Greetings, Descendants!
Here are the details on The First Descendant Hotfix 1.2.8, patched maintenance-free.
- 02.19.2025 (Wed) 23:00 PST
- Steam, Xbox Series X│S, Xbox One, PS4, PS5
■ Patch Details
Content Improvements
(1) Content Improvements
- The number of Ultimate Tier External Components that can be acquired by defeating Colossi in Hard Difficulty Void Intercept Battle has increased from 2 to 8.
- The number of Hunter External Components that can be acquired by defeating Named targets in Void Vessel has increased from 1 to 8.
- Completing 400% Infiltration Operation Mission allows you to acquire 4 sets of Ultimate Tier External Components assigned for each Mission.
| Infiltration Operations | External Components that can be acquired |
| Magister Lab | Slayer |
| Slumber Valley | Supernova |
| The Shelter | Distorted Resolve |
| The Forgottense | Venom Essence |
| Unknown Laboratory | Annihilation |
| Seed Vault | Bravery |
| The Chapel | Frozen Heart |
| The Asylum | Invader |
| Caligo Ossuary | Hungry Sonic |
| Mystery's End | Active Volcano |
| The Haven | Polar Night |
| Quarantine Zone | Hunter |
| Heart of the Fortress | HP Support |
- Some of the monsters spawned in 28/29 Stage of Void Erosion Purge have been changed.
ㄴ Passage Range - The spawning chance for Abomination monsters has been reduced from 25% to 10%
ㄴ Battle Range - The spawning of Abomination monsters has been eliminated
(2) Weapons & Modules
- Fixed an issue where the visual effects of the "Restored Relic" Cluster Round's trajectories block your sights.
- Improved Firearms Attribute ATK to increase according to the Weak Point Damage upon successful Weak Point Attacks.
- Some of the Value and Group of Descendant and Firearm Ultimate Modules have been changed.
Descendant Modules (Per Max Enhancement)
| Module Name | Previous | Changed |
| Lethal Infection | When landing a Firearm Critical Hit on an enemy inflicted with a debuff, Skill Power Modifier +2.5% for 5s | When landing a Firearm Critical Hit on an enemy inflicted with a debuff, Skill Power Modifier +5% for 10s |
| Hyperfocus | On landing a Skill Critical Hit on an enemy, grants Firearm Focus: Firearm Critical Hit Damage +12.4% for 10s On landing a Firearm Critical Hit, grants: Arche Focus: Skill Critical Hit Damage +10.1% for 10s Only one of the effects is applied | On landing a Skill Critical Hit on an enemy, grants Firearm Focus: Firearm Critical Hit Damage +12.4% for 15s On landing a Firearm Critical Hit, grants: Arche Focus: Skill Critical Hit Damage +46% for 15s Only one of the effects is applied |
| Last Stand | On Skill Attack upon enemies, consumes all Shield to deal additional damage on top of damage dealt. Base Damage is 8.5% and the Additional DMG may increase by up to Max 17% according to your Shield Consumption. (Max Shield 10,000) After the activation, for 30s, get Shield Recovery of 1.5% of Max Shield per second (Cooldown 30s) | On Skill Attack upon enemies, consumes all Shield to deal additional damage on top of damage dealt. Base Damage is 8.5% and the Additional DMG may increase by up to Max 42.5% according to your Shield Consumption. (Max Shield 10,000) After the activation, for 60s, get Shield Recovery of 1.5% of Max Shield per second (Cooldown 60s) |
| Continuous Exaltation | During Charged Sub Attack, grants the Exalt effect for 20s At 5 stacks of Exalt, it changes to the Passion effect. Get the 1st Active Skill Cooldown -85% and Skill Power -25% for 10s | During Charged Sub Attack, grants the Exalt effect for 20s At 3 stacks of Exalt, it changes to the Passion effect. Get the 1st Active Skill Cooldown -65% and Skill Power -10% for 10s |
| Technique Manual | Landing a skill attack, deals 46% of own Max HP as additional DMG to the target (Cooldown 8s against the same target) | Landing a skill attack, deals 460% of own Max HP as additional DMG to the target (Cooldown 8s against the same target) |
| Preemptive Strike | On Skill Attack upon enemies with max HP, deals 8.5% of the skill DMG incurred as additional DMG on the target | On Skill Attack upon enemies with max HP, deals 17% of the skill DMG incurred as additional DMG on the target |
| Midair Fire | Midair Accuracy 32.1%, DEF -32.1% | Midair Accuracy 15%, DEF 64.2% |
| MP Plunder | When defeating an enemy with a Charged Sub Attack, recovers 12.2% MP at a 34% chance | When defeating an enemy with a Charged Sub Attack, recovers 12.2% MP at a 100% chance |
| HP Plunder | When defeating an enemy with a Charged Sub Attack, recovers 9% HP at a 34% chance | When defeating an enemy with a Charged Sub Attack, recovers 9% HP at a 100% chance |
| Veteran's Tactics | When defeating an enemy, resets the cooldown of a random skill at a 2.1% chance | When defeating an enemy, resets the Cooldown of a random skill at a chance of 19.4%(Cooldown 5s) |
Firearm Modules (Per Max Enhancement)
| Module Name | Previous | Changed |
| Hardline Suppression (Impact Rounds) | Special Mod Group On Weak Point hit, 18% chance to Knockdown the target | Remove Group On Weak Point hit, 100% chance to Knockdown the target |
| Hardline Suppression (Special Rounds) | Special Mod Group On Weak Point hit, 5% chance to Knockdown the target | Remove Group On Weak Point hit, 22% chance to Knockdown the target |
| Heat Incinerator (The same for General Round, Special Round, Impact Rounds, and High-Power Round) | Special Mod Group When defeating enemies inflicted with Burn, inflict Burn to enemies within the 8m radius of the target for 5s (Cooldown 20s) | Remove Group When defeating enemies inflicted with Burn, inflict Burn on other enemies within 15m of the target for 5s (Cooldown 20s) |
| Frigid Burn (Special Rounds) | Hitting an enemy 3 times in a row with a firearm attack from a distance of 25 m or more deals 78% of Chill ATK as additional damage | Hitting an enemy 3 times in a row with a firearm attack from a distance of 20 m or more deals 78% of Chill ATK as additional damage |
| Quick Freezer (The same for General Round, Special Round, Impact Rounds, and High-Power Round) | Special Mod Group When defeating enemies inflicted with Frostbite, inflict Frostbite on other enemies within 8m of the target for 0.8s (Cooldown 20s) | Remove Group When defeating enemies inflicted with Frostbite, inflict Frostbite on other enemies within 15m of the target for 0.8s (Cooldown 20s) |
| Venom Injector (The same for General Round, Special Round, Impact Rounds, and High-Power Round) | Special Mod Group When defeating enemies inflicted with Poison, inflict Poison to enemies within the 8m radius of the target for 5s (Cooldown 20s) | Remove Group When defeating enemies inflicted with Poison, inflict Poison to enemies within the 15m radius of the target for 5s (Cooldown 20s) |
| Better Weapon Weight (General Rounds, Impact Rounds) | Special Mod Group Weapon Change Speed +25% When changing weapons, DEF +128.3% for 5s (Cooldown 15s) | Battle Proficiency Group Weapon Change Speed +25% When changing weapons, DEF +128.3% for 15s (Cooldown 15s) |
| Remote Generator (The same for General Round, Special Round, Impact Rounds, and High-Power Round) | Special Mod Group When defeating enemies inflicted with Electrocution, inflict Electrocution on other enemies within 8m of the target for 3s (Cooldown 20s) | Remove Group When defeating enemies inflicted with Electrocution, inflict Electrocution on other enemies within 15m of the target for 3s (Cooldown 20s) |
| Brisk Walk (General Rounds, Special Rounds) | Special Mod Group On hit, Movement Speed +10% for 5s (Cooldown 15s) | Remove Group On hit, Movement Speed +24% for 10s (Cooldown 15s) |
(3) External Components
- Set Effects and Value of the 6 types of External Components have been partially adjusted.
| Category | Category | Set | Previous | Changed |
| Set Effect Rebalance | Bravery | 2-piece Set | HP Recovery +1.8% Max Shield +11.9% | Max Shield +11.8% |
| 4-piece Set | Skill Duration +6.6% When defeating an enemy with Stun debuff, 35% chance of a random Skill Cooldown -1.63s | Skill Cost -5.7% When defeating an enemy, 20% chance of a random Skill Cooldown -1s | ||
| Active Volcano | 4-piece Set | Handgun, Hand Cannon, Shotgun ATK +6.6% Sub Attack Power Modifier +6.6% After Reloading, Skill Power +3.5% for 5s (up to 3 stacks), this effect is removed when using skill | Handgun ATK +10.3% Hand Cannon ATK +10.3% Shotgun ATK +5.2% After Reloading, Skill Power +4.3% for 10s (up to 3 stacks) | |
| Invader | 2-piece Set | Max Shield +11.9% | Skill Effect Range +7.2% | |
| 4-piece Set | When defeating an enemy, Skill Duration +2.1%(Duration 10s, up to 5 stacks) Tech Skill Power Modifier +4.1% Dimension Skill Power Modifier +4.1% | When defeating an enemy, Skill Duration +2.7%(Duration 30s, up to 5 stacks) Tech Skill Power Modifier +4.1% Dimension Skill Power Modifier +4.1% | ||
| Set Effect Improvement | Frozen Heart | 2-piece Set | Sniper Rifle, Scout Rifle Critical Hit Rate +5% | Non-Attribute Skill Power +6.2% |
| 4-piece Set | Skill Cooldown -4.7%
When buffing allies except for the player, the player's Frozen Heart Energy effect stacks (Cooldown 1s) When reaching 4 stacks of Frozen Heart Energy effect, Convert to Frozen Heart Essence effect Frozen Heart Essence: For 10s, Firearm Weak Point Damage +7.7%, Skill Critical Hit Rate +28%, Firearm Critical Hit Rate +7.9% | Skill Cooldown -4.7%
Acquiring Custom Resource stacks Frozen Heart Energy effect by 1 (Cooldown 3s, up to 3 stacks) Frozen Heart Energy: Max Shield +6.2% for 15s On Skill Attack by Frozen Heart Energy with 3 stacks, enemies hit by the skill gets Frozen Heart Essence state Frozen Heart Essence: Incoming Damage Modifier +3% for 10s | ||
| Hungry Sonic | 2-piece Set | Toxin Resistance +2.8% | MP Heal Modifier +12% | |
| 4-piece Set | When using skill, Efflux 1 stack (up to 50 stacks, Duration 20s) When using an Enhanced Skill, grant 1 stack of Crush to self (up to 10 stacks, Duration 120s), Efflux 10 stacks Crush: Recover 0.2% of MP per stack on Unique Weapon hit When reaching 50 stacks of Efflux, change to Tuning (Duration 200s) Tuning: In proportion to Max MP, Skill Duration +1.79% and MP Heal Modifier +2.83% | When using skill, Efflux 1 stack (up to 5 stacks, Duration 20s) Efflux: Max MP +0.6% When buffing allies except for the player with Efflux 5 stacks, Recover the target's HP by 10.9% (Cooldown 10s) | ||
| Distorted Resolve | 4-piece Set | Based on the HP lost relative to Max HP, Max Toxic Skill Power +7.15% Toxic Skill Power +14.3% when current HP is 1 On inflicting Debuff to an enemy, 5% chance of recovering Shield by 3.2% When successfully destroying a Colossus's parts, Exaltation 5 stacks (Duration 300s) Exaltation: On Skill Attack, fire a Colossus with a guided projectile (Cooldown 7s) Deal 9.7% of Skill Power as Toxic Additional DMG, inflicting Desolation to the hit target Desolation: All ATK of Colossus -0.5% (up to 5 stacks, Duration 30s) | Increases Skill Power by up to +14.3% based on HP lost relative to Max HP Skill Power +14.3% when current HP is 1 Each time inflicting an enemy with Debuff, 100% chance of recovering Shield by 15% (Cooldown 15s) When using skill, Exaltation 1 stack (up to 5 stacks, duration 15s) Exaltation: On Skill Attack with 5 stacks, fire the nearest enemy with a guided projectile (Cooldown 7s) Deal 4.5% of Skill Power as Additional DMG, inflicting Desolation to the hit target Desolation: All ATK of Target -0.5% (up to 5 stacks, Duration 30s) |
- Shop's <Common Cosmetic Items/Attachments> sub-category <Paint> will be displayed first.
(5) Miscellaneous
- Added the following new options.
ㄴ You can choose the option to not display Explosive Effects of all players, including oneself.
ㄴ You can choose to hide other player's titles.
ㄴ You can choose to not display your DMG values on the screen.
- The scope of application of the following existing options was broadened.
ㄴ Handgun items can be added to the Hide Weapon on Back Option.
ㄴ Fellow Names can be added to the Hide Nickname Option.
- Improved to show the name of the Consumable item dropped in the Field which you already have in maximum amount.
Bug Fixes
(1) Content
- Fixed an issue where the Commander was spawned even if you did not defeat some monsters in Stage 21/24/27 of Void Erosion Purge.
(2) Descendants
[Keelan, Ultimate Freyna, and Ultimate Sharen]
- Fixed an issue where the Gold Gain amount for the dismissal of Keelan, Ultimate Freyna, and Ultimate Sharen was less than the intentional amount.
[Hailey]
- Fixed an issue where the visual effects of Hailey's Cryogenic effect continued to be visible even after the Duration under certain conditions.
(3) Weapons & Modules
- Fixed the incorrect part of the description of The Last Dagger's Unique Ability.
ㄴ The description of Strike effect has been changed as shown below.
| Previous | Changed |
| Damage: Firearm DMG X Rounds per Magazine X Multiplier | Firearm ATK Increase: Firearm ATK X Rounds per Magazine X Multiplier |
ㄴ Steps effect Duration display in the Skill Info window has been changed as shown below.
| Previous | Changed |
| 20s | 30s |
- Fixed an issue where "Ancient Fire" effect was being applied to "Restored Relic" Cluster Round.
- Fixed an issue where the Cooldown of "Continuous Exaltation" Module was not correctly applied.
(4) UI & UX
- Fixed an issue where you could not restart from the results screen after stopping a Field Mission.
- Fixed an issue where the number of Paint items was not displayed on the Purchase Confirm pop-up screen when purchasing Paint Bundles.
- Fixed an issue where setting "Show Only My Fellow" in Options > Gameplay > Fellow Display Settings caused all Fellows to not be displayed.
(5) Event
- Event Operation: Changed the Rewards for completing Kate's Experiment Assistant Daily Operation 30 times.
ㄴ Please check the Event Info Page for more detailed information.
(6) Miscellaneous
- Fixed an issue where the color of certain slots appears dark when dyeing Ines's Oasis Body Skin.
- Adjusted the color brightness of Ines's default body skin.
- Fixed an issue of the unnatural placement of Luna's eyes when using an Enhanced Skill to the Max Gauge with the equipment of Noise Surge Module.
- Fixed an issue of the unnatural movement of the bang of Valby's Oasis Party Head Skin.
- Adjusted so that when a Fellow has reached the maximum carry limit for a specific Consumable, the Fellow will Auto Pickup other Consumables.
- Fixed an issue where a Fellow's Dismantle function would fail occasionally.
- Fixed the Tooltip info to display the Cooldown of random chance Shield Recovery effects in the 4-piece set effect of Distorted Resolve External Components.
Thank you.

