Greetings, Descendants!
Here are the details of The First Descendant Patch 1.3.35.
Descendants, please reconnect to the game for smoother gameplay.
■ Patch Date
- 07.23.2026 (Thu) 00:00 PDT
■ Platforms
- Steam, Xbox, PS5
■ Patch Details
Content Improvements
(1) Onslaught Mode
| # Designer's Comment We have been consistently monitoring your feedback regarding the difficulties you are experiencing in high-difficulty co-op content, such as Onslaught Mode, due to other Descendants leaving the mission midway.
First, we would like to clarify the system that is currently in place. Currently, if players leave during a multiplayer session and the active player count decreases, a feature is triggered where newly spawned monsters have their stats dynamically scaled to match the remaining number of players. This feature is also actively applied to Clash Mode.
However, we realize that due to a lack of clear guidance regarding this feature, many Descendants may have found it difficult to actually notice or feel these adjustments during gameplay. We apologize for our lack of explanation on this matter. Moving forward, we plan to add clear in-game indicators so that you can easily confirm when this scaling feature is active.
That being said, we do not believe that simply adjusting monster stats based on player count fully resolves the core issue of mid-game quits in high-difficulty co-op content. In actual gameplay, a sudden drop in combatants inherently disrupts the flow of the operation and can place an undeniable extra burden on the remaining Descendants.
We view repeated mid-game quitting as a serious issue that negatively impacts the gameplay experience of other Descendants. Therefore, going beyond mere UI improvements, we are preparing separate, dedicated countermeasures to address this behavior.
We will share the exact details of these countermeasures and the update schedule through our future Patch Notes as soon as they are finalized. We will continue to closely monitor and refine the co-op combat environment to ensure a more stable and enjoyable experience for everyone. |
(2) Miscellaneous
- ETA-0
ㄴ Added the following items to the Exchange Intercept Battle Rewards.
ㆍ Skin "Blazing One"
ㆍ 20 additional Skins will be added, excluding Descendants Harris and Dia.
ㆍ Harris, Dia, and Raven Skins are scheduled to be added in Season 4 Episode 1.
ㆍ Back Attachment "Colotoys - Lava Citadel"
ㆍ Period: After the 07.23.2026 (Thu) patch - 08.19.2026 (Wed) 23:59 PDT
ㄴ The purchase limit for the following items in the Exchange Intercept Battle Rewards has been reset.
| Gold |
| Kuiper Shards |
| Quantum Incubators |
| Void Abyss Metal Fragments |
| Quantum Crystals |
| Nano Compounds |
| Dimensional Stabilization Keys |
| Precision Ion Accelerators |
| Ion Accelerators |
| Collectible Coins |
Bug Fixes
(1) Descendants
- Fixed an issue where the "Aurora" duration included in Serena's Transcendent Module "Battlefield Nun" did not function as described in the tooltip.
- Fixed an issue where the cooldown of Nell's Transcendent Module "Restored Heart" was omitted from the previous across-the-board Descendant Skill cooldown decrease and was not decreased.
- Fixed an issue where the "Small Supply Ship" from Enzo's "Perfect Support" skill remained in the Field when switching Descendants while the "Small Supply Ship" was active.
(2) Equipment & Modules
- Fixed an issue where the Special Attack icon was not displayed when acquiring the Liberation effect via the Ultimate Weapon "Deus Ex Manus" Unique Ability.
- Fixed an issue where the Ultimate Weapon "Hammer and Anvil" prevented the use of "Hang On" during Colossus Part Removal.
- Fixed an issue where the "Rest" effect did not propagate if certain entities summoned by the Ultimate Weapon "Shackles of Mortality" were not defeated in 1 hit.
(3) Content
- Fixed an issue where an error pop-up appeared when attempting a Critical Point Breakthrough Intercept Battle while Party Members with different max unlocked Critical Point sections were present.
(4) Monsters
- Fixed an issue where the "Weaken Skills" debuff effect was displayed as "Skill Interruption" when playing in Korean.
(5) UI & UX
- Fixed an issue where the Guaranteed Option info for the Ancestors Module, a Weekly Bonuses benefit, was not displayed in the Onslaught Mode entry UI.
- Fixed an issue where rewards obtainable only in Intercept Battles were not visible in the Library - Target Reward List pop-up.
- Fixed an issue where the owned count per reward was not displayed during Forced Shaping when the Shaping Count exceeded 100% while shaping Amorphous Materials.
- Updated the Mission objective description for the HQ Special Order "Intercept High-Threat Colossi" from Intercept Battle Hard Difficulty to Intercept Battle "Extreme" Difficulty.
- Fixed an issue where 2 Mission icons were displayed when designating a Mission as a waypoint on the Map.
- Fixed an issue where the game intermittently closed when repeatedly opening and closing the Event UI.
(6) Miscellaneous
- Fixed an issue where some Challenge names in the Event Challenge "Descendant Firepower Checkpoint Mission" were applied incorrectly.
- Fixed an issue where the progress count was not accumulating in the UI when continuing additional Missions after achieving 100% personal contribution in "Assemble Event I."
- Fixed an issue where the screen was displayed abnormally bright when clicking the "Awesome Burger Bundle" after entering the Shop in Albion.
- Fixed an issue where the camera settings did not return to their default state when moving while an Emote was playing in Albion.
- Fixed an issue where certain parts of the "Ines (S) - Skill 1" Figurine were displayed incorrectly.
- Fixed an issue where Coupon-related information was displayed when purchasing an Intercept Battle Themed Skin from the Intercept Battle Rewards Exchange Shop.
- Fixed an issue where the acceleration available indicator was displayed in duplicate in the Research list during Research.
- Fixed an issue where the painting motion in the Lounge was intermittently displayed incorrectly.
Thank you.

