will now be sent to Lost and Found.

ㄴ Please note that if Lost and Found is full, older items will be deleted first. Be sure to claim your items before they are removed.

 

(2) Onslaught Desertion Penalty

- The penalty system for repeated Desertion in Onslaught will be changed as follows.

- Desertion Criteria

ㄴ If you are the first to leave a Public Matchmaking Onslaught while with players who are not in your Party, it will be classified as a Desertion.

ㆍ In matches with 2 to 4 players, the Desertion count accumulates for the first player to leave.

ㄴ If an Operation is abandoned while playing in a Party, the Desertion count only accumulates for the Party Leader.

(Updated #3) If the Party Leader deserts and the Operation is abandoned while in a Party, the Desertion count only accumulates for the Party Leader.

- Penalty System

ㄴ A Matchmaking Delay Penalty will be applied when entering Onslaught based on the number of Desertions.

ㆍ The Matchmaking Delay duration increases based on the number of Desertions accumulated throughout the day.

ㄴ Once the Matchmaking Delay period ends, the penalty is automatically lifted and you can play normally.

ㄴ The accumulated Desertion count and any active Matchmaking Delay Penalty reset daily at 00:00 PDT.

ㄴ You cannot join a Party while a Matchmaking Delay Penalty is active.

ㄴ If a penalty is applied while you are already in a Party, you will automatically be removed from the Party.

 

(3) Descendant Mission Board

- Changed the "Karel's Mothership: Hard" Weekly Content in the Descendant Mission Board as follows.

Content Name

Category

Reward Acquisition Requirements

Max Reward Acquisitions

Basic Reward

Karel's Mothership & Cradle of Evolution

Weekly Content

- Play 1 of the following

ㄴ Cradle of Evolution

ㄴ Karel's Mothership (Normal)

ㄴ Karel's Mothership (Hard)

Up to 5 times per week

50,000x Kuiper Shard

100x Merit Token

- The number of rewards earned from the "Karel's Mothership & Cradle of Evolution" Weekly Content varies depending on which Target Mission you complete.

ㄴ Cradle of Evolution: Completing 1 run earns 1 reward

ㄴ Karel's Mothership (Normal): Completing 1 run earns 1 reward

ㄴ Karel's Mothership (Hard): Completing 1 run earns 3 rewards at once

ㆍ The number of rewards earned per Mission can be checked in the Target Mission list on the Mission Board.

ㆍ Please note that rewards exceeding the weekly max acquisition count will not be granted.

 

(4) HQ Orders Shortcut

- Updated the Research Institute UI to display Order Quest tags on rewards for HQ Standing and Special Orders.

ㄴ Added an HQ Orders UI shortcut button to the Research detail UI for the relevant items, allowing you to directly view and accept the corresponding Order.

 

(5) Equipment & Modules

- Increased the max number of Inventory slots for Ancestors Modules.

ㄴ Ancestors Module Slots: Increased by 50 from the current amount

ㆍ The max number of slots can be expanded up to 450. (Mastery Rank 32 or above)

- Sub Ability detailed Options will be displayed in the Transcendent Weapon item tooltip. However, descriptive explanations will not be shown.

- When performing Readjustment on a Transcendent Weapon's Sub Ability, the Sub Ability detailed Options will be displayed in the list of adjustable Options.

- Added a Readjustment guide for Transcendent Weapons.

- Improved the Transcendent Weapon "Raging Light" so that aiming is not canceled when firing while in Aim.

- Increased the projectile speed of the Small Warhead Rocket for the Transcendent Weapon "ARMIS."

- Increased the max bounce distance and bounce speed of the Blade of Malice effect for the Transcendent Weapon "Malicious Dominator."

- Decreased the Firearm Recoil Recovery time after firing for the Transcendent Weapons "Raging Light" and "Malicious Dominator."

- When using the Transcendent Weapon "Raging Light," the FOV has been adjusted to provide a wider field of view while aiming.

- Improved the unique effects of the Transcendent Weapons "Raging Light," "Storm Cage," "ARMIS," "Malicious Dominator," and "Emperor's Guard Lance."

Transcendent Weapon

Previous Unique Effect

Improved Unique Effect

Raging Light

Brand of Light

- On hit with a firearm a certain number of times while aiming, creates Brand of Light.

- Hitting Brand of Light deals Additional Damage and inflicts Dispel.

- Hitting the Brand of Light with a firearm while aiming has a chance to trigger Scattering, to deal damage to targets within range.

- Landing a Multi-Hit on Brand of Light with a firearm while aiming triggers Raging Light, to deal damage and bounce between multiple enemies.

ㄴ Each time Raging Light bounces, increases Raging Light damage.

Brand of Light

- On hit with a firearm a certain number of times while aiming, creates Brand of Light.

- Hitting Brand of Light deals Additional Damage and inflicts Dispel.

- On hit with a firearm, has a chance to trigger Scattering, to deal damage to targets within range.

- Landing a Multi-Hit with a firearm triggers Raging Light, to deal damage and bounce between multiple enemies.

ㄴ Each time Raging Light bounces, increases Raging Light damage.

Storm Cage

Lightning Storm

- On hit with a firearm has a chance to trigger Electric Shockwave to deal damage to nearby targets.

- Landing a Firearm Critical Hit a certain number of times triggers Lightning Burst, to deal damage to the target.

- When defeating an enemy, has a chance to create Lightning Storm at the target's location, to deal damage to targets within range.

Lightning Storm

- On hit with a firearm has a chance to trigger Electric Shockwave to deal damage to nearby targets.

- Landing a Firearm Critical Hit a certain number of times triggers Lightning Burst, to deal damage to the target.

- On hit with a firearm a certain number of times and when defeating an enemy, has a chance to create Lightning Storm at the target's location, to deal damage to targets within range.

ARMIS

Autonomous Interception System

- When equipped, grants Countdown at max stacks.

- On hitting an enemy, launches an Interceptor Missile at the target hit and decreases Countdown stacks.

ㄴ On Multi-Hit, launches an additional Interceptor Missile and decreases Countdown stacks.

- When Countdown is exhausted, the next shot launches a Small Warhead Rocket.

- Inflicts Missile Fragment on enemies hit by Interceptor Missiles or Small Warhead Rockets.

- Attacking enemies with Missile Fragment using a firearm causes shots to ricochet to nearby enemies, to deal Additional Damage.

Autonomous Interception System

- When equipped, grants Countdown at max stacks.

- On hitting an enemy, launches an Interceptor Missile at the target hit.

- When using a firearm, decreases Countdown stacks.

ㄴ On Multi-Hit, launches an additional Interceptor Missile and decreases Countdown stacks.

- When Countdown is exhausted, the next shot launches a Small Warhead Rocket.

- Inflicts Missile Fragment on enemies hit by Interceptor Missiles or Small Warhead Rockets.

- Attacking enemies with Missile Fragment using a firearm causes shots to ricochet to nearby enemies, to deal Additional Damage.

Malicious Dominator

Atrocious

- On hitting an enemy, creates Blade of Malice.

- Blade of Malice bounces between multiple enemies, dealing damage.

- On hitting a Weak Point, inflicts Encroachment of Evil on the target.

- Encroachment of Evil deals continuous damage while the effect is active and deals Additional Damage based on the number of stacks.

- When defeating an enemy, triggers Malicious Explosion at the target's location, to deal damage and inflict Malice on targets within range.

Atrocious

- On hitting an enemy, creates Blade of Malice.

- Blade of Malice bounces between multiple enemies, dealing damage.

- On hitting a Weak Point, inflicts Encroachment of Evil on the target.

- Encroachment of Evil deals continuous damage while the effect is active and deals Additional Damage based on the number of stacks.

- When firing, at the hit location, or at the target's location when defeating an enemy, has a chance to trigger Malicious Explosion, to deal damage and inflict Malice on targets within range

Emperor's Guard Lance

Emperor's Guard Lance

- Aiming activates and canceling aim deactivates Preview Mode.

- Firing while in Preview Mode deploys the Emperor's Guard Lance.

ㄴ Deploying additional Emperor's Guard Lances after the Max Maintainable Emperor's Guard Lances has been reached, removes the first Emperor's Guard Lance deployed before deploying a new one.

- If a target within the attack range of Emperor's Guard Lance is hit by a firearm a certain number of times, the Emperor's Guard Lance triggers Emperor's Majesty to deal damage to targets within range.

- If a target within the attack range of Emperor's Guard Lance is hit by a certain number of Multi-Hits, triggers Emperor's Judgment and deals damage to the target.

Emperor's Guard Lance

- Aiming activates and canceling aim deactivates Preview Mode.

- Firing while in Preview Mode deploys the Emperor's Guard Lance.

ㄴ Deploying additional Emperor's Guard Lances after the Max Maintainable Emperor's Guard Lances has been reached, removes the first Emperor's Guard Lance deployed before deploying a new one.

- On hit with a firearm a certain number of times, Emperor's Majesty triggers on all deployed Emperor's Guard Lances to deal damage to targets within range.

- If a target within the attack range of Emperor's Guard Lance is hit by a certain number of Multi-Hits, triggers Emperor's Judgment and deals damage to the target.

- Adjusted the unique effect values of the Transcendent Weapons "ARMIS," "Raging Light," "Storm Cage," "Malicious Dominator," and "Emperor's Guard Lance."

Transcendent Weapon

Previous Value

Updated Value

ARMIS

Interceptor Missile

- Damage: 10% - 1,020%

Interceptor Missile

- Damage: 10% - 1,290%

Raging Light

Brand of Light

- Additional Damage: 12% - 2,310%

- Trigger Condition: 2 hits

Scattering

- Trigger Chance: 50%

- Range: 8m radius

Raging Light

- Max Range: 20m radius

Brand of Light

- Additional Damage: 12% - 3,470%

- Trigger Condition: 1 hit

Scattering

- Trigger Chance: 80%

- Range: 20m radius

Raging Light

- Max Range: 30m radius

Storm Cage

Electric Shockwave

- Applied Targets: 9

- Nearby Enemy Detection Range: 20m radius

Lightning Burst

- Additional Damage: 12% - 3,780%

Electric Shockwave

- Applied Targets: 12

- Nearby Enemy Detection Range: 30m radius

Lightning Burst

- Additional Damage: 12% - 7,890%

Malicious Dominator

Encroachment of Evil

- Additional Damage per Stack: 12% – 510%

Malicious Explosion

- Range: 4m radius

Encroachment of Evil

- Additional Damage per Stack: 12% – 1,020%

Malicious Explosion

- Range: 10m radius

Emperor's Guard Lance

Emperor's Guard Lance

- Duration: 15s

Emperor's Judgment

- Damage: 12% – 3,780%

Emperor's Guard Lance

- Duration: 20s

Emperor's Judgment

- Damage: 12% – 8,190%

- The Skill Power Amplification Rate of Transcendent Weapons will now also apply to Descendant Exclusive Weapons.

ㄴ ATR-0 Prototype, Volcanic Heart, Frost Blossom, Sparky, and Nightmare Launcher

- Improved some Ultimate tier Descendant Modules.

Module Name

Before

After

Improve Driveshaft

When Rolling, 15% chance for Firearm (Explosive) ATK +26%[x] for 5s

When Rolling, 100% chance for Firearm (Explosive) ATK +30%[x] for 10s

Last Stand

On Skill Attack on enemies, consumes all Shield to deal additional damage on top of damage dealt.
Base Damage is 8.5%[x] and the Additional Damage may increase by up to 42.5%[x] depending on Shield Consumption. (Max Shield 10,000)
After activation, for 60s, grants Shield Recovery of 1.5%[x] of Max Shield per second (Cooldown 60s)

On Skill Attack on enemies, consumes all Shield to deal additional damage on top of damage dealt.
Base Damage is 12.5%[x] and the Additional Damage may increase by up to 87.5%[x] depending on Shield Consumption. (Max Shield 2,000)
After activation, for 10s, grants Shield Recovery of 10%[x] of Max Shield per second (Cooldown 10s)

An Iron Will

When Shield is at 0%, DEF +128.3%[x]

When Shield is at 0%, DEF +128.3%[x], Incoming Damage Modifier -10%[+]

Arche Concretion

When using skill, grants 1 stack of Arche Concretion, and when using an Enhanced Skill, grants 10 stacks for 20s (up to 30 stacks)
Arche Concretion: All Attribute Skill Power Boost Ratio (excluding Non-Attribute ATK), Movement Speed, and Firearm (Explosive) ATK -22%[+], regardless of the number of stacks.
Depending on number stacks, DEF +2.1%[x] and MP +1.3%[x]
However, when using Roll or Grappling Hook, removes all stacks

When using skill, grants 1 stack of Arche Concretion, and when using an Enhanced Skill, grants 3 stacks for 20s (up to 10 stacks)
Arche Concretion: All Attribute Skill Power Boost Ratio (excluding Non-Attribute ATK), Movement Speed, and Firearm (Explosive) ATK -22%[+], regardless of the number of stacks.
Depending on number stacks, DEF +6.3%[x] and MP +3.9%[x]
However, when using Roll or Grappling Hook, -2 stacks

Walk a Tightrope

When HP is 50% or lower, Skill Power Modifier +30%[+], Firearm (Explosive) ATK +30%[x]

When HP is 80% or lower, Skill Power Modifier +30%[+], Firearm (Explosive) ATK +30%[x]

Elemental Resistance Battlesuit

Converts 0.005%[x] of DEF to a percentage, and then adds that to Incoming Damage Modifier (Up to -10%[+])
When Attribute DMG is received, adds 0.4%[x] of DEF to Attribute Resistance against the received Attribute DMG for 10s
(Up to 3 stacks, 800[+] per stack, this effect is not stackable)

Converts 0.005%[x] of DEF to a percentage, and then adds that to Incoming Damage Modifier (Up to -15%[+])
When Attribute DMG is received, adds 0.4%[x] of DEF to Attribute Resistance against the received Attribute DMG for 10s
(Up to 4 stacks, 800[+] per stack, this effect is not stackable)

Critical Point Breakthrough

Grants Critical Point for every 2 Buffs applied to self.
Critical Point: DEF -3%[x], but Movement Speed +3%[x] and Skill Power Modifier +6%[+]
(Up to 5 stacks, effect ends when there are less than 2 buffs)

Grants Critical Point for every 1 Buff applied to self.
Critical Point: DEF -2%[x], but Movement Speed +5%[x] and Skill Power Modifier +8%[+]
(Up to 5 stacks, effect ends when there is less than 1 buff)

Intimidation Release

When landing a Skill Attack, deals 85%[x] of DEF as Additional Damage to the target (Up to 325,000 of DEF, Cooldown Against Same Target 8s)

When landing a Skill Attack, has a 20% chance to deal 110%[x] of DEF as Additional Damage to the target (Up to 325,000 of DEF)

Narcissism

While Sprinting, Skill Cost -3.3%[+] and Skill Cooldown +3.3%[+] every second (Up to 10 stacks)

While Sprinting, grants Narcissism every second
Narcissism: Skill Cost -3.3%[+] and Skill Cooldown +2%[+] for 3s (Up to 10 stacks)

Conditional Recharge

When using skill, consumes 17.5%[x] of Max HP and recovers 12.2%[x] of Max Shield (However, neither happens when HP is 1 or lower)

When using skill, consumes 4%[x] of Max HP and recovers 9%[x] of Max Shield (However, neither happens when HP is 1 or lower)

Life on the Edge

When HP is 50% or lower, Skill Critical Hit Damage +59.7%[x]

When HP is 80% or lower, Skill Critical Hit Damage +59.7%[x]

 

(6) Monsters

- Karel's Mothership

ㄴ Improved the visual effect of the destructible Arche Sword used by the Commander "Pattern-Enhanced Arche Slayer" in the Conquest Difficulty of "Karel's Mothership."

ㄴ Added a visual effect indicating the Melee Attack range of the Commander "Reborn Alzaroke" in "Karel's Mothership."

ㄴ Fixed an issue where the clone summoned by the Commander "Torisar the Curse-Spreader" in the Conquest Difficulty of "Karel's Mothership" despawned with an awkward animation at the expiration of its duration.

- Miscellaneous

ㄴ The Commander "Eterllick" previously had only certain Weak Point Parts that could be attacked; this has been changed so that all Parts can now be attacked with Firearms and Skills.

ㄴ Updated Commander "Eterllick" so that hitting a Weak Point Part with a Firearm now deals Additional Damage.

ㄴ Decreased the HP and DEF of the object orbiting above the head of the Commander "Khulan," and its flight radius and altitude have also been decreased.

ㄴ Increased the stopped duration of the object orbiting above the head of the Commander "Khulan."

 

(7) Collectibles

- Changed the contents of the Common Collectibles Box and Premium Collectibles Box.

ㄴ Common Collectibles Box

Deleted Collectibles

Tier

Added Collectibles

Tier

Yujin (S) - Skill 1

Common

Yujin (S) - Classic 1

Common

Yujin (S) - Skill 1

Rare

Yujin (S) - Classic 1

Rare

Yujin (S) - Skill 1

Ultimate

Yujin (S) - Classic 1

Ultimate

Luna (S) - Skill 1

Common

Bunny (S) - Classic 1

Common

Luna (S) - Skill 1

Rare

Bunny (S) - Classic 1

Rare

Luna (S) - Skill 1

Ultimate

Bunny (S) - Classic 1

Ultimate

Hailey (S) - Skill 1

Common

Valby (S) - Classic 1

Common

Abyss Scarab (M) - Classic 1

Common

Seudo: Legion of Immortality Commander (S) - Classic 1

Common

Recently Started Bunny Puzzle

Common

Bare Descendant Accessory Display Stand

Common

Almost Finished Bunny Puzzle

Rare

Plain Descendant Accessory Display Stand

Rare

Completed Bunny Puzzle

Ultimate

Lavish Descendant Accessory Display Stand

Ultimate

Bare Celebratory Present

Common

Empty 7-Year-Old Albion

Common

- Premium Collectibles Box

Deleted Collectibles

Tier

Added Collectibles

Tier

Yujin (S) - Skill 1

Common

Yujin (S) - Classic 1

Common

Yujin (S) - Skill 1

Rare

Yujin (S) - Classic 1

Rare

Yujin (S) - Skill 1

Ultimate

Yujin (S) - Classic 1

Ultimate

Luna (S) - Skill 1

Common

Bunny (S) - Classic 1

Common

Luna (S) - Skill 1

Rare

Bunny (S) - Classic 1

Rare

Luna (S) - Skill 1

Ultimate

Bunny (S) - Classic 1

Ultimate

Hailey (S) - Skill 1

Common

Valby (S) - Classic 1

Common

Hailey (S) - Skill 1

Rare

Valby (S) - Classic 1

Rare

Hailey (S) - Skill 1

Ultimate

Valby (S) - Classic 1

Ultimate

Abyss Scarab (M) - Classic 1

Common

Seudo: Legion of Immortality Commander (S) - Classic 1

Common

Abyss Scarab (M) - Classic 1

Rare

Seudo: Legion of Immortality Commander (S) - Classic 1

Rare

Abyss Scarab (M) - Classic 1

Ultimate

Seudo: Legion of Immortality Commander (S) - Classic 1

Ultimate

Recently Started Bunny Puzzle

Common

Bare Descendant Accessory Display Stand

Common

Almost Finished Bunny Puzzle

Rare

Plain Descendant Accessory Display Stand

Rare

Completed Bunny Puzzle

Ultimate

Lavish Descendant Accessory Display Stand

Ultimate

Bare Celebratory Present

Common

Empty 7-Year-Old Albion

Common

Plain Celebratory Present

Rare

Leftover 7-Year-Old Albion

Rare

Special Celebratory Present

Ultimate

Full 7-Year-Old Albion

Ultimate

 

(8) Party

- Added 1 Social Tag.

ㄴ Cradle of Evolution

 

(9) UI & UX

- Updated the Mission Results screen to display Unique Arche Factor EXP only when it has actually been acquired.

- Added new keyword tags to the Research Institute and adjusted the sort order.

ㄴ Descendants: Ultimate Hailey, Luna, Lepic

- Added Accelerate Research items and acquisition source information to the Library.

- Updated the Event UI to allow players to view currently active Event effects.

- Improved some features of the name change pop-up.

ㄴ The cursor will now be active in the input field as soon as the pop-up opens and the confirm/cancel keys will function even while the cursor is active.

ㄴ Changed the confirm key as follows.

PC

XBOX

PS5

 

(10) Miscellaneous

- Changed the max amount that can be entered during a Trade.

ㄴ Before: 10,000 Caliber

ㄴ After: 25,000 Caliber

- Changed the Private Trading Fee and added a Transcendent Weapon fee.

ㄴ Trigger Module: 500,000 Gold → 200,000 Gold

ㄴ Ancestors Module: 1,500,000 Gold → 500,000 Gold

ㄴ Transcendent Weapon: 1,000,000 Gold

- Added a damage display option that consolidates all damage and combines it into a single value displayed at regular intervals.

ㄴ Merge Damage

- Fixed an issue where the Makeup Bundle product was not displaying correctly when a Head Skin that covers the face was equipped.

- Easy Anti-Cheat (EAC) will be removed due to a change in the security system.

ㄴ Game security features will continue to be provided through a different security solution.

 

Bug Fixes

(1) Descendants

- Fixed an issue where the Raven "Law of the Back Alley" Module's passive effect "Additional Damage per Edict" was dealing more damage than the intended value.

- Fixed an issue where the "Aurora" damage from the Serena "Battlefield Nun" Module was being applied abnormally.

- Fixed an issue where the Skill Power Increase was not resetting after equipping the Ultimate Viessa Transcendent Module "Frost Bullet," using the Transcendent Weapon "Frost Blossom," and then switching to another Weapon.

 

(2) Equipment & Modules

- Fixed the tooltip related to Excessive Bleeding granted by the Transcendent Weapon "Unleashed Instinct."

- Fixed an issue where the Fire Rate limit value did not follow the Transcendent Weapon's Fire Rate limit when using a Exclusive Weapon while a Transcendent Weapon was equipped.

- Fixed an issue where the Grappling Hook would intermittently fire in an unintended direction on PS5.

 

(3) Content

- Trials

ㄴ In Trials, players will now always face the same direction in the first zone after progressing through a Round.

ㄴ Fixed an issue where players could re-enter a Mission during the waiting period before automatic movement to Albion after selecting "Escape" in Trials.

ㆍ The wait time when selecting "Escape" has been changed from 100s to 20s.

ㄴ Fixed an issue where some Event Challenges were being judged abnormally when playing with a Rotational Build in Trials.

ㄴ Fixed an issue where the reroll button and remaining reroll count on the Variable Code selection screen were being obscured by the Rounds/Item Acquisition Unavailable message in Trials.

ㄴ Fixed an issue where Gold rewards were not displayed in the EXP area on the entry screen in Trials.

ㄴ Fixed an issue where the text in the Variable Code list was displayed too small in Trials.

- Miscellaneous

ㄴ Fixed an issue where completing Stage 10 of the Void Erosion Purge during the Sub Quest <Learning to Equip Cores> did not complete the Quest.

 

(4) Monsters

- Karel's Mothership

ㄴ Fixed an issue where players intermittently took damage in the Safe Zone after being Resurrected during the "Colossal Karel" combat.

- Miscellaneous

ㄴ Fixed an issue where the projectile and hit range of charge shot skill of the Commander "Goroth" did not match.

ㄴ Fixed an issue where the sniper monster's pre-shot warning laser appeared misaligned with the actual attack direction.

ㄴ Fixed an issue where the fire ring of the Colossus "Pyromaniac" was not removed when the Colossus was killed.

 

(5) UI & UX

- Fixed an issue where the bottom menu intermittently disappeared when changing the control device in the Inventory.

- Fixed an issue where Module information for Weapons not owned by the player could be viewed on the Weapons List screen.

- Fixed an issue where some products in the Shop's recommended items extended beyond the list area.

- Following the fix for the above issue, the purchase UI display method for the following products in the Shop will be changed.

Main Category

Sub Category

Product Name

Special Bundle

Growth Special Offer

Daily Energy Activator

Special Bundle

Growth Special Offer

Daily Crystallization Catalyst

Special Bundle

Growth Special Offer

Daily Fine Adjustment Control Axis

Special Bundle

Growth Special Offer

Daily Dimension Analyzer

 

(6) Miscellaneous

- Fixed an issue where the Fellow was not visible when viewing a Descendant in the same session.

- Fixed an issue where it was difficult to check detailed Options when the Trigger Module description became too long.

- Fixed an issue where an abnormal UI was displayed on the Customize Name Card preview screen.

- Fixed an issue where the rear light effect of the Orca Vehicle Skin "Nightfall Syndicate" was glowing excessively bright.

- Fixed an issue where players were intermittently unable to pass through the door when entering Photo Mode in the Lounge.

- Fixed an issue where some products distributed through in-game Events were appearing in the Customization list even when not owned.

- Fixed an issue where a red dot was displayed on the reward banner for Battle Pass rewards at a time when they could not be acquired.

- Fixed an issue where the Battle Pass main image appeared abnormally.

- Fixed an issue where the "Consume Transcendent Trait Elements" Assignment in the "Discovering the Value of Transcendence" Week 4 Battle Pass Weekly Challenges was not being consumed after purchasing Deslin's Transcendent Weapon.

- Fixed an issue where the Gold boost from the Boost Event "Descendant's Weekend" was not applied to Interim Review rewards in Special Operations.

- Fixed an issue where Trade Protection status was intermittently not lifted.

 

Thank you.