# PDT 2025.04.03(Thu) 01:10 – The skill adjustments for Blair have been added.

 

Greetings, Descendants!

 

Here are the details on The First Descendant Hotfix 1.2.13, patched maintenance-free.

 

■ Patch Date

- 2025.04.03 (Thu) 00:00 PDT

 

■ Platforms

- Steam, Xbox Series X│S, Xbox One, PS4, PS5

 

■ Patch Details

 

Descendant Rebalance

- All skill values are based on skill level 4.

Descendant Name

Skill Adjustment

Skill Module Adjustment

Lepic

Grenade Throw

MP Cost adjustment: 35 → 15

DMG adjustment (at Lv. 4): 585.4% → 1170.8%

Overclock

MP Cost adjustment: 24 → 20

Overkill

Cooldown adjustment: 65s at Lv. 1, 70s at Lv. 2, 75s at Lv. 3, 80s at Lv. 4 → 70s at all levels

Increased Efficiency

Fire Rate: Increased by 60%

DMG: 370.9% → 741.8%

Jayber

Assault Turret

HP: 75% → 100%

MP: 75% → 100%

Skill Power: 75% → 100%

Shield: 75% → 100%

Reactivate

DMG: 2011% → 4022%

Immediate Purge Code

Explosion DMG: 1440.5% → 4321.5%

Electric AoE DMG: 262% → 524%

Blair

Burn damage has increased equally for all modules and skills.

Burn DMG: 40.45% → 80.9%

Blaze Up

Flame Zone DMG: 36.4% → 72.8%

 

(Updated) Extinguish

Movement Speed Increase Amount: 25%

Burn Taste

DMG: 152.5% → 457.5%

Deadly Cuisine

Giant Fireball: 407.1% → 1628.4%

Small Fireball: 616.8% → 2467.2%

Flame Zone DMG: 36.4% → 72.8%

Incendiary Bomb

Flame Zone DMG: 36.4% → 72.8%

Truly Deadly Cuisine

Explosion DMG: 6834.4% → 12638%

Backdraft

- Blaze Up

Flame Zone DMG: 36.4% → 72.8%

Classic Chef

- Blaze Up

Flame Zone DMG: 36.4% → 72.8%

- Deadly Cuisine

Giant Fireball: 407.1% → 1628.4%

Small Fireball: 616.8% → 2467.2%

Flame Zone DMG: 36.4 → 72.8

Luna

-

All skill damage has been adjusted equally for Noise Surge.

Noise Surge

Normal DMG: 144% → 288%

Enhanced DMG: 148% → 296%

Disturbing Noise DMG: 742% → 1113%

Esiemo

Adventitious Habit

Explosion DMG: 1617.3% → 2072.5%

Time Bomb

Cooldown: 12s → 13.5s

MP Cost: 12 → 11

Explosion DMG Range: 3m radius → 4m radius

Explosion DMG (at Lv. 4): 439.1% → 945.7%

Blast

Cooldown: 2.7s → 2s

DMG Increase per Bomb: 35% → 90%

Skill Power Increases: Up to 8 times → Up to 4 times

Guided Landmine

Cooldown: 14s → 18s

Explosion DMG Range: 3m radius → 4m radius

Explosion DMG (at Lv. 4): 1061.9% → 2848.8%

Arche Explosion

DEF Decrease: 30% → 10%

Explosion DMG (at Lv. 4): 7414.4% → 15155%

Cluster Bomb

Cooldown: 2.7s → 2s

DMG Increase per Bomb: 15% → 44%

Skill Power Increases: Up to 8 times → Up to 4 times

Explosion DMG (at Lv. 4): 143.9% → 260.4%

Burn DMG (at Lv. 4): 15.5% → 42.5%

Explosive Propaganda

Cooldown: 38s → 32s

Explosion DMG (at Lv. 4): 1493.3% → 3179.1%

Creative Explosion

- Blast

Cooldown: 2.7s → 2s

DMG Increase per Bomb: 35% → 90%

Skill Power Increases: Up to 8 times → Up to 4 times

- Creative Explosion

DEF Decrease: 30% → 10%

Explosion DMG (at Lv. 4): 4948.7% → 5543.5%

DMG per Bomb: 4.4% → 25.5%

Enzo

Explosive Drone

Stack Cooldown: 22s → 19s

MP Cost: 20 → 19

Explosion DMG (at Lv. 4): 837.5% → 1952.9%

Reinforce Front Line

Duration: 8s → 10s

Firearm ATK Increase: Max HP x 0.0009% → Max HP x 0.001%

Concentrated Fire

- Explosive Drone

Stack Cooldown: 26s → 21s

Cooldown: 4s → 0.5s

MP Cost: 26 → 21

Explosion DMG (at Lv. 4): 940.8% → 2193.7%

- Concentrated Fire

DMG (at Lv. 4): 0.99% → 76.5%

Explosion DMG (at Lv. 4): 51.5% → 330.1%

Ines

Chain Lightning

Cooldown: 7s → 10s

Base DMG: 207.7% → 174.5%

Additional DMG to Enemies inflicted with Conductor: 51.9% → 43.6%

Lightning Conductor

Cooldown: 10s → 20s

MP Cost: 75 → 50

Base DMG: 424% → 763.2%

Additional DMG to Enemies inflicted with Conductor: 106% → 190.8%

Number of Targets: 3 → 7

Snare Hunter

Stack Cooldown: 30s → 90s

Projectile DMG: 392.7% → 294.5%

Continuous DMG: 52.4% → 39.3%

Current Coils DMG: 65.5% → 49.1%

Continuous Damage Interval: 0.5s → 0.7s

Additional DMG to Enemies inflicted with Conductor: 16.4% → 12.3%

Time of the Hunting Hounds

- Floating Lightning

Cooldown: 0.25s → 0.5s

Stack Cooldown: 5s → 10s

Base DMG: 255.5% → 152%

Additional DMG to Enemies inflicted with Conductor: 63.9% → 38%

Keelan

Void Corrosion

Explosion DMG: 245.7% → 491.4%

Additional DMG: 122.9% → 245.8%

Acidic Decay DMG: 4.6% → 18.4%

Onslaught

Pierce DMG: 797.7% → 1595.4%

Explosion DMG: 876.6% → 1753.2%

Additional DMG: 146.1% → 292.2%

Septic Gust

DMG: 541.3% → 1623.9%

Blood Rot DMG: 422.9% → 1268.7%

Tremor

Acidic Decay DMG per Stack: 1703.3% → 4258.25%

Focus on Prey

- Void Corrosion

Explosion DMG: 288.2% → 864.6%

Additional DMG: 144.1% → 216.15%

Acidic Decay DMG: 5.3% → 21.2%

- Onslaught

Pierce DMG: 783.1% → 1957.75%

Explosion DMG: 876.6% → 788.94%

Additional DMG: 146.1% → 219.15%

Acidic Decay DMG: 5.3% → 21.2%

- Septic Gust

DMG: 533.5% → 1600.5%

Blood Rot DMG: 422.9% → 1268.7%

Acidic Decay DMG: 5.3% → 21.2%

- Tremor

Acidic Decay DMG per Stack: 692.2% → 2076.6%

Mobile Strike

- Onslaught

Removed restriction on aerial movement

Pierce DMG: 213.3% → 319.95%

Explosion DMG: 730.5% → 1095.75%

Additional DMG: 146.1% → 219.15%

Acidic Decay DMG: 5.3% → 21.2%

Ajax

Event Horizon

Firearm Explosive ATK increased by 20%, 40%, 60% at each Enhancement level

Void Walk

MP Cost: 35 → 25

Base DMG: 578.1% → 2012.4%

Stun Duration: 3s → 5s

Expulsion

MP Cost: 30 → 20

Base DMG: 1290% → 2480%

Enhanced Skill DMG: 1407% → 4021%

Void Explosion

Base DMG: 1058% → 2974%

Enhanced Skill DMG: 1161.7% → 4346.8%

Sub Attack DMG Increase: 80% → 160%

Enhanced Sub Attack DMG Increase: 210% → 420%

Void Charge

- Void Charge

Base DMG: 634.9% → 2239.6%

Stun Duration: 1.5s → 3s

- Expulsion

Base DMG: 1060.3% → 2500.7%

Enhanced Skill DMG: 1145.6% → 4282.4%

Matrix Recomputation

Base DMG: 475.4% → 1601.6%

Body Enhancement

- Void Walk

Base DMG: 578.1% → 2012.4%

MP Cost: 42 → 30

Stun Duration: 3s → 5s

- Expulsion

Base DMG: 1290.4% → 2480.8%

Enhanced Skill DMG: 1407% → 4021%

MP Cost: 36 → 24

Life Barrier

Max Reflection DMG Rate: 100% → 200%

Enhanced Max Reflection DMG Rate: 117% → 300%

Kyle

Repulsion Dash

Base DMG: 608.9% → 1117.8%

Magnetism Spurt

Base DMG: 707.6% → 3138%

Superconductivity Thrusters

Base DMG: 26980.6% → 40420.9%

Magnetic Force Proportional Additional DMG: 12861.8% → 38585.4%

Collision Instinct

Base DMG: 608.9% → 1117.8%

Stun Duration: 3s → 5s

Self-Directed Eruption

- Self-Directed Eruption

Base DMG: 684.3% → 2837.2%

- Traction Range

Height Range: 3m → 4m

Diamagnetic Bulwark

Base DMG: 109.7% → 319.4%

Superconductive Bombing

Bomb Base DMG: 835.6% → 1203.4%

Bunny

Thrill Bomb

Base DMG: 156.6% → 683%

Maximum Power

Base DMG: 502.9% → 1107.2%

Electric Condense

Base DMG: 1946% → 4715%

Superconductor

- Thrill Bomb

Base DMG: 156.6% → 783%

Electric Charge

Base DMG on Double Jump: 228.1% → 740.5%

Charge Max Damage on Double Jump: 273.9% → 969.5%

High-Voltage

- Thrill Bomb

Base DMG: 215.9% → 747.7%

Gley

Thirst

Life Sphere generation condition has changed.

When Gley defeats an enemy → When Gley or an ally defeats an enemy

Added a limit of 10 to the number of Life Spheres that can be generated

Explosive Life

Base DMG: 370.5% → 911.5%

DMG during Frenzy: 600.8% → 1602.4%

 

 

Content Improvements

(1) Descendants

- Fixed Ines' Chain Lightning and Floating Lightning to no longer attack targets that are blocked by terrain.

ㄴ Chain Lightning and Floating Lightning are removed if they hit terrain.

- Fixed an issue where the tooltip for Bunny's Electric Condense skill module did not reflect the Skill Power Modifier increase in damage.

 

(2) UI & UX

- Improved the sorting order of sub categories in the Shop's Popular categories.

- Added the Walk option to the Change Keyboard & Mouse Buttons option.

ㄴ This option requires key assignment.

ㄴ Only works while running, and moving while the key is pressed switches to the walking mode.

 

(3) Miscellaneous

- Corrected the term "event skin" in the descriptions of some concept skin items.

 

 

Event

- The new Login Event "Blair Ready for Deployment" has begun. [Go to Announcements]

ㄴ Added 14-Day Login Event.

ㄴ Period: After the 04.03.2025 (Thu) patch - 04.30.2025 (Wed) 23:59 PDT

 

 

Bug Fixes

(1) Content

- Fixed an issue where two or more Descendants interacting with an object at the same time caused the character of the Descendant with the slowest timing to become uncontrollable.

 

(2) Weapons & Modules

- Fixed an issue where weapon readjustment could produce values slightly outside the weapon's option range.

 

(3) UI & UX

- Fixed an issue where the Help for module slots of normal Descendants and Ultimate Descendants was shown combined in the Implant Module UI.

- Fixed an issue where it was not possible to select a different Void Erosion Purge stage after clicking 'Start Public Operation' for a Void Erosion Purge.

- Fixed an issue where it was not possible to select the Selectable Reward or Kill Score Multiplier of another Infiltration Operation after clicking 'Start Public Operation' for an Infiltration Operation.

 

(4) Other

- Fixed an issue where the Descendant's hand would appear unnatural when equipped with The Last Dagger's weapon skin, Dark Nebula.

- Fixed an issue where the Inversion Reinforcement effect Hyperdimensional Vision's cooldown was not being applied.

- Fixed an issue where objects summoned during missions could not be damaged with launcher weapons.

- Fixed an issue where the wings on Serena's "Albion Administrative Support" body skin were not affected by paint.

 

# Director's Comments

Greetings, Descendants. This is the Director of The First Descendant, Minseok Joo.

 

The balance between Descendants has been an important topic of discussion in the community.
Recently, successive releases of new overpowered Descendants such as Ines and Serena have caused some content being cleared way more easily than intended. We're taking this trend seriously, and this rebalance is our first step toward addressing the problem.

 

This rebalance focused on strengthening relatively underperforming Descendants, using as basis the performance of Viessa, Valby, and Hailey, who are the current baseline. However, we recognize that for some Descendants, simply tweaking some numbers are not enough to bring out the best in them. We believe that the mechanics of certain skills may need to be reworked to achieve more meaningful performance improvements, but we had to adjust multiple Descendants simultaneously and we apologize for focusing on numerical balancing this time. We understand that you may find some changes inadequate because of that, but we'll continue to review and implement improvements to skill structure and design.


Conversely, we determined that some of the Descendants whose performance significantly exceeded the baseline and could impact content structure needed adjustments. Ines is a prime example of this and her performance is significantly above the baseline, so we made some adjustments in this patch. Freyna's performance is also above the baseline, but not so much that it breaks the flow of the content, so we've put the adjustments on hold. Serena is a firearm-based dealer who we believe is currently significantly exceeding the baseline, but since she hasn't been released for long, we'd like to see more data before deciding on how to respond.

 

We don't believe we can balance all the Descendants perfectly with this single patch. We'll continue to closely analyze post-patch data and make further adjustments to Descendants that fall short of the baseline or are overperforming based on community feedback. We'll also finetune Serena's performance along the way.

 

We're also keenly aware that we've been releasing new Descendants in an overpowered state. While the Dev Team does hope for the new Descendants to be in the spotlight, we don't want them to be released overpowered to the point of breaking down the content structure. We're looking internally at the reasons for this recurring issue, and we're working to improve our development process so that we can deliver more stable and balanced content in the future.

 

We're deeply grateful to all the players for their continued heartfelt feedback on The First Descendant. We consider this rebalance a step towards further refining the balance, and we'll continue to make adjustments and improvements based on play data, and do our best to provide a better gaming experience.

 

Additionally, in response to community feedback, we are currently working on improving Serena's wings so that they are no longer visible when she equips a common skin. The wings will only be displayed when she uses her skills, and this change will be implemented in the April 17 patch.

 

Thank you.