Greetings, Descendants.
We are here to give you the details about patches for The First Descendant Hotfix 1.1.1, applied maintenance-free on Thursday, 9/5.
■ Patch Schedule
- PDT 2024.09.05 (Thu) 00:10
- Steam, Xbox Series X│S, Xbox One, PS4, PS5
■ Patch Details
Content Improvements
(1) Content
- Invasion: Improved the mechanics of the Order of Truth Dungeon.
ㄴ Removed Arche Pillars that didn't display any Symbols.
ㄴ Improved Arche Pillars so now they face toward the inside of the Battle area.
ㄴ Simplified the design of the Symbols displayed on the Arche Pillars and reduced the number from 6 to 4.
ㄴ Fixed an issue where skills would continue to target the Tumors of the Arche Pillars even after they were destroyed.
ㄴ Improved Pillars so Tumors do not regenerate after they are destroyed.
ㄴ Reduced the number of hits needed to destroy Arche Pillar Tumors from 5 to 3.
ㄴ Adjusted the movement path of the Ancestor Drone.
ㄴ Reduced the movement speed of the Ancestor Drone.
ㄴ Changed the direction of the Symbol displayed above the Ancestor Drone to be vertical.
ㄴ Reduced the number of hits needed to destroy the Malignant Tumor blocking the door from 3 to 2, allowing it to be cleared in one attempt.
ㄴ Increased Range and Firing Rate of the Inversion Energy Emitter.
ㄴ Fixed an issue where Gates would receive DMG if the Descendant would hit a Gate with a skill while having a module equipped that lowered the Skill Power Modifier and also had "Inversion Energy Emitter" equipped.
ㄴ Increased Melee Monster Spawn Rate.
- Invasion: Improved the mechanics of the Legion of Immortality Dungeon.
ㄴ Removed the time limit for Artificial Brain Input after the first supply.
ㄴ Changed the amount of Artificial Brains that have to be supplied to 20.
ㄴ Changed the amount of Artificial Brains the player can hold from 15 to 10.
ㄴ Moved the location of the "Phase Separation Veil Generator" near the "Computing Unit" in Battles with named monsters.
- Invasion: Improved the mechanics of the Legion of Darkness Dungeon.
ㄴ Adjusted the Arche Tile positions to make it easier to identify them.
ㄴ Reduced the Arche Tile Occupation time to 3 seconds.
ㄴ Simplified the color and symbols displayed on the Arche Tiles and reduced the number from 6 to 4.
ㄴ Removed the Suicide Bomber that would destroy Arche Tiles.
ㄴ Reduced the Spawn Rate of Raiders who would reduce the Arche Tile Occupancy.
ㄴ Changed the Symbols to stay on the Arche Tiles longer after stepping off the Central Control Unit.
ㄴ Added more Central Control Units to allow identifying Arche Tile more easily in some Dungeons.
- Overall fixed the Difficulty of Named Monster Patterns in Invasion Dungeons.
ㄴ All: Reduced the frequency of skill use during Immunity.
ㄴ Ledras: Reduced the quantity and frequency of Guided Projectiles during Immunity.
ㄴ Sigvore: Reduced the skill use frequency of the High-Angle Projectiles and reduced the duration of AOE remaining from Explosives during Immunity.
ㄴ Goroth: Reduced the skill use frequency of Guided Projectile skills and removed the Shield Bearer summoning skill during Immunity.
ㄴ Gramoth: Reduced the skill use frequency of Thermite Grenade during Immunity.
ㄴ Vrignid: Removed the use of Guided Projectile skills and reduced the frequency of Barrier Wall usage during Immunity.
ㄴ Agonia: Reduced the Ice Prison skill use frequency during Immunity.
ㄴ Dreadful Abomination: Reduced the Beam skill use frequency during Immunity.
ㄴ Dmigor: Removed the use of Beam skill and reduced the Mycelium skill use frequency during Immunity. Reduced the Teleportation skill use frequency in combat.
ㄴ Tistruin: Removed the use of Guided Projectile skill and reduced the Induction Power, also reduced the Beam skill use frequency during Immunity.
ㄴ Gruncah: Removed the Beam skill and changed the AOE skill to be the main Skill during Immunity.
ㄴ Karon: Reduced the Shield Fire skill use frequency during Immunity.
ㄴ Ginette: Reduced the Monster Summon skill use frequency during Immunity.
- Increased Hailey Research Material rewards available at each Clear Time in Invasion Dungeons from 3, 2, 1. to 5, 4, 3.
- Improved the Inversion Reinforcement skill effect.
Name | Before (1.1.0) | After (1.1.1) |
Biodensity Augmentation | When defeating an enemy, grants Biodensity Augmentation | When defeating an enemy, grants Biodensity Augmentation |
Shield Particle Augmentation | When defeating an enemy, grants Shield Particle Augmentation | When defeating an enemy, grants Shield Particle Augmentation |
Neural Focus Augmentation | When defeating an enemy, grants Neural Focus Augmentation | When defeating an enemy, grants Neural Focus Augmentation |
Inversion Particle Augmentation | When defeating an enemy, grants Inversion Particle Augmentation | When defeating an enemy, grants Inversion Particle Augmentation |
High Density Flame Particle Membrane | After reload, grants High Density Flame Particle Membrane | After reload, grants High Density Flame Particle Membrane |
High Density Chill Particle Membrane | On hitting an enemy with a firearm, grants High Density Chill Particle Membrane | On hitting an enemy with a firearm, grants High Density Chill Particle Membrane |
High Density Toxic Particle Membrane | When aiming, grants High Density Toxic Particle Membrane every 0.5s | When aiming, grants High Density Toxic Particle Membrane every 0.5s |
High Density Electric Particle Membrane | On Weak Point hit with a firearm, grants High Density Electric Particle Membrane | On Weak Point hit with a firearm, grants High Density Electric Particle Membrane |
Inverted Defibrillation | If hit while at 10% HP or less and do not die, grants Inverted Defibrillation | If hit while at 10% HP or less and do not die, grants Inverted Defibrillation |
Selective Neurostimulation | Grants one of the following 3 effects every 60s | Grants one of the following 3 effects every 60s |
Recovery Maneuver | When using Grappling Hook grants Recovery Maneuver (up to 25%) | When using Grappling Hook grants Recovery Maneuver (up to 25%) |
Arche Assimilation | When an ally is nearby, grants every 0.5s Arche Assimilation (up to 10 stacks) | When an ally is nearby, grants every 0.5s Arche Assimilation (up to 10 stacks) |
Hyperdimensional Vision | When landing a Firearm Critical Hit, has an 18% chance to grant Hyperdimensional Vision (Cooldown 300s) | When landing a Firearm Critical Hit, has a 27% chance to grant Hyperdimensional Vision (Cooldown 60s) |
Void Adrenaline | When HP is 20% or less during Intercept Battles, grants Void Adrenaline (Cooldown 10s) | When HP is 20% or less during Intercept Battles, grants Void Adrenaline (Cooldown 10s) |
Secondary Quantization Response | When attacking the Legion of Immortality, grants Secondary Quantization Response | When attacking the Legion of Immortality, grants Secondary Quantization Response |
Biostructure Decomposer | When attacking the Order of Truth, grants Biostructure Decomposer | When attacking the Order of Truth, grants Biostructure Decomposer |
Disable Dark Protocols | When attacking the Legion of Darkness, grants Disable Dark Protocols | When attacking the Legion of Darkness, grants Disable Dark Protocols |
Void Defense Optimization | During Intercept Battles, grants Void Defense Optimization every 150s | During Intercept Battles, grants Void Defense Optimization every 150s |
Forced Device Connection | Stepping on an Arche Tile during the Legion of Darkness Invasion grants Forced Device Connection every 0.5s | Stepping on an Arche Tile during the Legion of Darkness Invasion grants Forced Device Connection every 0.5s |
Electric Displacement Field | When EXCAVA's Energy Grenade is at Max Stacks, grants Electric Displacement Field (Cooldown 20s) | When EXCAVA weapon's Energy Grenade is at Max Stacks, grants Electric Displacement Field |
Arche Pacemaker | When Movement Speed is 300 or less, grants Arche Pacemaker | When Movement Speed is 300 or less, grants Arche Pacemaker |
Unconsciousness | When all skills are on cooldown, grants Unconsciousness | When all skills are on cooldown, grants Unconsciousness |
- Shield Increase of Overwhelming Shield has been increased to 26.8% of Max HP
- HP Increase of Overwhelming HP has been increased to 19.8% of Max Shield.
- Decreased DEF and HP of Pyromaniac (Standard, Hard) in Intercept Battle. Also decreased HP and Shield of the "Hummingbirds" which appears in Executioner and Pyromaniac Intercept Battles.
- Kill Score for defeating monsters in certain Hard Infiltration Operations has been increased.
ㄴ Kingston: Magister Lab, Sterile Land: Unknown Laboratory, Fortress: Quarantine Zone
- Shortened the time required to interact with objects.
Bug Fixes
(1) Content
- Missions have been adjusted to start only after entering the Largescale Outpost barricade.
- Fixed an issue where incorrect text prompts were displayed when there is a nearby makeshift camp located in a different battlefield.
(2) UI/UX
- Fixed an issue in the Voltage Charge effect of EXCAVA where the amount of Max Stacks was incorrectly displayed in the next stage of the Enhance Unique Ability screen.
- Fixed an issue where the Equipment Tier would display "TEXT" when using "Filter all as junk", for Descendants who had it set to "Designate all Tiers" before the update.
(3) Descendants
- Fixed an issue where "Reference Distance" is incorrectly displayed to be seemed it is affected by "Skill Effect Range related stats in the skill info screen of Hailey's Safe Strategic Retreat
- Fixed abnormal slipping that happened when Hailey used the Zenith skill after a Sub Attack utilizing Grappling Hook.
(4) Modules
- Fixed an issue where summoning a Turret within Jayber's Turret Zone with a Module affecting Skill Effect Range equipped, the Turret Zone would not expand as much as it should, due to the Range Module.
- Fixed an issue where, if Jayber has the 'Turret Engineering' Module equipped, the Turret Engineering skill could duplicate Turret Zones.
# Director's Additional Comment Greetings, Descendants. This is the Director of The First Descendant, Minseok Joo.
Based on community feedback and data, the Dev Team has analyzed the success rate of the Invasion Dungeons and adjusted the Difficulty of puzzles and battles against named bosses. Although not yet included in the 1.1.1 update, we are also working on adding matchmaking to the Invasion Dungeons. We are committed to improving this feature so that you can enjoy Invasion Dungeons with your Party as soon as possible.
We have also increased the amount of rewards of Hailey's Research Materials that can be obtained in the Invasion Dungeons. In the 1.1.0b Update, we improved the drop rate of Hailey's Research Materials as Infiltration Operation rewards. But based on continuing community feedback about how difficult the farming is, we have adjusted the rewards for clearing Invasion Dungeons, so now 12-20 research materials can be received daily, depending on the trophy earned. We hope this adjustment allows more players to farm Hailey more easily and enjoy the game.
We have improved the effectiveness of Inversion Reinforcement and removed penalties. Additionally, stacking conditions have also been reduced, so it is easier to trigger. This enhancement of Inversion Reinforcement includes a lot of defensive effects, so we hope it will help the Descendants to make their builds even more aggressive.
One of the major changes for this Season has been that the usage of the Hard Infiltration Operation has seen a significant increase since the Season update. The rise in participation stems from increased activity by those farming Hailey in the Infiltration Operation and improved Reward Efficiency. The Dev Team hopes that the Infiltration Operation will become an important farming location and is preparing to make adjustments to some sections with traps to provide a better gameplay experience. Finally, in the second update scheduled for October 10, we plan on introducing Infiltration Operations of the highest difficulty. We will continue to incorporate your feedback to ensure an even more engaging and fun battle experience. |
Thank you.