# PST 2026.01.15 (Thu) 00:30 - Some details of “Descendant Rebalance/Improvements > (1) Enzo” have been updated.
Greetings, Descendants!
Here are the details on The First Descendant Patch 1.3.16.
Descendants, please reconnect to the game for smoother gameplay.
■ Patch Date
- 01.14.2026 (Wed) 23:00 PST
■ Platforms
- Steam, XBOX SERIES X│S, PS5
■ Patch 1.3.16
New Content - Breach Tracking

- Breach Tracking becomes available after completing the sub quest "Anomalous Dimensional Imbalance Phenomenon."
- Features of Breach Tracking are as follows:
ㄴ You can enter by clicking the "Breach Tracking" icon on the Map or via the "Breach Tracking" menu in the Special Operations Terminal.
ㄴ You enter one of three zones, and a mission will progress in different ways based on chance in each zone.
ㄴ Completing the mission spawns Amorphous Dimensional Stones, which can be opened with Dimensional Stabilization Keys to obtain rewards.
ㄴ Where to Obtain Dimensional Stabilization Keys
ㆍ Field Colossus: Drops 1-70
ㆍ Field Intercept Battle – Wall Crasher: Drops 10-400
ㆍ ETA-0 Shop: Purchased with Quality Certified ETA Vouchers
ㄴ A total of 3 Amorphous Dimensional Stones will spawn, each requiring a different number of keys.
ㆍ
Resonating Amorphous Dimensional Stone: Requires 20 Dimensional Stabilization Keys
ㆍ
Faint Amorphous Dimensional Stone: Requires 20 Dimensional Stabilization Keys
ㆍ
Shining Amorphous Dimensional Stone: Requires 30 Dimensional Stabilization Keys
ㄴ If you have enough keys, you can open all three Dimensional Stones and obtain rewards.
ㆍ Resonating Amorphous Dimensional Stone
ㆍ Resonating Amorphous Dimensional Stones grant Gold.
| Item | Qty | Chance |
| Gold | 500,000 | 67.5% |
| 1,000,000 | 22.5% | |
| 3,000,000 | 7.5% | |
| 10,000,000 | 2.5% |
ㆍ Faint Amorphous Dimensional Stone
ㆍ Faint Amorphous Dimensional Stones grant Superconductive Cooling Units.
| Item | Qty | Chance |
| Superconductive Cooling Unit | 40 | 67.5% |
| 80 | 22.5% | |
| 100 | 7.5% | |
| 500 | 2.5% |
ㆍ Shining Amorphous Dimensional Stone
ㆍ Shining Amorphous Dimensional Stones grant a variety of items.
ㆍ The rewards from the Shining Amorphous Dimensional Stones are subject to change.
| Item | Qty | Chance | Details | ||||||||||
| Amorphous Alloy Steel | - | 24.25% |
| ||||||||||
| Writhing Organic Matter | - | 24.25% |
| ||||||||||
| Ultrafine Particle Alloy | - | 24.25% |
| ||||||||||
| Photon Quantum Crystal | - | 24.25% |
| ||||||||||
| Crystallization Catalyst | 1 | 1% |
| ||||||||||
| Gold | 10,000,000 | 1% |
| ||||||||||
| Kuiper Shard | 1,000,000 | 1% |
|
Modules
(1) Trigger Modules
- 3 new Trigger Modules have been added.
| Name | Effect |
| Kill Chain | When a target summoned by a Summon type skill attacks an enemy, grants Strike Target. When the caster hits a target inflicted with Strike Target using a weapon, deals additional damaged based on Skill Power. Strike Target is stackable and each weapon hit removes a stack. |
| Tactical Strike | When using an Explosive Projectile type skill, inflicts Tactical Target on the hit target. Using a Supply type skill on an enemy inflicted with Tactical Target causes an explosion that deals AoE damage. This effect is removed once its duration expires. |
| Two Face | When using a Chain type skill, has a chance to grant Heads or Tails to self. Applies a cooldown after granting the effect. - Heads: Increases Skill Power - Tails: Increases Skill Range |
- Forbidden Sanctuary - Upon completing a Mission, there is a 10% chance to obtain a Trigger Module Loot E, which contains one of three new Trigger Modules.
- The content reward for obtaining the Trigger Module Selection Box has been changed to Trigger Module Selection Box A.
ㄴ Trigger Module Selection Box A
ㆍ This selection box contains 21 existing Trigger Module Selection Box components and 3 new Trigger Modules.
ㆍ Reward-granting content: Axion Plains, Wall Crasher, Void Vessel: Medium-Sized Facility Zone, Supermassive Receptor, Forbidden Sanctuary
- New Trigger Modules have also been added to Trigger Module-related rewards for defeating the Wall Crasher.
ㄴ Guaranteed rewards
ㆍ (Before) Obtain 5 from 21 Trigger Module types
ㆍ (After) Obtain 5 from 24 Trigger Module types
ㄴ Trigger Module rewards obtained at a low chance
ㆍ (Before) Obtain 1 of each of 21 Trigger Module types, for a total of 21
ㆍ (After) Obtain 1 of each of 24 Trigger Module types, for a total of 24
(2) Modules
- 2 new Modules have been added.
| Category | Tier | Module Group | Name | Effect |
| Descendant | Ultimate | Arche Tech | Infection Amplifier | Infected Weapon Target: On inflicting Arche Infection on a target, grants Infection Amplifier to self. Infection Amplifier: Has a 30% chance to deal 250% of Skill Power as additional damage on Skill hit against a target inflicted with Arche Infection for 10s. |
| Descendant | Ultimate | Support Tech | Aftershock Catalyst | Ground Eruption Target: When Ground Eruption deals additional damage to a target, grants Skill Cooldown -18.4%[+] for 10s. While the effect is active, recovers 2.5% of Max MP every 1s. (Cooldown 20s) |
ㄴ You can acquire one of two types when defeating Commanders in Axion Plains.
ㄴ 5% chance to obtain it as a Forbidden Sanctuary mission completion reward.
ㄴ Can be obtained by Combining modules.
| Lounge | Figurine | Viessa (S) - Idol 1 |
| Lounge | Ornament | Dazzling Headphone Display Stand |
| Lounge | Ornament | Unique Headphone Display Stand |
| Lounge | Ornament | Plain Headphone Display Stand |
Descendant Rebalance/Improvements
- The skill performance displayed is based on level 4 skills.
(1) Enzo
- Adjusted the performance of the following skills.
Default Skill
- Fire Supporter → Renamed to "Firing Specialist"
- Additional Effects
ㄴ Consuming the required amount of specific Rounds activates a Prep Effect.
ㄴ Gains the Firing Specialist buff when 3 Prep Effects are activated.
ㆍ Basic Info
ㆍ Rounds Capacity Increase: 60%
ㆍ Weapon Change Speed +25%
ㆍ Recoil -30%
ㄴ Prep Effects: General Rounds
ㆍ Required Consumption: 56 rounds
ㄴ Prep Effects: Special Rounds
ㆍ Required Consumption: 56 rounds
ㄴ Prep Effects: Impact Rounds
ㆍ Required Consumption: 14 rounds
ㄴ Prep Effects: High-Power Rounds
ㆍ Required Consumption: 12 rounds
ㄴ Firing Specialist
ㆍ Duration: 30s
ㆍ (Updated) Firearm (Explosive) ATK Increase: 150% 75%
ㆍ Additional damage when attacking with a firearm: Firearm (Explosion) Damage x Damage Multiplier%
ㆍ Damage Multiplier: Max Shield x 0.69%
ㆍ Max Damage Multiplier: 171.0%
- Start Supply
ㄴ It can now be used while Sprinting.
ㄴ Adjusted to allow for faster transitions to other actions after use.
ㄴ Supply Range of the Bullet Supplying Device has been increased.
ㄴ Basic Info
ㆍ Cooldown: 35s → 45s
ㆍ MP Cost: 35 → 24
ㄴ Bullet Supplying Device
ㆍ Field Supplies: 8% → 80%
ㆍ Intercept Battle Supplies: 12% → 80%
ㄴ Quick Load → Renamed to "Firearm Reinspection"
ㆍ Fire Rate +15%
ㆍ Recoil -20%
ㆍ Reload Time Modifier (Removed)
- Explosive Drone
ㄴ It can now be used while Sprinting.
ㄴ Adjusted to allow for faster transitions to other actions after use.
ㄴ Using the skill reloads the currently equipped weapon.
ㄴ Basic Info
ㆍ Max Stacks: 2 → 3
ㆍ Stack Cooldown: 19s → 23s
ㆍ MP Cost: 19 → 18
ㄴ Explosive Drone
ㆍ Explosion Damage Range: 3m → 4.5m
ㆍ Max Expandable Range: 300% → 250%
- Enhance Combat Suit → Renamed to "Enhance Combat Suit (Defense)"
ㄴ It can now be used while Sprinting.
ㄴ Adjusted to allow for faster transitions to other actions after use.
ㄴ Arche Type: Dimension → Singular
ㄴ Basic Info
ㆍ Cooldown: 30s → 45s
ㆍ MP Cost: 40 → 30
ㄴ Enhance Combat Suit
ㆍ Duration: 6s → 8s
ㆍ Continuous Shield Recovery: 6% → 10%
ㆍ Movement Speed Increase: 15% (Added)
- Perfect Support
ㄴ It can now be used while Sprinting.
ㄴ Adjusted to allow for faster transitions to other actions after use.
ㄴ Arche Type: Singular → Dimension
ㄴ Basic Info
ㆍ Cooldown: 90s → 120s
ㆍ MP Cost: 60 → 50
ㄴ Small Supply Ship
ㆍ Duration: 7.5s → 15s
ㆍ Damage: 15.9% → 354.6%
ㄴ Small Missiles (New)
ㆍ Missiles Fired: 3
ㆍ Fire Interval: 1.5s
ㆍ Explosion Damage: 2016.3%
ㆍ Explosion Damage Range: 4.0m
ㆍ Max Expandable Range: 250%
ㄴ Big Missile
ㆍ Explosion Damage: 138.2% → 7559.7%
ㆍ Max Expandable Range: 300% → 250%
ㄴ Supply Bullets
ㆍ Supply Cycle: 1.5s → 1s
ㆍ Field Supplies: 11% → 7%
ㆍ Intercept Battle Supplies: 11% → 7%
ㄴ Perfect Support
ㆍ Firearm ATK Increase 20% → Firearm (Explosive) ATK Increase 25%
ㆍ Multi-Hit Damage Increase: 20% (New)
ㆍ Firearm Critical Hit Rate Increase (Removed)
ㆍ Reload Time Modifier (Removed)
Modification Module "Compressed Bullet"
Supply Tactical Armor → Renamed to Compressed Bullet
Compressed Bullet
- Consuming the required amount of specific Rounds activates a Prep Effect.
- Gains the Firing Specialist buff when 3 Prep Effects are activated.
ㄴ Basic Info
ㆍ Ammo Cost per shot +2
ㆍ Rounds Capacity Increase: 60%
ㆍ Weapon Change Speed +25%
ㆍ Recoil -30%
ㄴ Prep Effects: General Rounds
ㆍ Required Consumption: 56 rounds
ㄴ Prep Effects: Special Rounds
ㆍ Required Consumption: 56 rounds
ㄴ Prep Effects: Impact Rounds
ㆍ Required Consumption: 14 rounds
ㄴ Prep Effects: High-Power Rounds
ㆍ Required Consumption: 12 rounds
ㄴ Firing Specialist
ㆍ Duration: 30s
ㆍ (Updated) Firearm (Explosive) ATK Increase: 200% 125%
ㆍ Additional damage when attacking with a firearm: Firearm (Explosion) Damage x Damage Multiplier%
ㆍ Damage Multiplier: Max Shield x 1.03%
ㆍ Max Damage Multiplier: 256.5%
Start Supply (New)
- It can now be used while Sprinting.
- Adjusted to allow for faster transitions to other actions after use.
- Supply Range of the Bullet Supplying Device has been increased.
- Basic Info
ㄴ Cooldown: 30s
ㄴ MP Cost: 20
- Bullet Supplying Device
ㄴ Duration: 12s
ㄴ Field Supplies: 100%
ㄴ Intercept Battle Supplies: 100%
ㄴ Max Spawned: 2
- Firearm Reinspection
ㄴ Fire Rate +15%
ㄴ Recoil -20%
Explosive Drone (New)
- It can now be used while Sprinting.
- Adjusted to allow for faster transitions to other actions after use.
- Using the skill reloads the currently equipped weapon.
- Basic Info
ㄴ Max Stacks: 3
ㄴ Stack Cooldown: 23s
ㄴ MP Cost: 18
- Explosive Drone
ㄴ Explosion Damage Range: 4.5m
ㄴ Max Expandable Range: 250%
ㄴ Round Recovery on Use: 5%
Modification Module "Supply Firearm Enhancer"
- Supply Firearm Enhancer
ㄴ The range of the Firearm Enhancement Device's Firearm Enhancer effect has been increased.
ㄴ Firearm Enhancer is now removed upon consuming a certain number of bullets or switching weapons, rather than upon reloading or changing weapons.
ㄴ Basic Info
ㆍ MP Cost: 30 → 20
ㄴ Firearm Enhancer (General Rounds)
ㆍ Max Bullets: 125
ㆍ Firearm Critical Hit Rate Increase: 25%
ㄴ Firearm Enhancer (Special Rounds)
ㆍ Max Bullets: 125
ㆍ Multi-Hit Chance Increase: 15%
ㆍ Multi-Hit Damage Increase: 35%
ㆍ Firearm Critical Hit Damage -100%
ㄴ Firearm Enhancer (Impact Rounds)
ㆍ Max Bullets: 80
ㆍ Weak Point Damage Increase: 40%
ㆍ Effective Range (Drop-off start): 100%
ㆍ Effective Range (Drop-off end): 100%
ㄴ Firearm Enhancer (High-Power Rounds)
ㆍ Max Bullets: 50
ㆍ Firearm Critical Hit Damage Increase: 30%
ㆍ Explosion Radius: 60%
ㆍ Shell Capacity: 20%
Modification Module "Reinforce Front Line"
- Start Supply (New)
ㄴ Basic Info
ㆍ Cooldown: 45s
ㆍ MP Cost: 24
- Bullet Supplying Device
ㄴ Duration: 12s
ㄴ Field Supplies: 80%
ㄴ Intercept Battle Supplies: 80%
ㄴ Max Spawned: 2
- Firearm Reinspection
ㄴ DEF Increase Amount +40% (New)
ㄴ Fire Rate +15%
ㄴ Recoil -20%
- Reinforce Front Line
ㄴ Basic Info
ㆍ Cooldown: 25s → 60s
ㆍ MP Cost: 30 → 25
ㄴ Front Line Reinforcement Device
ㆍ Duration: 10s → 8s
ㆍ Range: 6m → 9m
ㆍ Max Expandable Range: 300% → 250%
ㆍ DEF Increase: 50% (New)
ㆍ Firearm (Explosive) ATK Increase: (Max HP + Max Shield) x 0.2%
ㆍ Max Firearm (Explosive) ATK Increase: 120% (New)
- Perfect Support (New)
ㄴ Basic Info
ㆍ Cooldown: 120s
ㆍ MP Cost: 60 → 50
ㄴ Small Supply Ship
ㆍ Duration: 15s
ㆍ Damage: 354.6%
ㄴ Small Missiles
ㆍ Missiles Fired: 3
ㆍ Fire Interval: 1.5s
ㆍ Explosion Damage: 2016.3%
ㆍ Explosion Damage Range: 4.0m
ㆍ Max Expandable Range: 250%
ㄴ Big Missile
ㆍ Explosion Damage: 7559.7%
ㆍ Max Expandable Range: 250%
ㄴ Supply Bullets
ㆍ Supply Cycle: 1.5s → 1s
ㆍ Field Supplies: 11% → 7%
ㆍ Intercept Battle Supplies: 11% → 7%
ㄴ Perfect Support
ㆍ Max HP Increase: 35%
ㆍ Accuracy: 35%
Modification Module "Concentrated Fire"
- Firing Specialist (Concentrated Fire)
ㄴ Consuming the required amount of specific Rounds activates a Prep Effect.
ㄴ Gains the Firing Specialist buff when 3 Prep Effects are activated.
ㆍ Basic Info
ㆍ Rounds Capacity Increase: 60%
ㆍ Weapon Change Speed +25%
ㆍ Recoil -30%
ㆍ Prep Effects: General Rounds
ㆍ Required Consumption: 56 rounds
ㆍ Prep Effects: Special Rounds
ㆍ Required Consumption: 56 rounds
ㆍ Prep Effects: Impact Rounds
ㆍ Required Consumption: 14 rounds
ㆍ Prep Effects: High-Power Rounds
ㆍ Required Consumption: 12 rounds
ㆍ Firing Specialist
ㆍ Duration: 30s
ㆍ Skill Critical Hit Rate Increase: 30%
- Start Supply (New)
ㄴ Basic Info
ㆍ Cooldown: 25s
ㆍ MP Cost: 20
ㄴ Bullet Supplying Device
ㆍ Duration: 12s
ㆍ Field Supplies: 80%
ㆍ Intercept Battle Supplies: 80%
ㆍ Max Spawned: 2
ㄴ Firearm Reinspection
ㆍ Fire Rate +15%
ㆍ Recoil -20%
- Explosive Drone
ㄴ It can now be used while Sprinting.
ㄴ Adjusted to allow for faster transitions to other actions after use.
ㄴ Arche Type: Dimension → Singular
ㄴ Using the skill reloads the currently equipped weapon.
ㄴ Basic Info
ㆍ Stack Cooldown: 21s → 20s
ㆍ MP Cost: 21 → 20
ㄴ Explosive Drone
ㆍ Explosion Damage Range: 3m → 4.5m
ㆍ Max Expandable Range: 300% → 250%
- Enhance Combat Suit (Assault) (New)
ㄴ Arche Type: Dimension → Singular
ㄴ Basic Info
ㆍ Cooldown: 45s
ㄴ Enhance Combat Suit
ㆍ Duration: 8s
ㆍ Firearm attacks deal 398.6% of Skill Power as additional damage within a 5m radius around the target (New)
ㆍ Cooldown: 0.5s
ㆍ Continuous Shield Recovery: 10%
ㆍ Movement Speed Increase: 15% (New)
- Concentrated Fire
ㄴ It can now be used while Sprinting.
ㄴ Adjusted to allow for faster transitions to other actions after use.
ㄴ Basic Info
ㆍ Cooldown: 75s → 90s
ㆍ MP Cost: 60 → 45
ㄴ Combat Drone
ㆍ Duration: 14s → 15s
ㆍ Damage: 76.5% → 574.6%
ㆍ Damage Increase when Enhanced: 20% (New)
ㆍ Time Required for Enhancement: 6s (New)
ㆍ Duration Increase on Skill Critical Hit Attack: 2s (New)
ㆍ Max Drone Duration Increase: 60s (New)
ㄴ Small Missiles (New)
ㆍ Missiles Fired: 3
ㆍ Fire Interval: 0.5s
ㆍ Explosion Damage: 2221.9%
ㆍ Explosion Damage Range: 4m
ㆍ Max Expandable Range: 250%
ㄴ Supply Bullets
ㆍ Supply Cycle: 1.5s → 1s
ㄴ Concentrated Fire (Deleted)
(2) Jayber
- Adjusted the performance of the following skills.
Turret Sync
- Turret Sync grants varying effects depending on the target.
- The activation and removal conditions are the same.
- Jayber
ㄴ Firearm ATK Increase: 20% → 30%
ㄴ Firearm Fire Rate: 20% (New)
ㄴ Reload Speed: 30% (New)
ㄴ Skill Power Increase (Removed)
- Jayber's Turrets
ㄴ Skill Power Increase: 20% (Retained)
ㄴ Firearm ATK Increase (Removed)
Assault Turret
- This applies to all modules.
- It can now be used while Sprinting.
- Added Skill Type: Summon
- MP Cost: 30 → 24
- Attack Damage: 264% → 557.6%
- Explosion Damage: 528.0% → 1217.1%
- Explosion Range: 3m → 5m
- Turret Zone
ㄴ Duration: 10s → 4s
ㄴ Damage Interval: 0.3s → 0.5s
ㄴ Damage: 209.8% → 724.8%
ㄴ Damage Range: 6m → 5m
Medical Turret
- This applies to all modules.
- It can now be used while Sprinting.
- Added Skill Type: Summon
- MP Cost 40 → 24
- Recovery Interval: 1.5s → 1s
- Skill Power Modifier: Caster's 75.5% → 100%
- Explosion Damage: 528.0% → 1217.1%
- Explosion Range: 3m → 5m
- Turret Zone
ㄴ Duration: 10s → 4s
ㄴ Taunt Range: 5.5m → 6m
Multi-purpose Gun
- MP Cost: 30 → 15
- Cooldown: 15s → 30s
- Explosion Damage: 554.2% → 2030.0%
- Explosion Damage Range: 3m → 5m
- Max Bullets: 12 → 14
ㄴ Duration Increase on Turret Hit: 15s → 7s
Reactivate
- It can now be used while Sprinting.
- Explosion Damage: 4022.0% → 5159.0%
- Overhaul
ㄴ Duration: 30s → 15s
ㄴ Movement Speed Increase: 25% → 35%
- Skill Modules: Adjusted some skill performance of the Turret Engineering module.
Assault Turret
- Stack Cooldown: 20s → 30s
- Turret Installation Limit: 3 → 4
Medical Turret
- Stack Cooldown: 10s → 15s
- Turret Installation Limit: 3 → 4
Turret Engineering
- It can now be used while Sprinting.
- Applies Enhanced Turret to all summoned turrets (New)
ㄴ Skill Power Increase: 25%
ㄴ 1623 Additional Skill ATK vs. Colossus/Commander
ㄴ Duration: 10s
- Skill Modules: Adjusted some skill performance of the Immediate Purge Code module.
Multi-purpose Gun
- MP Cost: 30 → 15
- Cooldown: 15s → 75s
- Explosion Damage: 554.2% → 2848.0%
- Max Expandable Range: 200% → 250%
- Max Bullets: 12 → 7
- On Turret Hit
ㄴ Duration Increase: 15s → 7s
ㄴ New Effect: Enhanced Turret (up to 5 stacks)
ㆍ Skill Power Increase: 15%
ㆍ 860 Additional Skill ATK vs. Colossus/Commander
ㆍ Duration: 7s
Immediate Purge Code
- It can now be used while Sprinting.
- Adjusted to allow for faster transitions to other actions after use.
- Explosion
ㄴ Explosion Damage: 5762.0% → 7687.1%
ㄴ Max Expandable Range: 200% → 250%
- Lightning AoE
ㄴ Duration: 10s → 7s
ㄴ Continuous Damage: 524.0% → 803.8%
ㄴ Damage Interval: 1s → 0.5s
ㄴ Max Expandable Range: 200% → 250%
- Overhaul
ㄴ Duration: 30s → 15s
ㄴ Movement Speed Increase: 25% → 35%
(3) Yujin/Ultimate Yujin
- The tooltip description for Stimulant Spray has been supplemented.
ㄴ The added description states that the skill effect applies not only to allies but also to Yujin himself.
ㄴ Skill performance remains unchanged.
(4) Ultimate Yujin
- Skill Module "Combat Protocol"
ㄴ The tooltip description has been supplemented to clarify the conditions under which Bio-link Drones can deal Enhanced Damage.
ㆍ Skill performance remains unchanged.
ㄴ When acquiring the Combat Protocol effect multiple times simultaneously with the Restructure Compound skill, the acquisition notification will now display only once.
ㆍ The effect acquisition rules and performance remain unchanged.
(5) Synchronization Value
- Adjusted the Synchronization Values of Descendants with improved performance.
ㄴ Enzo: 1.213 → 0.883
ㄴ Jayber: 1.146 → 1.026
Miscellaneous
(1) Field Colossus Battle: Pyromaniac
- The Field Colossus "Pyromaniac" has been added to Axion Plains.
ㄴ It spawns with the same schedule to the existing Field Colossus.
(2) Private Trading
- 3 Trigger Modules are now tradable.
ㄴ Infected Weapon, Ground Eruption, Instant Acceleration
(3) ETA-0 Shop
- Dimensional Stabilization Keys have been added to the ETA-0 Shop.
| Item Name | Acquired on Purchase | Purchase Cost | Available Purchase Count |
| Dimensional Stabilization Key | 20 | 3 Quality Certified ETA Vouchers | 30 times |
(4) Albion
- Albion has been decorated with an idol theme.
ㄴ 01.14.2026 (Wed) Patch - 02.04.2026 (Wed) 22:59 PST
Events
- A new event "A-GIRLS & CeleXtar Debut" has been added. [Go to Event]
ㄴ During the event period, there is a chance that defeated enemies will drop Fan Tokens.
ㄴ Collect Fan Tokens and exchange them for various rewards at NPC BB-ON's Fan Shop!
ㄴ Purchase Fan Boxes for the group you want to cheer for from BB-On!
ㄴ Period: After the 01.15.2026 (Thu) patch - 02.04.2026 (Wed) 22:59 PST
- A new event boost "Mining Day" has been added.
ㄴ The boost effect applies when playing applicable content during the event period.
ㆍ Breach Tracking: Gold & Kuiper Shard Gain +20%
ㆍ Axion Plains: Gold & Kuiper Shard Gain +20%
ㄴ Period: Every weekend between 01.16.2026 (Fri) 23:00 - 02.01.2026 (Sun) 22:59 PST
Shop
- Added new products.
| Main Category | Sub Category | Product Name |
| Special Bundle | Limited Bundle | A-Girls Fan Club Bundle |
| Special Bundle | Limited Bundle | CeleXtar Fan Club Bundle |
| Special Bundle | Limited Bundle | [Lounge] Crescent Concert Diorama Bundle |
| Themed Skin | Regular Skins | Serena's CeleXtar Set |
| Themed Skin | Regular Skins | Ines' CeleXtar Set |
| Themed Skin | Regular Skins | Hailey's CeleXtar Set |
| Themed Skin | Regular Skins | Luna's CeleXtar Set |
| Themed Skin | Regular Skins | Sharen's CeleXtar Set |
| Themed Skin | Regular Skins | Gley's CeleXtar Set |
| Themed Skin | Regular Skins | Harris's Albion Girls Set |
| Themed Skin | Regular Skins | Nell's Albion Girls Set |
| Themed Skin | Regular Skins | Valby's Albion Girls Set |
| Themed Skin | Regular Skins | Freyna's Albion Girls Set |
| Themed Skin | Regular Skins | Bunny's Albion Girls Set |
| Themed Skin | Regular Skins | Viessa's Albion Girls Set |
| Cosmetic Item | Back Attachment | CeleXtar Speaker |
| Cosmetic Item | Back Attachment | A-Girls Bag |
| Cosmetic Item | Spawn | To The Stage |
| Cosmetic Item | UI Themes/Name Cards | CeleXtar |
| Cosmetic Item | UI Themes/Name Cards | Albion Girls |
| Lounge | Diorama | Crescent Concert |
| Lounge | Figurine | Luna (M) - Moonlight Stage 1 |
| Lounge | Figurine | Harris (S) - Idol 1 |
| Lounge | Figurine | Nell (S) - Idol 1 |
| Lounge | Figurine | Serena (S) - Idol 1 |
| Lounge | Figurine | Ines (S) - Idol 1 |
| Lounge | Figurine | Hailey (S) - Idol 1 |
| Lounge | Figurine | Luna (S) - Idol 1 |
| Lounge | Figurine | Valby (S) - Idol 1 |
| Lounge | Figurine | Sharen (S) - Idol 1 |
| Lounge | Figurine | Gley (S) - Idol 1 |
| Lounge | Figurine | Freyna (S) - Idol 1 |
| Lounge | Figurine | Bunny (S) - Idol 1 |
Content Improvements
(1) Content
- Axion Plains - Field Colossus Battle
ㄴ Upon defeating a Field Colossus, you can obtain materials needed for enhancing and modifying your Vehicles.
ㄴ The amount of materials obtained is as follows:
| Material | Acquired Qty |
| Specially Treated Alloy | 100-2000 |
| Insulating Nut | 50-1000 |
| Alloy Bearing | 15-350 |
| High Conductivity Wire | 15-350 |
(2) Equipment & Modules
- Ranged Weapons
ㄴ The issue where the launcher explosion effect excessively obstructed the field of view has been improved.
ㄴ Improvements have been made to the Unique Abilities of four Ultimate Weapons.
ㄴ The excessive visual effects of Thunder Cage’s <Electric Shockwave> are being adjusted and will be fixed in Patch 1.3.17.
ㄴ The excessive visual effects of Greg’s Reversed Fate <Bombardment> are being adjusted and will be fixed in Update 1.3.18.
| Ultimate Weapon | Unique Ability Changes |
| Thunder Cage | On hitting a target with a firearm, inflicts Quick Charge. Hitting a target inflicted with Quick Charge with a firearm triggers Electric Shockwave, inflicting damage and Overcharge on nearby targets. Defeating a target inflicted with Quick Charge with a firearm, Electric Shockwave or Thunder triggers Electric Shockwave, inflicting damage and Overcharge on nearby targets. Hitting a target inflicted with Overcharge with Electric Shockwave strikes the target with Thunder, inflicting damage and Electrocution. |
| Nazeistra's Devotion | On hitting a Weak Point, inflicts Fanaticism on the target and nearby enemies, and has a chance to inflict Charmed. - Fanaticism reduces the target's DEF. Inflicting Fanaticism on an enemy grants Devotion to self. - Devotion increases your Firearm ATK. The number of Devotion stacks increases with the number of enemies inflicted with Fanaticism. |
| Greg's Reversed Fate | On hitting an enemy, grants Ready Bombardment. - At max stacks of Ready Bombardment, hitting an enemy triggers Bombardment around the enemy location. - If Bombardment hits multiple times within the same Bombardment, the damage dealt is reduced. Bombardment is affected by Multi-Hit. Defeating an enemy with Bombardment grants Enhanced Bombardment. - Enhanced Bombardment increases the range and additional damage of Bombardment. |
| Afterglow Sword | Holding aim on a target engages Lock-On. - Lock-On automatically aims at the target's Weak Point. - Attacking an enemy's Weak Point in Lock-On increases Firearm ATK and Weak Point Damage. |
- Melee Weapons
ㄴ Blocking is now a toggle feature, allowing you to block without a separate motion when using a melee weapon.
ㄴ The activation range for melee weapon dashes has been expanded, lowering aiming difficulty.
ㄴ One of the Perks of Deus Ex Manus that enabled consuming MP to deal additional damage when a Normal Attack hits has been removed.
ㄴ The ratio of ATK converted when switching from a melee weapon to a Unique Weapon has been changed from 100% to 50%.
ㄴ Adjusted the stats of three Weapons.
ㆍ A Unique Ability of Deus Ex Manus that enabled consuming MP to deal additional damage has been removed, while base ATK has been increased by the amount of reduced damage.
ㆍ Additional Damage Multiplier against each Legion has been lowered, while base ATK has been increased by the amount of reduced damage.
ㆍ Stats have been increased to extend the melee weapon blocking duration.
ㆍ Detailed adjustments to melee weapon stats are as follows. The values are based on level 100.
| Ultimate Weapon | Unique Ability Changes |
| Shadow | Melee Weapon ATK (54362 → 410454) Melee Weapon Toxic ATK (27181 → 205228) Additional Damage Multiplier vs. Legion of Immortality Elites (x4.0 → x1.5) Max Block Gauge (100 → 200) Maintain Block Gauge Cost (1.8 → 1.5) |
| Deus Ex Manus | Melee Weapon ATK (108251 → 238152) Melee Weapon Chill ATK (9798 → 21556) Additional Damage Multiplier vs. Legion of Breach Commanders (x4.0 → x1.5) Max Block Gauge (150 → 300) Maintain Block Gauge Cost (2.5 → 2.2) |
| Hypernova | Melee Weapon ATK (41245 → 217774) Melee Weapon Chill ATK (22684 → 119772) Additional Damage Multiplier vs. Legion of Darkness Elites (x4.0 → x1.5) Max Block Gauge (100 → 200) Maintain Block Gauge Cost (2.0 → 1.8) |
- Modules
ㄴ The effects of six modules have been improved.
| Category | Tier | Module Group | Name | Effect | |
| Descendant | Ultimate | Support Tech | Arche Overlay | Before | Arche Leak to self: On granting Arche Leak, Max MP +1.3%[x] and MP Recovery +2.5%[+] for 30s. While the effect is active, each skill hit on the target adds a stack (Up to 10 stacks). |
| After | Arche Leak to self: On granting Arche Leak, Max MP +2%[x] and MP Recovery +2.5%[+] for 30s. While the effect is active, each skill hit on the target adds a stack (Up to 10 stacks). | ||||
| Descendant | Ultimate | Arche Tech | Breach Explorer | Before | Power Beyond to self: On granting Void Recharge, Skill Effect Range +12.8%[+] for 5s (Up to 5 stacks). While the effect is active, hitting a Towed target with a Global DoT or Ground DoT type skill adds Skill Power +12.5%[x]. |
| After | Power Beyond to self: On granting Void Recharge, Skill Effect Range +17%[+] for 15s (Up to 4 stacks). While the effect is active, hitting a Towed target with a Global DoT or Ground DoT type skill adds Skill Power +12.5%[x]. | ||||
| Descendant | Ultimate | Arche Tech | Cyclic Amplification Acceleration | Before | Cyclic Amplifier to self: On granting Cyclic Amplification, grants the following additional effects for each effect. Cyclic Amplification (Fusion): When landing a Fusion Skill Attack, additional Skill ATK +2137[+] for Legion/Order/Colossus attacks for 5s. Cyclic Amplification (Singular): When landing a Singular Skill Attack, additional Skill Critical Hit Rate +30.8%[x] for 5s. Cyclic Amplification (Dimension): When landing a Dimension Skill Attack, additional Skill Critical Hit Damage +30.8%[x] for 5s. Cyclic Amplification (Tech): When landing a Tech Skill Attack, additional Skill Power Modifier +25%[+] for 5s. |
| After | Cyclic Amplifier to self: On granting Cyclic Amplification, grants the following additional effects for each effect. Cyclic Amplification (Fusion): When landing a Fusion Skill Attack, additional Skill ATK +2137[+] for Legion/Order/Colossus attacks for 5s. Cyclic Amplification (Singular): When landing a Singular Skill Attack, additional Skill Critical Hit Rate +49.3%[x] for 5s. Cyclic Amplification (Dimension): When landing a Dimension Skill Attack, additional Skill Critical Hit Damage +49.3%[x] for 5s. Cyclic Amplification (Tech): When landing a Tech Skill Attack, additional Skill Power Modifier +45%[+] for 5s. | ||||
| Descendant | Ultimate | Arche Tech | Firepower Conversion | Before | Steel Vanguard to self: On granting Steel Vanguard, 0.28% of Max Shield is converted to a percentage and added to Weapon ATK for 15s (Up to 35%), and 0.25% of Max HP is converted to a percentage and added to Skill Power Modifier (up to 30%). |
| After | Steel Vanguard to self: On granting Steel Vanguard, 0.28% of Max Shield is converted to a percentage and added to Weapon ATK for 15s (Up to 30%), and 0.08% of Max HP is converted to a percentage and added to Skill Power (up to 24%). | ||||
| Descendant | Ultimate | Arche Tech | Speed Dominator | Before | Relative Speed to self: On granting Relative Speed, Skill Power Modifier +3%[+] for 10s (Up to 10 stacks). While the effect is active, landing a Slow type skill attack adds Skill Critical Hit Damage +45.8%[x]. |
| After | Relative Speed to self: On granting Relative Speed, Skill Power Modifier +1.6%[x] for 10s (Up to 10 stacks). While the effect is active, landing a Slow type skill attack adds Skill Critical Hit Damage +45.8%[x]. | ||||
| Descendant | Ultimate | Arche Tech | Chain Reaction | Before | Domino Drive to self: On granting Domino Drive, each skill hit on the target deals Additional Damage equal to 15% of Skill DMG for 15s. |
| After | Domino Drive to self: On granting Domino Drive, each skill hit on the target deals Additional Damage equal to 20% of Skill DMG for 25s. | ||||
- The ‘Tactical Acceleration’ effect of the Trigger Module ‘Tactical Acceleration’ will now persist when switching firearms.
(3) Monsters
- Reduced the number of Sticky Bombs fired by the Warden at a time.
ㄴ 5 → 3
- Reduced the ATK of Commander Cabury.
- Reduced the Skill DMG of the following monsters.
ㄴ Commander Seudo's Ice Needle
ㄴ Commander Cabury's Chill Blade
ㄴ The Warden's Shell attack
ㄴ The Warden's Sticky Bombs
4) Intercept Battles
- Reduced the difficulty of Void Intercept Battle: Normal "Swamp Walker".
ㄴ Reduced its HP and Shield stats
ㄴ Slightly reduced the guidance performance of some skills
ㄴ Reduced its Max Frenzied Mode Gauge
ㄴ Reduced Plague debuff by 50%
(5) Collectibles
- Changed the components of Common Collectibles Box and Premium Collectibles Box.
ㄴ Common Collectibles Box
| Deleted Collectibles | Tier | Added Collectibles | Tier |
| Messy Suitcase | Normal | Freyna (S) - Classic 1 | Normal |
| Normal Suitcase | Rare | Freyna (S) - Classic 1 | Rare |
| Decorated Suitcase | Ultimate | Freyna (S) - Classic 1 | Ultimate |
| Exorcister Mk. 1 | Normal | Gley (S) - Classic 1 | Normal |
| Blair (S) - Classic 1 | Normal | Lepic (S) - Skill 1 | Normal |
| Jeremy (S) - Classic 1 | Normal | Third Eye: Legion of Immortality (S) - Classic 1 | Normal |
| Jeremy (S) - Classic 1 | Rare | Third Eye: Legion of Immortality (S) - Classic 1 | Rare |
| Jeremy (S) - Classic 1 | Ultimate | Third Eye: Legion of Immortality (S) - Classic 1 | Ultimate |
ㄴ Premium Collectibles Box
| Deleted Collectibles | Tier | Added Collectibles | Tier |
| Messy Suitcase | Normal | Freyna (S) - Classic 1 | Normal |
| Normal Suitcase | Rare | Freyna (S) - Classic 1 | Rare |
| Decorated Suitcase | Ultimate | Freyna (S) - Classic 1 | Ultimate |
| Exorcister Mk. 1 | Normal | Gley (S) - Classic 1 | Normal |
| Exorcister Mk. 2 | Rare | Gley (S) - Classic 1 | Rare |
| Exorcister Mk. 2 Deployment Version | Ultimate | Gley (S) - Classic 1 | Ultimate |
| Blair (S) - Classic 1 | Normal | Lepic (S) - Skill 1 | Normal |
| Blair (S) - Classic 1 | Rare | Lepic (S) - Skill 1 | Rare |
| Blair (S) - Classic 1 | Ultimate | Lepic (S) - Skill 1 | Ultimate |
| Jeremy (S) - Classic 1 | Normal | Third Eye: Legion of Immortality (S) - Classic 1 | Normal |
| Jeremy (S) - Classic 1 | Rare | Third Eye: Legion of Immortality (S) - Classic 1 | Rare |
| Jeremy (S) - Classic 1 | Ultimate | Third Eye: Legion of Immortality (S) - Classic 1 | Ultimate |
(6) Party
- The chat box rules after forming a Party have been changed as follows:
ㄴ (Before)
ㆍ After forming a Party, opening the chat box on the Party screen always selects the [Party] channel.
ㄴ (After)
ㆍ Opening the chat box on the Party screen always retains the last channel you selected.
ㆍ When a Party is formed, a system message will be displayed once in the chat box.
ㆍ You can use the [Party] channel by changing channels or typing /p.
- Added a new social tag.
ㄴ Breach Tracking
(7) UI & UX
- Changed the World Map button designs.
ㄴ Void Vessel-072, Void Erosion Purge: Normal, Void Erosion Purge: Challenge
- Widened the field of view on the Battlefield Map.
- Ping icons placed at specific locations will now be deleted when they are 250 meters away.
- Added a clock displaying the current time below the radar.
- The Ecive search now displays resource box locations on the battlefield.
- You can now chat during trading.
ㄴ When using a controller, the ‘Lock Trade’ action will be changed from pressing Y (▲) to holding Y (▲).
- When the Junk Filters Option Filter Function is disabled, inactive settings will now be hidden.
- When using a controller, the page transition and tooltip scroll functions on the Login Event Details screen will no longer overlap.
- After collecting a Bonus Shop Reward, the focus will now remain on the recipient slot.
- A notification will now appear when the sale period for items in NPC shops ends.
- Changed the display of the probability of obtaining items from loot boxes.
ㄴ (Before): Displayed up to two decimal places
ㄴ (After): Displayed up to four decimal places
(8) Miscellaneous
- Added an Instant Cast Mode to [Options] - [Gameplay].
ㄴ Enabling this option allows skills requiring additional positioning during casting to instantly cast at the crosshair location.
- Added three options to [Options] - [Keyboard & Mouse], and [Controller] to enable customization of key bindings.
ㄴ Move to Albion, Restart Mission, Next Stage
- The Lost and Found Box will now display a warning message just before it becomes full.
- Added "When All Options Match" filter to the Junk Filter feature.
ㄴ If all options assigned to a Reactor or an External Component exactly match, it can be designated as junk or excluded.
ㄴ When excluded from junk designation, option values for each item will be compared to exclude equipment with better options.
Bug Fixes
(1) Descendants
- Ultimate Ajax
ㄴ Fixed an issue where, after equipping the Barrier Charge Modification Module, the skill sound would occasionally not play in midair when using the Barrier Charge skill.
- Harris
ㄴ Fixed an issue where certain skill effects and cooldowns were displayed incorrectly while the Waste Disposal skill was activated.
(2) Equipment & Modules
- Modules
ㄴ Fixed an issue where the number of stacks was incorrectly reflected when applying the effect of the Ultimate Tier Descendant Module "Battlefield Mad Bomber."
- Vehicles
ㄴ Fixed an issue where abnormal motions were displayed when mounting a Vehicle while Bunny's "Speed of Light" skill was active.
ㄴ Fixed an issue where the character would occasionally get stuck on a bike when mounting it.
ㄴ Fixed an issue where movement stuttering would occur when mounting the Vortex while moving diagonally.
(3) Monsters
- Fixed an issue where the chest area of Commander Eterllick and the Illusionist was not judged as a Weak Point.
(4) UI & UX
- Fixed an issue where some text was not displayed in the warning pop-up for dismantling remaining collectibles.
- Fixed an issue where the Energy Activator usage icon was not displayed in the Weapons List.
- Fixed an issue where text was not displayed on the Map when using the Infiltration Operations Terminal or Special Operations Terminal.
(5) Miscellaneous
- Fixed an issue where the Returning Growth Support Weapon Box reward from the "[Returning] Back to Albion" was given at Level 1 under certain conditions.
- Fixed an issue where the Today's Bonus reward for the Supermassive Receptor was displayed as unavailable in Library's Acquisition Information even when it was obtainable.
- Fixed an issue where the wait time was not displayed while queuing for matchmaking.
- Fixed an issue where clicking the Boost button in the Inventory would load the Growth Items page instead of the Boost page.
- Fixed an issue where Lounge poses were abnormally displayed in Shops.
- Fixed an issue where abnormal interactions were displayed in the Lounge Garage.
- Fixed an issue where lighting would disappear when the Lounge Guide was equipped with a Guide Visual.
- Fixed an issue where acquiring an Ultimate Descendant on an account that had never acquired the normal version of the Descendant would unlock the default skin of the normal Descendant.
- Fixed an issue where equipping the Edgy Mood skin would cause the chest attachment to be positioned abnormally.
- Fixed an issue where equipping the Edgy Mood skin would display unnatural costume movements.
- Fixed unnatural rendering of Freyna's Edgy Mood Set hair.
- Fixed an issue where Harris equipping the Edgy Mood Set would cause the back attachment to be positioned abnormally.
- Fixed an issue where equipping the Urban Sprinter skin would cause the chest attachment to be positioned abnormally.
- Fixed an issue where Sharen equipping the Urban Sprinter skin would cause the back attachment to be positioned abnormally.
- Fixed unnatural rendering of the torso texture when Bunny/Ultimate Bunny equipped the Urban Sprinter skin.
Thank you.

