# PDT 2025.04.03(Thu) 01:10 – The skill adjustments for Blair have been added.
Greetings, Descendants!
Here are the details on The First Descendant Hotfix 1.2.13, patched maintenance-free.
- 2025.04.03 (Thu) 00:00 PDT
- Steam, Xbox Series X│S, Xbox One, PS4, PS5
■ Patch Details
Descendant Rebalance
- All skill values are based on skill level 4.
Descendant Name | Skill Adjustment | Skill Module Adjustment |
Lepic | Grenade Throw MP Cost adjustment: 35 → 15 DMG adjustment (at Lv. 4): 585.4% → 1170.8% Overclock MP Cost adjustment: 24 → 20 Overkill Cooldown adjustment: 65s at Lv. 1, 70s at Lv. 2, 75s at Lv. 3, 80s at Lv. 4 → 70s at all levels | Increased Efficiency Fire Rate: Increased by 60% DMG: 370.9% → 741.8% |
Jayber | Assault Turret HP: 75% → 100% MP: 75% → 100% Skill Power: 75% → 100% Shield: 75% → 100% Reactivate DMG: 2011% → 4022% | Immediate Purge Code Explosion DMG: 1440.5% → 4321.5% Electric AoE DMG: 262% → 524% |
Blair | Burn damage has increased equally for all modules and skills. Burn DMG: 40.45% → 80.9% Blaze Up Flame Zone DMG: 36.4% → 72.8%
(Updated) Extinguish Movement Speed Increase Amount: 25% Burn Taste DMG: 152.5% → 457.5% Deadly Cuisine Giant Fireball: 407.1% → 1628.4% Small Fireball: 616.8% → 2467.2% Flame Zone DMG: 36.4% → 72.8% | Incendiary Bomb Flame Zone DMG: 36.4% → 72.8% Truly Deadly Cuisine Explosion DMG: 6834.4% → 12638% Backdraft - Blaze Up Flame Zone DMG: 36.4% → 72.8% Classic Chef - Blaze Up Flame Zone DMG: 36.4% → 72.8% - Deadly Cuisine Giant Fireball: 407.1% → 1628.4% Small Fireball: 616.8% → 2467.2% Flame Zone DMG: 36.4 → 72.8 |
Luna | - | All skill damage has been adjusted equally for Noise Surge. Noise Surge Normal DMG: 144% → 288% Enhanced DMG: 148% → 296% Disturbing Noise DMG: 742% → 1113% |
Esiemo | Adventitious Habit Explosion DMG: 1617.3% → 2072.5% Time Bomb Cooldown: 12s → 13.5s MP Cost: 12 → 11 Explosion DMG Range: 3m radius → 4m radius Explosion DMG (at Lv. 4): 439.1% → 945.7% Blast Cooldown: 2.7s → 2s DMG Increase per Bomb: 35% → 90% Skill Power Increases: Up to 8 times → Up to 4 times Guided Landmine Cooldown: 14s → 18s Explosion DMG Range: 3m radius → 4m radius Explosion DMG (at Lv. 4): 1061.9% → 2848.8% Arche Explosion DEF Decrease: 30% → 10% Explosion DMG (at Lv. 4): 7414.4% → 15155% | Cluster Bomb Cooldown: 2.7s → 2s DMG Increase per Bomb: 15% → 44% Skill Power Increases: Up to 8 times → Up to 4 times Explosion DMG (at Lv. 4): 143.9% → 260.4% Burn DMG (at Lv. 4): 15.5% → 42.5% Explosive Propaganda Cooldown: 38s → 32s Explosion DMG (at Lv. 4): 1493.3% → 3179.1% Creative Explosion - Blast Cooldown: 2.7s → 2s DMG Increase per Bomb: 35% → 90% Skill Power Increases: Up to 8 times → Up to 4 times - Creative Explosion DEF Decrease: 30% → 10% Explosion DMG (at Lv. 4): 4948.7% → 5543.5% DMG per Bomb: 4.4% → 25.5% |
Enzo | Explosive Drone Stack Cooldown: 22s → 19s MP Cost: 20 → 19 Explosion DMG (at Lv. 4): 837.5% → 1952.9% | Reinforce Front Line Duration: 8s → 10s Firearm ATK Increase: Max HP x 0.0009% → Max HP x 0.001% Concentrated Fire - Explosive Drone Stack Cooldown: 26s → 21s Cooldown: 4s → 0.5s MP Cost: 26 → 21 Explosion DMG (at Lv. 4): 940.8% → 2193.7% - Concentrated Fire DMG (at Lv. 4): 0.99% → 76.5% Explosion DMG (at Lv. 4): 51.5% → 330.1% |
Ines | Chain Lightning Cooldown: 7s → 10s Base DMG: 207.7% → 174.5% Additional DMG to Enemies inflicted with Conductor: 51.9% → 43.6% Lightning Conductor Cooldown: 10s → 20s MP Cost: 75 → 50 Base DMG: 424% → 763.2% Additional DMG to Enemies inflicted with Conductor: 106% → 190.8% Number of Targets: 3 → 7 Snare Hunter Stack Cooldown: 30s → 90s Projectile DMG: 392.7% → 294.5% Continuous DMG: 52.4% → 39.3% Current Coils DMG: 65.5% → 49.1% Continuous Damage Interval: 0.5s → 0.7s Additional DMG to Enemies inflicted with Conductor: 16.4% → 12.3% | Time of the Hunting Hounds - Floating Lightning Cooldown: 0.25s → 0.5s Stack Cooldown: 5s → 10s Base DMG: 255.5% → 152% Additional DMG to Enemies inflicted with Conductor: 63.9% → 38% |
Keelan | Void Corrosion Explosion DMG: 245.7% → 491.4% Additional DMG: 122.9% → 245.8% Acidic Decay DMG: 4.6% → 18.4% Onslaught Pierce DMG: 797.7% → 1595.4% Explosion DMG: 876.6% → 1753.2% Additional DMG: 146.1% → 292.2% Septic Gust DMG: 541.3% → 1623.9% Blood Rot DMG: 422.9% → 1268.7% Tremor Acidic Decay DMG per Stack: 1703.3% → 4258.25% | Focus on Prey - Void Corrosion Explosion DMG: 288.2% → 864.6% Additional DMG: 144.1% → 216.15% Acidic Decay DMG: 5.3% → 21.2% - Onslaught Pierce DMG: 783.1% → 1957.75% Explosion DMG: 876.6% → 788.94% Additional DMG: 146.1% → 219.15% Acidic Decay DMG: 5.3% → 21.2% - Septic Gust DMG: 533.5% → 1600.5% Blood Rot DMG: 422.9% → 1268.7% Acidic Decay DMG: 5.3% → 21.2% - Tremor Acidic Decay DMG per Stack: 692.2% → 2076.6% Mobile Strike - Onslaught Removed restriction on aerial movement Pierce DMG: 213.3% → 319.95% Explosion DMG: 730.5% → 1095.75% Additional DMG: 146.1% → 219.15% Acidic Decay DMG: 5.3% → 21.2% |
Ajax | Event Horizon Firearm Explosive ATK increased by 20%, 40%, 60% at each Enhancement level Void Walk MP Cost: 35 → 25 Base DMG: 578.1% → 2012.4% Stun Duration: 3s → 5s Expulsion MP Cost: 30 → 20 Base DMG: 1290% → 2480% Enhanced Skill DMG: 1407% → 4021% | Void Explosion Base DMG: 1058% → 2974% Enhanced Skill DMG: 1161.7% → 4346.8% Sub Attack DMG Increase: 80% → 160% Enhanced Sub Attack DMG Increase: 210% → 420% Void Charge - Void Charge Base DMG: 634.9% → 2239.6% Stun Duration: 1.5s → 3s - Expulsion Base DMG: 1060.3% → 2500.7% Enhanced Skill DMG: 1145.6% → 4282.4% Matrix Recomputation Base DMG: 475.4% → 1601.6% Body Enhancement - Void Walk Base DMG: 578.1% → 2012.4% MP Cost: 42 → 30 Stun Duration: 3s → 5s - Expulsion Base DMG: 1290.4% → 2480.8% Enhanced Skill DMG: 1407% → 4021% MP Cost: 36 → 24 Life Barrier Max Reflection DMG Rate: 100% → 200% Enhanced Max Reflection DMG Rate: 117% → 300% |
Kyle | Repulsion Dash Base DMG: 608.9% → 1117.8% Magnetism Spurt Base DMG: 707.6% → 3138% Superconductivity Thrusters Base DMG: 26980.6% → 40420.9% Magnetic Force Proportional Additional DMG: 12861.8% → 38585.4% | Collision Instinct Base DMG: 608.9% → 1117.8% Stun Duration: 3s → 5s Self-Directed Eruption - Self-Directed Eruption Base DMG: 684.3% → 2837.2% - Traction Range Height Range: 3m → 4m Diamagnetic Bulwark Base DMG: 109.7% → 319.4% Superconductive Bombing Bomb Base DMG: 835.6% → 1203.4% |
Bunny | Thrill Bomb Base DMG: 156.6% → 683% Maximum Power Base DMG: 502.9% → 1107.2% | Electric Condense Base DMG: 1946% → 4715% Superconductor - Thrill Bomb Base DMG: 156.6% → 783% Electric Charge Base DMG on Double Jump: 228.1% → 740.5% Charge Max Damage on Double Jump: 273.9% → 969.5% High-Voltage - Thrill Bomb Base DMG: 215.9% → 747.7% |
Gley | Thirst Life Sphere generation condition has changed. When Gley defeats an enemy → When Gley or an ally defeats an enemy Added a limit of 10 to the number of Life Spheres that can be generated | Explosive Life Base DMG: 370.5% → 911.5% DMG during Frenzy: 600.8% → 1602.4% |
Content Improvements
(1) Descendants
- Fixed Ines' Chain Lightning and Floating Lightning to no longer attack targets that are blocked by terrain.
ㄴ Chain Lightning and Floating Lightning are removed if they hit terrain.
- Fixed an issue where the tooltip for Bunny's Electric Condense skill module did not reflect the Skill Power Modifier increase in damage.
(2) UI & UX
- Improved the sorting order of sub categories in the Shop's Popular categories.
- Added the Walk option to the Change Keyboard & Mouse Buttons option.
ㄴ This option requires key assignment.
ㄴ Only works while running, and moving while the key is pressed switches to the walking mode.
(3) Miscellaneous
- Corrected the term "event skin" in the descriptions of some concept skin items.
Event
- The new Login Event "Blair Ready for Deployment" has begun. [Go to Announcements]
ㄴ Added 14-Day Login Event.
ㄴ Period: After the 04.03.2025 (Thu) patch - 04.30.2025 (Wed) 23:59 PDT
Bug Fixes
(1) Content
- Fixed an issue where two or more Descendants interacting with an object at the same time caused the character of the Descendant with the slowest timing to become uncontrollable.
(2) Weapons & Modules
- Fixed an issue where weapon readjustment could produce values slightly outside the weapon's option range.
(3) UI & UX
- Fixed an issue where the Help for module slots of normal Descendants and Ultimate Descendants was shown combined in the Implant Module UI.
- Fixed an issue where it was not possible to select a different Void Erosion Purge stage after clicking 'Start Public Operation' for a Void Erosion Purge.
- Fixed an issue where it was not possible to select the Selectable Reward or Kill Score Multiplier of another Infiltration Operation after clicking 'Start Public Operation' for an Infiltration Operation.
(4) Other
- Fixed an issue where the Descendant's hand would appear unnatural when equipped with The Last Dagger's weapon skin, Dark Nebula.
- Fixed an issue where the Inversion Reinforcement effect Hyperdimensional Vision's cooldown was not being applied.
- Fixed an issue where objects summoned during missions could not be damaged with launcher weapons.
- Fixed an issue where the wings on Serena's "Albion Administrative Support" body skin were not affected by paint.
Greetings, Descendants. This is the Director of The First Descendant, Minseok Joo.
The balance between Descendants has been an important topic of discussion in the community.
This rebalance focused on strengthening relatively underperforming Descendants, using as basis the performance of Viessa, Valby, and Hailey, who are the current baseline. However, we recognize that for some Descendants, simply tweaking some numbers are not enough to bring out the best in them. We believe that the mechanics of certain skills may need to be reworked to achieve more meaningful performance improvements, but we had to adjust multiple Descendants simultaneously and we apologize for focusing on numerical balancing this time. We understand that you may find some changes inadequate because of that, but we'll continue to review and implement improvements to skill structure and design.
We don't believe we can balance all the Descendants perfectly with this single patch. We'll continue to closely analyze post-patch data and make further adjustments to Descendants that fall short of the baseline or are overperforming based on community feedback. We'll also finetune Serena's performance along the way.
We're also keenly aware that we've been releasing new Descendants in an overpowered state. While the Dev Team does hope for the new Descendants to be in the spotlight, we don't want them to be released overpowered to the point of breaking down the content structure. We're looking internally at the reasons for this recurring issue, and we're working to improve our development process so that we can deliver more stable and balanced content in the future.
We're deeply grateful to all the players for their continued heartfelt feedback on The First Descendant. We consider this rebalance a step towards further refining the balance, and we'll continue to make adjustments and improvements based on play data, and do our best to provide a better gaming experience.
Additionally, in response to community feedback, we are currently working on improving Serena's wings so that they are no longer visible when she equips a common skin. The wings will only be displayed when she uses her skills, and this change will be implemented in the April 17 patch. |
Thank you.